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kropped — Section through Crematorium

Published: 2010-07-23 10:21:38 +0000 UTC; Views: 6067; Favourites: 53; Downloads: 336
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Description Isolated from surrounding buildings the crematorium exudes a sacred quality. Standing alone within its urban woodland the building is defined as spiritual departure point.

Here, the hierarchy of elements becomes apparent. The most scared spaces, the chapels, rise above the canopy of the vestibule. The service element, subservient in scale, acknowledges its more profane functions within.

The subtle reduction in scale towards South Parade allows the building to retain the historic promenade without
feeling oppressive.
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Comments: 19

DeathOnWingz [2013-03-07 14:33:46 +0000 UTC]

I remember faving the render of this like a couple of years ago. I like the section quite a bit.

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lottie44442 [2012-05-19 11:32:39 +0000 UTC]

Stunning

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vaD-Endz [2011-09-08 03:14:05 +0000 UTC]

It's remembered my heritage project,combination between new and old (it can be contrast and harmony).
Really great project

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ekkil6 [2011-01-09 11:33:40 +0000 UTC]

This is an awsome project! Its hard to critic any of the archtectural elements here, but out of waht i can see from this project, it looks quite interresting. I really love the way you show the rooms, light and feel in this section, compared to the usual 2d/nonperspective ones. This is a great way to do it!!! I also like the interior renderings of the crematorium. Keep it coming!

ps: what kind of program do you use? o_O

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kropped In reply to ekkil6 [2011-01-10 11:53:37 +0000 UTC]

Thanks man.

I used 3DS Max and Photoshop for all my images, as I said to kplo earlier in these comments you may now be able to import sketchup to Max easily, so if you prefer modelling in that, it might be easier than learneing Max. But by the looks of your images you have no problem rendering or modelling.

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newke [2010-12-20 11:15:38 +0000 UTC]

Hi Kropped, very nice work. I'm working heavily too on photoshop to add more life and style to the 3D renders, so i can appreciate the kind of image you are making. Really great image!

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kropped In reply to newke [2010-12-20 14:17:36 +0000 UTC]

Hi newke, thanks for the comment. Your images are really impressive, I especially like your City's Heart image [link] it lookes like an awesome building!

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newke In reply to kropped [2010-12-20 15:18:51 +0000 UTC]

Thanks kropped

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kplo [2010-09-06 13:22:11 +0000 UTC]

Did you model the chapel using 3dmax as well? I usually model my projects using Sketchup because it is easier for me. If you used 3dmax, do you learn on your own? I appreciate any help to get my projects to a graphical new level.

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kropped In reply to kplo [2010-09-06 13:41:55 +0000 UTC]

I did model the chapel in 3dmax aswell as render it. I used to use sketchup too - it is much easier to start with, but i always found it hard to import from sketchup into max to render. I've heard the new version of max has a better sketchup importer, i've not tried it myself, but this would save you learning to model in max if you don't have the time. I taught myself max after following a few tutorials online to get my head around it, its not as difficult as it seems. Good luck with your images.

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kplo In reply to kropped [2010-09-06 13:46:15 +0000 UTC]

Thank you for your tips!

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kplo [2010-09-06 09:44:25 +0000 UTC]

Hi kropped, I was amazed when I saw your project and your renders. Did you use Mental Ray as render engine?

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kropped In reply to kplo [2010-09-06 11:55:19 +0000 UTC]

Hey kplo, Thanks for your comment. Yeah i did use mental ray to render these, but as i said there was alot of work done on the textures in photoshop aswell as the lighting effects. I feel that these alterations after rendering are what really bring an image to life - they may not be as photorealistic but they add atmosphere and can give the client or tutor an idea of the feeling you wish the building to convey once completed.

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lobitoestepario [2010-08-25 17:14:19 +0000 UTC]

amezing project!
i have to design a chapel too for this semester

which software did u use?

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kropped In reply to lobitoestepario [2010-08-26 08:26:55 +0000 UTC]

This was all done in 3D max with alot of Photoshopping after rendering. Good luck with your chapel.

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CheviedeLune [2010-08-11 13:22:26 +0000 UTC]

I don't get the idea. Can you please explain a little more in easy English for me?

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RoninDeVamasArt [2010-08-10 23:00:43 +0000 UTC]

I remember the meditation space. I faved it some time ago.

It's really good to see the section of this project. I always wondered about how the rest of the design went. I might come by your gallery to see the rest.

Although, I am curious: how did you define space as being "sacred"? What makes it sacred? How is it different from profane? I'm curious as to the thought process behind the design.

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kropped In reply to RoninDeVamasArt [2010-08-13 09:22:19 +0000 UTC]

I began the project by creating my own brief, in which I specified that the building should be nondenominational, as I thought that it would be more respectful to the multiple faiths that would be forced to use the building as there are no alternative crematoriums in the surrounding area.

This challenged me to design a sacred building without conforming to christian iconography. I feel the building therefore becomes sacred by its use of scale, materials, vistas and by the way it manipulates light.

The building references anciant monolithic religious buildings, such as the egyptian pyramids with high ceilings and massive columns to add a scared scale to main spaces. These tall columns not only link the ground to the sky but also link heaven and earth. They represent where man has come from and where many believe he is ascending to after death. (I have detailed these junctions to accentuate this concept). Light is then brought down these columns to add an etherial quality to the brass dotted main vestibule.

The only openings in the building are aligned with specific views of the surrounding hills and away from the city buildings, implying man's return to nature as the body is burnt. Mainly I feel its the buildings detailing and rich materiality combined with the orientation and openings that create the sacred aspect to the main spaces.

I hope this answers you question, sorry to drag on. Like so many architecture students I had to live this project for so long that when asked I find it hard to stop or be consise.

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RoninDeVamasArt In reply to kropped [2010-08-13 12:08:25 +0000 UTC]

I understand the erring of Christian architecture, but did you do research on other religious practices? How does the space situate for Islamic practice, for instance (considering the unique orientation of worship)? For example, the presence of seats and an altar/platform does not fit with the practice of Islamic space, which emphasizes heirarchy of geographical orientation (rather than icon/spatial orientation, like an altar). Does the concept of a crematorium even fit with other religions? If it does not, how does the worship space reconcile with this need for separation?

I like the thought that went into the spatial design of the project (light-emitting columns = nice play on archetype). I am wondering how much of the design is actually based on religious practice.

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