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Published: 2013-04-21 19:06:51 +0000 UTC; Views: 2373; Favourites: 46; Downloads: 107
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Description
c4d vray and cs6Related content
Comments: 38
Serial2305 [2013-04-22 22:08:25 +0000 UTC]
iΒ΄m missing the bumpmap at the floor. and put a vray-compositing-tag on the abstract and unklick the "generate gi"-option. When the object generate gi, the rays will go many many times across the room. you know what i mean? the calculate-phase will be very shorten too. when the thing reflect the light (Global Illumination), then it create a lot of errors in lighting the room. and i would select the pink parts again and put it a bit out or in.
and let the sun (a invinite light with shadows in the vray sun option vray physical sky and sun activated) shine through the window.
and a other tip. if you ever have the problem, that you canΒ΄t see at the rendering look outside the window because itΒ΄s just white and overlightet, CHANGE THE COLORMAPPING IN VRAYSETTINGS TO HSV EXPONENTIAL! when you wanΒ΄t to get the blended white, like at this picture, set it to EXPONENTIAL without HSV. i just you these both colormappings and play sometimes with the bright-multiplier. for rendersettings of vray (the presets) i mostly use the "good and fast" or "small and print size" and just push the ambient occlusion in the setting of the gi a lil bit up. not the radius. just the amount.
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KRYPT06 In reply to Serial2305 [2013-04-23 08:39:44 +0000 UTC]
thanks a lot for your advices my friend , i try this tips , cool !!!!
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nic022 [2013-04-22 08:30:54 +0000 UTC]
Super cool, excellent rendu, les materiaux sont extra sur l'objet, la lumiΓ¨re de la fenΓͺtre est trop top
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KRYPT06 In reply to nic022 [2013-04-22 09:02:02 +0000 UTC]
merci bien pour se sympathique commentaire mon ami
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SergioKodemo [2013-04-21 21:58:31 +0000 UTC]
Great sculpting and lighting as usual. Excellent my friend!
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