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Kukla-Factory β€” MMD to Any External Renderer Tutorial

Published: 2012-11-09 18:45:43 +0000 UTC; Views: 9500; Favourites: 135; Downloads: 74
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Description Optimize your models in Blender : [link]
You can ask me your questions if you're lost...

The finished picture : [link]
Some modellers don't want their models to be used out from MMD,
Don't use models by :
Saboten ; Gijinshi

Yuki by Nakao
Append Miku x by ~Xenosnake
SeeU by Mamama
Yuzuki Yukari by Ryuu
Nekomura Iroha by ISAO
Related content
Comments: 77

brsa [2012-11-10 10:31:12 +0000 UTC]

Iroha is by ISAO
Yuzuki is by Ryuu i think.

Nice tutorial aww I wanted to see
the final render of the pic

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Kukla-Factory In reply to brsa [2012-11-10 10:43:02 +0000 UTC]

Thank you for the modeller's name
[link] Here's the finished picture !

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Blair-P [2012-11-10 09:02:48 +0000 UTC]

Merci du tuto'! *0*

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Kukla-Factory In reply to Blair-P [2012-11-10 10:43:12 +0000 UTC]

Avec plaisir, en espΓ©rant que Γ§a aide

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hatsunemiku110202 In reply to ??? [2012-11-10 05:49:42 +0000 UTC]

Wow Thank you very much

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Kukla-Factory In reply to hatsunemiku110202 [2012-11-10 10:43:19 +0000 UTC]

You're welcome ~

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amberfoxy In reply to ??? [2012-11-09 22:21:07 +0000 UTC]

The iroha model is by isao c:
very helpful tutorial <3

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Kukla-Factory In reply to amberfoxy [2012-11-10 10:44:26 +0000 UTC]

Thanks for the modeller's name !

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Pianodream In reply to ??? [2012-11-09 21:42:13 +0000 UTC]

Oh, maybe you can help me with ym problem? I've tried rendering in 3d softwares, except there's a problem which I can't solve: [link]

And well, even after saving it as OBJ, stupid Metasequoia won't load it, hahaha. ^^"
I think I'm sticking with good ol' MMD. XD

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Kukla-Factory In reply to Pianodream [2012-11-10 10:49:26 +0000 UTC]

Aww, I'm really sorry, I have that kind of problems too sometimes :/ It depends of the model. Maybe you can try to use the Blender method, there's a link in the description.

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Cerika13 In reply to ??? [2012-11-09 21:30:25 +0000 UTC]

Great tutorial!! Question: How can I import MMD models into Blender 2.6? I'm sure it's different from yours. I think.

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Kukla-Factory In reply to Cerika13 [2012-11-10 10:50:03 +0000 UTC]

If you want to pose them into Blender 2.6, I don't know.
If you just want to render it into Blender 2.6, you can use the same method

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Cerika13 In reply to Kukla-Factory [2012-11-11 04:37:23 +0000 UTC]

Hm. . . Okay!! Thanks!!

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MCMXC2 In reply to ??? [2012-11-09 18:50:49 +0000 UTC]

PMXeditor? Is it new? I knew only PMDeditor...

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Kukla-Factory In reply to MCMXC2 [2012-11-09 18:51:27 +0000 UTC]

Yes I think it's the newest, since now it can edit .pmx files c:

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MCMXC2 In reply to Kukla-Factory [2012-11-09 19:08:40 +0000 UTC]

I'll look for it, thanks!

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MeiMemi In reply to Kukla-Factory [2012-11-09 18:53:59 +0000 UTC]

pmde can also edit pmx, pmx editor only have a few other things nothing special :3

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Kukla-Factory In reply to MeiMemi [2012-11-09 19:00:31 +0000 UTC]

It can export to .obj, it's especially for that I think ^^

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MeiMemi In reply to Kukla-Factory [2012-11-09 19:12:41 +0000 UTC]

none really use that only if they wanna render in vidro most models can't that

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Kukla-Factory In reply to MeiMemi [2012-11-09 19:45:31 +0000 UTC]

My tutorial is for external renderers, not only vidro, so it's useful there x)

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MeiMemi In reply to Kukla-Factory [2012-11-09 19:54:26 +0000 UTC]

hmm maybe but some mmd'ers say we can't do that whit their models

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Kukla-Factory In reply to MeiMemi [2012-11-10 10:37:23 +0000 UTC]

Yep, Saboten and Gijinshi for exemple c:

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MeiMemi In reply to Kukla-Factory [2012-11-10 17:29:42 +0000 UTC]

Yes :3

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MCMXC2 In reply to Kukla-Factory [2012-11-10 11:10:20 +0000 UTC]

I wonder why...

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Kukla-Factory In reply to MCMXC2 [2012-11-10 12:44:49 +0000 UTC]

Maybe they are scared about how their models will look outside of MMD. (I tried Gijinshi before I knew that it was not allowed and it looked fine. The same for Mayu's Saboten. The only model that looks really really bad outside of MMD is LAT Miku. And any other LAT model... )

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MCMXC2 In reply to Kukla-Factory [2012-11-10 13:39:40 +0000 UTC]

...oh... I see...

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