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kungfubellydancer β€” SFM Tips: Lighting

Published: 2014-01-03 10:40:38 +0000 UTC; Views: 5190; Favourites: 102; Downloads: 35
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Description Information for you guys. I'll probably make a bunch of these. Ideas for tips are welcome.
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Comments: 11

Drpepper1152002 [2020-04-18 14:53:22 +0000 UTC]

Does theΒ positioning the light at a certain spot, help the picture?

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CobaltDrawing [2017-06-12 16:17:22 +0000 UTC]

um, ya have tips for lighting if in the scene its raining?

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kungfubellydancer In reply to CobaltDrawing [2017-06-14 04:55:27 +0000 UTC]

I suggest using a lot of blue tinted volumetric lighting, which I have a few examples of. Wet surfaces reflect light so there'd be more under/back lighting as well, but overall diffused light. You can use smoky/misty particles to add more volume to the atmosphere.

Β 

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CobaltDrawing In reply to kungfubellydancer [2017-06-14 08:20:01 +0000 UTC]

Thanks you!

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Drakebrony98 [2014-03-18 18:32:39 +0000 UTC]

That's exactly what I was looking for! Thanks!

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Matadorro [2014-01-25 17:30:41 +0000 UTC]

Dayum, enabling volumetrics on lights. That's what I always needed. This is gonna help me ALOOOOT, thanks so much!

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Darkliath [2014-01-05 02:47:33 +0000 UTC]

Oooh~ This is a good demonstration of how to do lighting in SFM. Thank you!

Reminds me of drawing, actually. With the rim lighting and over-exposure warning. =3

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DazzioN [2014-01-03 20:15:44 +0000 UTC]

This is GOLD of SFM Users!

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lindasmiley [2014-01-03 16:47:48 +0000 UTC]

Amazing! That was really helpful, thanks!

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BloodCurdlingRaccoon [2014-01-03 11:36:14 +0000 UTC]

This tips really help me out. Thank you very much!

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BlueWolfFemscout [2014-01-03 10:50:01 +0000 UTC]

This will help me im sure (except the volumetric part and you know the reason)

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