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KupoGames — EBF5: Weird Maps

Published: 2020-05-04 10:48:27 +0000 UTC; Views: 2842; Favourites: 39; Downloads: 6
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Description I’m gradually improving the performance of EBF5 on mobile devices. It’s still noticeably laggy, but totally playable on higher-end devices. Hard to say exactly what causes the slowdowns, since the game was never designed for phones, and is not particularly optimized in any way. It’s going to take some time, and some trial and error.

Also… graphics filters aren’t supported by Flash in GPU mode on mobile, which is the mode I want to be using for graphics to render much faster. (even vector graphics are handled by the GPU on mobile – something that Flash on PC never did!)

It turns out that I used a LOT of filters for scenery hue changes. This is going to take some time to remedy – I’m gonna have to recolour a ton of scenery. Chances are I won’t bother making it identical to the PC version – some maps will look a little different, and others may have totally different colour schemes.

Here’s a tool I made if you want to see what the maps look like currently, it shows the maps with and without filters: www.dropbox.com/s/1qch3i2w0gco…
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Comments: 8

MikiMatzuki [2020-05-27 12:26:32 +0000 UTC]

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naruto34445 [2020-05-08 23:16:24 +0000 UTC]

I can die happy if i can play epic battle fantasy on my phone. In my dream world it would be possible to port over the 3rd 4th and 5th installment of your epic series to a game app. Honestly I would pay more than 20 dollars for it in the play store if that ever could happen.

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DarkGrievous7945 [2020-05-06 02:39:32 +0000 UTC]

and then on many older consoles or PC engines, this would be done via a palette swap, which is practically free....XD
[shockwave also used palettes apparently]

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SuperSaiyan5Epic [2020-05-05 01:57:19 +0000 UTC]

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Wabefuhon [2020-05-04 16:31:44 +0000 UTC]

I can think of a few things that might help.

(Maybe I should play the game first)

How wide of a range can you make the graphical settings? This can help with finding a balance in performance and visuals if your mobile target is low end smart phones.

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SmallTownCultist [2020-05-04 13:58:53 +0000 UTC]

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KupoGames In reply to SmallTownCultist [2020-05-04 17:06:05 +0000 UTC]

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SmallTownCultist In reply to KupoGames [2020-05-04 18:12:27 +0000 UTC]

Thanks for info! Didnt know you were making mobile port. Playing it on go will be amazing!!!

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