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Published: 2022-02-18 09:00:15 +0000 UTC; Views: 3295; Favourites: 35; Downloads: 4
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It's been too long since I've posted anything. I'm not slacking off, I swear (although playing CK3 and The Witcher 3 probably isn't helping, heh)!At this point, I guess it's time to share some of my non-Elder Scrolls creations. Honestly, I love TES but I've got creations that are wholly of my own, and I want to share that as well. There is too much to write about the world of Orynor so let's start with the basics. The continent of Soranda (or Sorendoth, as the elves call it) is the centre of attention, so to speak. By that, I mean it's the place that I started working on first, all those years ago when I got into worldbuilding as a kid.
Long ago, Soranda was part of the great northern land, but some divine shenanigans led to the creation of the Great Gash, and Soranda and Svarna became two. Once, the centre of power was in the centre of the continent itself, in the great elven Azzulinian Empire. Since then, however, power has shifted to the coast, primarily to the western coast - or Dormea -, home to the Dormian Empire of men, and the eastern coast - or Khallentar -, home of the eastern elven empire of Vall'khallin Tob'syen. But long before that, civilisation was centred around the great Inner Sea, where the ancestors of men and elves stopped after their exodus from Svarna Sava.
To the north, Soranda's neighbour of Svarna extends into the seemingly endless whiteness of Svarna Sava, which only the northern Fey may call home. To the west, adventurers answer the call of Myrminad and its southern sibling Gorgonad. To the south, merchants and adventurers alike make fortunes along the coasts of the scorching Podollia. To the east, the great land of Quiren, home to the cousins of the eastern elves, is spoken of only in myths and rumours.