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Labean — She's Getting In Too Part11 (1) [NSFW]

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Published: 2016-07-06 13:56:20 +0000 UTC; Views: 20627; Favourites: 123; Downloads: 307
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Description Part 11. First set fully rendered in Iray.
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Comments: 8

confiado [2016-07-06 21:34:44 +0000 UTC]

I like the interactions you made them very nice. As for quality if compare this with 3dlight, there is better more realistic skin tone on legs only. Your skills really good in 3dlight, but Iray can much better. If this is g3f ofcorse, I didn't get pretty good results with g2f in Iray (I mean skin texture, clothes etc) What I noticed that g2f is much faster on render than g3f and the fastest for me is sun light only mode.

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Labean In reply to confiado [2016-07-07 10:50:43 +0000 UTC]

I think that's the problem of some of the skin mats. The model is g2f although it's a genesis morph and the skin mat is actually a V4 mat, which doesn't give you much to work with Sub Surface wise.
Until I get a decent way of converting morphs to g3f I can't really use it on this story. I could probably get better results if I spent time with them in PS but time is precious.

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confiado In reply to Labean [2016-07-07 11:55:02 +0000 UTC]

Is it possible somehow put v4 on g2f base? Are you aplying them manualy throw surfaces? Isn't they have any diffrents? Did you use iray skin shaders for g2f? With shader g2f skin looks softer and better. What kind of environment and lights you used?

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Labean In reply to confiado [2016-07-07 14:23:12 +0000 UTC]

You can put V4 mats on G2F base, but you have to apply them manually and set the UV to V4. It can differ slightly but not as you'd notice. I'd have to put the two models next to each other for you to notice the difference. Part 10 and 11 were the first time I'd used G2F on the three girls. The rest of the parts were Genesis. Nobodies noticed.

I used the Iray skin shaders yes, otherwise I can't change the shine, glossiness of the skin or the weight mats. I does look softer than 3Delight , but you have to remember, I'm using a V4 mat. It doesn't matter how good the surface shaders are, it's never going to look as crisp as a G3F mat or even a G2F mat and Genesis mat. It's possibly 7-10 years old, current mats have much higher resolution.

As for lighting I used mesh lights or light panels if you prefer. 2 huge ones and 2 smaller for shadows and fill lights for colour.   <-- (LOL Says I'm spelling colour wrong, I'm English, so I'm not )

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Joe22181 [2016-07-06 14:26:57 +0000 UTC]

How long does it take to render each frame in IRAY? Each of these pictures are stunning.

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Labean In reply to Joe22181 [2016-07-06 14:55:00 +0000 UTC]

Put it this way, when I use 3Delight I can render most simple images in under 30mins, some a hell of a lot less.

With Iray, I tried to find a way to get the rendering down to under an hour, 2 hours at most. That didn't happen. There were ways I could, but the quality wasn't good enough for me. So I had to render over night and while I was at work. Most rendered for 5 hours, some a lot longer.

One trick I did pick up was to render the image double the size, then reduce it in Photoshop. This cut down the noise and fireflies you get giving you a crisper, sharper image.

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Joe22181 In reply to Labean [2016-07-06 20:15:13 +0000 UTC]

Wow. That's an incredible amount of work. I admire your patience and your generously giving of your talents. It's a real treat to see all of this impressive work. IRAY is so cool. <3. Thank you.

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Labean In reply to Joe22181 [2016-07-07 10:52:50 +0000 UTC]

Thanks. It was more of a test to see what I could do with Iray with the models and materials I already use, but as Confiado pointed out the mats aren't really suited to Iray which poses a lot of problems.

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