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Published: 2013-04-22 21:07:04 +0000 UTC; Views: 4983; Favourites: 60; Downloads: 110
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Description
This is Zero's E-Blade technique from Mega Man X5redrawn in 16 bit.
Zero Β© Capcom
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Comments: 18
VanFanel1980mx [2017-10-10 11:33:39 +0000 UTC]
I swear I have seen the basic X4 animation sheets for 16-Bit Zero but I am unable to find them, do you know where can I find them?
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LarkInteractive In reply to VanFanel1980mx [2017-10-10 16:46:03 +0000 UTC]
I'm unsure where to find them, but I'm sure that other artists made sprites for them.
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VanFanel1980mx In reply to LarkInteractive [2017-10-11 04:25:46 +0000 UTC]
I think I found someone who compiled them, but not on their original resolution.
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FranPuelles [2015-06-21 02:06:21 +0000 UTC]
Hi. Can I use your work??Β
Here is a video of my game:
www.youtube.com/watch?v=4NO8naβ¦
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TheLordofAllGames [2013-04-24 01:33:25 +0000 UTC]
Ah man, that's awesome! Very nicely done, especially with the 'sword uppercut' (I don't know what to call it! Lulz) at the lower left.
(X5 has always been my favorite Mega Man X game.)
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LarkInteractive In reply to TheLordofAllGames [2013-04-27 21:56:56 +0000 UTC]
Thanks, I'm not exactly sure what this move is called either.
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CommodoreZeke [2013-04-22 22:59:28 +0000 UTC]
These spritesheets are impressive. Are they part of some larger project?
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LarkInteractive In reply to CommodoreZeke [2013-04-22 23:34:33 +0000 UTC]
Thanks.
I'm just working on making Zero's X4-6 techniques in 16 bit.
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CommodoreZeke In reply to LarkInteractive [2013-04-23 00:53:36 +0000 UTC]
Well, I hope they're eventually put to use -- both because I don't want your work to go to waste, and because I think 16-bit remakes of X4-6 (like the 8-bit versions of MM7 and 8) would absolutely kill. Those games are right on the edge of being great, but their annoying qualities hold them back. A good fan remake could fix those problems and bring out the classics inside.
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sikera [2013-04-22 22:39:04 +0000 UTC]
another great piece, you never cease to amaze me
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