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Published: 2014-06-18 03:50:48 +0000 UTC; Views: 1061; Favourites: 20; Downloads: 9
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Description
Testing the armor in motion, no cloth or secondary, think that will be coming much later after its done in zbrush. You can see the turnaround here: legacygame.deviantart.com/art/…Related content
Comments: 9
PixelFluff [2014-06-19 17:50:23 +0000 UTC]
Oh this is looking cool.
You have to teach me how to do all this rigging, and how you created that simple block character to animate!
What game engine are you thinking of putting this all together in? Any ideas, or not yet?
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LegacyGame In reply to PixelFluff [2014-06-19 21:03:58 +0000 UTC]
Thanks man! All the rigging you'll ever need to know is here: www.youtube.com/user/MayaHowTo… xD The blocky rig guy is just a super low res version of a hi-res human I sculpted. It's known as a proxy rig because it uses proxy assets to represent the hi-res version so you can animate at smoother frame rates in the viewport.
It's quite likely I'll be using Unity!
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PixelFluff In reply to LegacyGame [2014-06-19 21:12:49 +0000 UTC]
Not a problem x3
oh awesome! I'll have to check it out! Thanks.
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kadomaru In reply to LegacyGame [2014-06-18 23:06:07 +0000 UTC]
you are welcome man keep it up!
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NuclearMagpie [2014-06-18 03:54:32 +0000 UTC]
Good dynamics, I like how jump Shoulderplates. Btw, can you tell me, what programm do you use for animation?
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LegacyGame In reply to NuclearMagpie [2014-06-18 03:57:32 +0000 UTC]
Thanks, glad you like! I used Maya for this but all cg packages are kitted out to handle animation pretty well
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NuclearMagpie In reply to LegacyGame [2014-06-18 04:11:08 +0000 UTC]
Well...i think thats a rly helpful packages)
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