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Len1 — For Days

Published: 2011-09-11 02:47:01 +0000 UTC; Views: 2297; Favourites: 39; Downloads: 75
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Description Fresh
Mandelbulb3Dv1.7.4

You can get reflects for days in MB3d for days without even trying now


Mandelbulb3Dv17{
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................................JSSD.j5BM/2........Y./.................U//2.....
................/6/1/....6UB8...y0....E0.....w0exoSVIUkD/.EMNgbD....z...6B2.OaNa
z6EnAnID/2../2..............................kz9...........U0.....y1...sD...../..
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Au9VHObhXaNjyCcu8NAuDUkD......Ie3.........UaNapD.U....sD.2kz....................
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Comments: 27

Topas2012 [2013-04-30 00:01:07 +0000 UTC]

Amazing work

👍: 0 ⏩: 1

Len1 In reply to Topas2012 [2013-04-30 14:42:21 +0000 UTC]

Thank you

👍: 0 ⏩: 1

Topas2012 In reply to Len1 [2013-05-01 02:08:43 +0000 UTC]

You're always welcome my friend

👍: 0 ⏩: 0

MANDELWERK [2011-09-14 09:59:48 +0000 UTC]

Yeahhhhhhhhh!

👍: 0 ⏩: 1

Len1 In reply to MANDELWERK [2011-09-14 17:34:51 +0000 UTC]

Thanks

👍: 0 ⏩: 0

LilRedWagon [2011-09-14 02:42:05 +0000 UTC]

''You can get reflects for days in MB3d for days without even trying now''

LEN: HELLO! .... This OLD geezer's eyes are SO BAD these days that when HE stares into a 'mirror' he gets DOUBLE VISION REFLECTIONS aplenty! ..... SMILES?

👍: 0 ⏩: 0

timemit [2011-09-13 11:02:08 +0000 UTC]

awesome job

👍: 0 ⏩: 1

Len1 In reply to timemit [2011-09-13 11:55:25 +0000 UTC]

Experimenting with Difuse color maps on normals

👍: 0 ⏩: 0

carlx [2011-09-11 15:09:10 +0000 UTC]

Wonderful composition and mood, Len!!!

👍: 0 ⏩: 1

Len1 In reply to carlx [2011-09-11 15:38:07 +0000 UTC]

Thanks Carl

👍: 0 ⏩: 0

skyzyk [2011-09-11 14:55:09 +0000 UTC]

Spectacular Len.

👍: 0 ⏩: 1

Len1 In reply to skyzyk [2011-09-11 15:37:50 +0000 UTC]

thanks

👍: 0 ⏩: 1

skyzyk In reply to Len1 [2011-09-11 15:44:28 +0000 UTC]

You're very welcome

👍: 0 ⏩: 0

DsyneGrafix [2011-09-11 06:11:56 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

Len1 In reply to DsyneGrafix [2011-09-11 15:35:24 +0000 UTC]

Not really, I burned up my Dual core HP a year ago and had to fall back on an old IBM P4HT based system and it handels MB3D with no strain at all. Just remember to run Reflects seperate and lower Reflection Render settings after the original Image has rendered before running Reflects.

👍: 0 ⏩: 0

Imith88 [2011-09-11 04:17:25 +0000 UTC]

I think I seen something like this in a pin ball machine this is very reflective bright light would probably blind someone HEY BALDY TURN THE LIGHT OFF hahahahaha .... -cough-


yes this is really neat and symmetrical

👍: 0 ⏩: 1

Len1 In reply to Imith88 [2011-09-11 15:37:41 +0000 UTC]

The reflect FX are actually an effect of the map used for Difuse Color, you don't even have to run reflections anymore if you don't want

👍: 0 ⏩: 1

Imith88 In reply to Len1 [2011-09-11 17:58:20 +0000 UTC]

So you create your own reflections?

👍: 0 ⏩: 1

Len1 In reply to Imith88 [2011-09-11 19:51:18 +0000 UTC]

More or less, it's the map image imposed on the objects in the image

👍: 0 ⏩: 1

Imith88 In reply to Len1 [2011-09-11 21:06:33 +0000 UTC]

oh like a double image.

👍: 0 ⏩: 0

dainbramage1 [2011-09-11 02:56:59 +0000 UTC]

Its hard to tell where the reflections stop and the fractal begins, which means a great use of the reflections!

👍: 0 ⏩: 1

Len1 In reply to dainbramage1 [2011-09-11 03:00:51 +0000 UTC]

Yeah, maybe a little too reflective, gettin carried away with the difuse maps on normals and LightMaps together

👍: 0 ⏩: 0

SuicideBySafetyPin [2011-09-11 02:48:27 +0000 UTC]

You can get reflections for days! me not so much

👍: 0 ⏩: 1

Len1 In reply to SuicideBySafetyPin [2011-09-11 03:01:52 +0000 UTC]

It's easy with using Difuse color maps on normals now

👍: 0 ⏩: 2

SuicideBySafetyPin In reply to Len1 [2011-09-11 03:17:44 +0000 UTC]

how*

👍: 0 ⏩: 1

Len1 In reply to SuicideBySafetyPin [2011-09-11 03:29:47 +0000 UTC]

Just select use Map for Difise color and check the normals box on the Object color Tab on the lighting panel. Jesse provides 15 maps to start with but you can Make Maps from any image you want by resizing it to 800x400 and putting it in the Maps folder and use it. The same goes for Lightmaps, use Maps for lights instead of Global or positional Lights also.

👍: 0 ⏩: 1

SuicideBySafetyPin In reply to Len1 [2011-09-11 03:41:10 +0000 UTC]

thank you so much!

👍: 0 ⏩: 0

SuicideBySafetyPin In reply to Len1 [2011-09-11 03:17:33 +0000 UTC]

awww thanks however there are so many things about mb3d i don't know and i have no clue who to use the color maps

👍: 0 ⏩: 0