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#3dart #3dfractal #mandelbulber #bulber #fractalart
Published: 2021-10-15 19:09:17 +0000 UTC; Views: 2195; Favourites: 39; Downloads: 5
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Description
Mandelbulber v2.26Β Β openCL GPU render Post in PS7 and Paint.net v4.3.2Just learning stuff in Stuff School...Thanks to for his params and tips on Transparencies in Mandelbulber
# Mandelbulber settings file
# version 2.26
# only modified parameters
[main_parameters]
aux_light_place_behind true;
background_3_colors_enable false;
background_brightness 1.05;
background_color_1 0000 0000 0000;
camera -0.924921087172118 -3.00272894496463 1.38011662171541;
camera_distance_to_target 3.39221259173201;
camera_rotation -5.27344656617361 -1.13497624104046 24.5;
camera_top 0.414594610351142 -0.0201660684372669 0.909782742610327;
DE_factor 0.35;
detail_level 1.25;
file_background D:\MB3D\M3Maps\1014.jpg;
flight_last_to_render 99999;
fog_color_1 4b00 4b00 4b00;
fog_color_2 6200 6200 6200;
fog_color_3 4b00 4b00 4b00;
formula_1 143;
formula_material_id 3;
fov 38;
fractal_position 0 0 1;
fractal_rotation 90 0 0;
image_height 540;
image_proportion 4;
image_width 960;
keyframe_last_to_render 0;
light1_enabled false;
light1_is_defined true;
light2_color b200 d100 e800;
light2_enabled true;
light2_intensity 0.100330553712365;
light2_is_defined true;
light2_position -0.933596369531418 -0.942996220435325 0.681417127900468;
light3_color f500 cc00 a300;
light3_enabled true;
light3_intensity 0.081199618510719;
light3_is_defined true;
light3_position 0.104983314002153 -0.219844569843802 1.17416217362268;
light4_color f500 cc00 a300;
light4_enabled true;
light4_intensity 0.081325334722124;
light4_is_defined true;
light4_position -0.936019971676539 -0.343365513212419 1.85763908220177;
light5_color c500 ec00 f400;
light5_enabled true;
light5_intensity 0.020712774212601;
light5_is_defined true;
light5_position -0.546527698517369 -0.598527727122289 1.37791094731312;
mat1_file_color_texture D:\MB3D\M3Maps\1014.jpg;
mat1_fractal_coloring_line_direction -0.125 -0.5 0 0.015625;
mat1_fresnel_reflectance true;
mat1_is_defined true;
mat1_reflectance 2;
mat1_surface_color_gradient 0 f2ffff 908 9e9e8c 1817 8c8c78 2727 ffedce 3635 f2eab7 4545 868242 5454 ffffff 6363 605b42 7271 ffffff 8181 483e3c 9090 6d6039;
mat1_texture_center 1 1 1;
mat1_texture_scale 3 3 1;
mat1_transparency_index_of_refraction 2.2;
mat1_use_color_texture true;
mat2_fresnel_reflectance true;
mat2_is_defined true;
mat2_metallic false;
mat2_name water;
mat2_reflectance 1;
mat2_specular 1;
mat2_specular_width 0.161;
mat2_surface_color 2300 4800 6800;
mat2_use_colors_from_palette false;
mat3_fresnel_reflectance true;
mat3_is_defined true;
mat3_metallic false;
mat3_name Mario Plexyglass Pale Green;
mat3_reflectance 0.25;
mat3_rough_surface true;
mat3_specular 10;
mat3_specular_width 0.035;
mat3_surface_color b200 d100 e800;
mat3_surface_gradient_enable false;
mat3_transparency_color fb00 ff00 f900;
mat3_transparency_interior_color ff00 ff00 ff00;
mat3_transparency_of_surface 1;
mat3_use_colors_from_palette false;
MC_denoiser_enable true;
MC_denoiser_preserve_geometry false;
MC_denoiser_strength 2;
MC_soft_shadows_enable true;
primitive_plane_1_enabled true;
primitive_plane_1_position 0 0 1;
primitive_plane_1_rotation -1.14 -24.68 10.51;
primitive_water_1_anim_speed 1.3;
primitive_water_1_iterations 4;
primitive_water_1_length 0.274877081387543;
primitive_water_1_material_id 2;
primitive_water_1_position 0 0 0.473882966161949;
primitive_water_1_relative_amplitude 0.102117549822098;
primitive_water_1_rotation 10.486 5 140.706;
raytraced_reflections true;
target -0.613207001358963 0.374463055174954 1.31292443166279;
textured_background true;
textured_background_map_type flat;
use_default_bailout false;
volumetric_fog_colour_1_distance 0.00670447063763374;
volumetric_fog_colour_2_distance 0.0134089412752675;
volumetric_fog_density 0.25;
volumetric_fog_distance_factor 0.0134089412752675;
volumetric_fog_distance_from_surface 1e-08;
volumetric_fog_enabled true;
[fractal_1]
analyticDE_tweak_005 0.35;
transf_constant_multiplierC_111 0.6 1 1;
transf_folding_value 1.98;
transf_offset -0.02;
transf_offset_000 0.9 0.5 0;
transf_offset_111 1.3 1 0.7;
transf_scaleA_1 1.1;
transf_sphere_inversion_enabled_false true;
transf_stop_iterations_F 255;
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