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Published: 2015-01-28 18:50:52 +0000 UTC; Views: 1626; Favourites: 3; Downloads: 0
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Other possible traps.
A variation of trap 2, the four kids return from dealing with the satellite and check in with the others before heading to meet with NASA. When they enter, a masked figure appears on the laptop and delivers the ransom demands for Jessica Burroughs. Behind him are four gurneys.
Knowing about White Sorceress’ wish spell, it’s suggested Phoenix Force teleport to the location. As they don’t know where it is, they can’t teleport there. So it’s suggested Renee use her spell to wish they were on the stretchers so they could take the kidnappers by surprise.
Phoenix Force thinks it’ll work. With the rest of Phoenix Force and the dozen burly body guards standing behind them to back them up, White Sorceress cast the spell and she, Static, Charmer, and Dreamer vanish.
The laptop shows the quartet appear on the gurneys. Instantly a pair of figures in ski masks surprise each of them with handcuffs and secure their arms to the metal frames. As they move to restrain their legs, a third grabs the kid’s heads and smother them in large wads of cotton soaked in chloroform. While they are distracted by the events on the screen, Mover, Element, Byte, and Shrinker are jumped from behind by the bodyguards and smothered in pads soaked in the same powerful anesthetic. They are then carried to the garage where the rest of the kids are. Placed on their own gurneys, they are all loaded into the back of trucks and taken to Jessica’s sprawling estate.
The next possible trap is a spinoff of trap 1. The rest of the kidnapper are waiting at the warehouse to ambush Phoenix Force. They however go to Jessica’s estate and “rescue” her there.
There are three keys to this trap.
First, they don’t know that she’s involved. Thus telling them the kidnappers are out grabbing other kids, she persuades them to pose as captives. They can then surprise the kidnappers at the right time. This is reinforced by the knowledge that the beds won’t affect their powers for several minutes and the “show gags” will still allow Charmer to talk to hypnotize the kidnappers.
Second, they know the kidnappers have beds for Static, Charmer, White Sorceress, and Dreamer. They however, think the other four beds are for the preschool age children she originally planned to abduct. Having found out about the other four super kids, Jessica has decided to abduct them instead. Thus, the other four beds are now for Mover, Element, Shrinker, and Byte. Security cameras detecting the arrival of police, she tricks Phoenix Force into believing they are the kidnappers in disguise. In the moment of urgency, she gets Renee to “wish” them into the beds “prepared for us.” Consequently, all eight kids wind up strapped down in the beds.
The cops are real. Greeting them at the door, Jessica has little problem convincing them the call was a prank. As they leave, her henchmen return. Once she’s sure the police are gone, she opens the panel concealing the entrance to the nursery. In the beds, Phoenix Force. The ether soaked cotton she secretly planted in their gags sealed tight against their noses and mouths making sure all eight kids remain quietly asleep. Their powers neutralized in the cocoon of gold satin and lame bedding, the illusion concealing their identities fades. Thus, going bed to bed to remove each of their gags, the proud new mother enjoys her first real look at the sleeping faces of her new sons and daughters.
Was also looking at coming up with individual traps to grab them.
The one for Shrinker has him befriending a girl a few years older than him. She uses his ego to get him to show off his powers. She simply handcuffs him to a stretcher so he can use his power to escape. Before he can, she breaks down, admitting that she was hired to kidnap him. Tearfully, she apologizes and leans over to free him…. and chloroforms him.
That is the easy one. He’s a ten year old boy who wants to show off his powers to a cute, adoring fan. The others will be a bit trickier. Those I haven’t worked out, but will take suggestion.
The traps are still a little rough, but I still have a ways to go before I need them.
Comments or suggestions would be appreciated.
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Comments: 5
larqven [2015-01-29 08:19:05 +0000 UTC]
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Nice job with thinking this set of traps out and explaining them!
Trap 2-A
It sounds pretty interesting. The nice thing about it is that it ensnares both groups of heroes at once, with the danger of one providing the distraction so that the second group gets hit as well.
I suppose that it's probably that the kids won't reveal their survival in space until they have dealt with the immediate threat. But the worry might be there.
I like the idea of the kids using a wish to travel to an unknown location that ends up being less than 50 meters away or so! Jessica's bodyguards than turning on the distracted other four.
But the plan requires they get transported into the gurneys. All they need to is wish to safely transport to where the gurneys are, or where the masked man is.
Trap 1-A
Why does Phoenix Force go to Jessica's estate? Do they think that she's being kidnapped at her own estate? Did they teleport her there from the warehouse?
Why are the police en-route? Did Phoenix Force inform the police of the kidnapping scheme?
This trap utilizes the wish spell used against the kids. I like how the idea that the kidnappers may have children to use as hostages and the police being said to be the kidnappers forces Phoenix Force to act quickly and without thinking carefully.
One thing though, why should all eight kids play act? Do the kidnappers know that there are eight of them? Four could just hide in the house and burst out later?
I sort of like the idea of Renee just "repeat after me" what the somewhat desperate Jessica suggests as the spell wording "Transport the Phoenix Force members into those beds prepared for us". This resulting in all eight of them getting transported and KOed, when Renee thought that it would only be the main team?
I sort of like it as it's a sudden bait and switch maneuver that Jessica creatively utilizes when the real plan seems to have fallen apart.
But can Jessica soak eight gags in this way without revealing them? I think that the beds themselves dosing the kids with gas might work better.
Another tack might be having Phoenix Force still split up, with the kids still trying to protect their secret of there being only four of them, not realizing that Jessica knows already. The 2nd team hanging back outside, or en-route themselves, or even back at the warehouse, or returning to the 'clubhouse', suddenly vanishing and appearing in the beds meant for them.
The beds might even be labeled with the heroes' codenames, the known heroes present can even see the labels on the beds, but the other four beds have the label out of view?
Individual Traps
This is frequently how superheroes get captured. Nolan getting fooled is pretty cool.
Makes me wonder if a similar ploy might be used on Element? A supposed Geek girl appears for him to impress?
But, again, this wouldn't work unless the public already knew of these secret heroes?
I still like the basic idea of your original 'drug commercial' trap. There would be differences, of course. They wouldn't change uniforms or anything, the difference being that the microphones or headsets that the kids would wear for the commercial actually dispense gas from the mouth piece to be breathed in? Or the headset might produce a hidden needle that injects each hero in the neck or something?
That would leave the other four heroes. They might track their fallen teammates to another location that is another trap for them. This might be setup as a melodramatic comic book villain's trap. They might burst in and get trapped, told that they can't break out or the other team will suffer for it, so they have to play the game.
While looking for their missing team, the four wander into a room, or individual traps, that explode a charge, sending golden, sticky goop all over them, It cuts off their accumulation of omega energy, and blinds their helmets. They might have to take their helmets off to see?
If they do take off the helmets, they might be overcome by gas in the room? Especially if they are stuck to the floor until they can free themselves? Breaking free from the floor via flight might send them careening around and setting off similar charges and more goop?
The trick here is to blind the heroes, to make it hard to move, and confuse and scare them. They may use their powers wildly and exhaust them all the faster. If their helmets vanish, they'll be gassed by the drugs in the air. One big problem is that they might teleport away, threat or no threat.
A question here, is--if the belt control is covered in a liquid goop that becomes coated in a tar-like substance-would the belts still function? Especially if the gloves are also coated?
A similar tack might be to have them walking on a trapped floor, and have trap doors slide open under them, with the heroes falling into the golden tar before they could activate their flight. Then they would probably be unable to activate their belts? Paintball guns firing more of the golden goop might then fire from around the room(s) to ensure that the kids stay trapped, or at least are blinded. Hopefully removing their helmets would KO the four?
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leonsls In reply to larqven [2015-02-03 19:31:22 +0000 UTC]
Wishing to be by the gurneys would probably work as well.
They will decipher clues that will suggest she's at her estate.
Once Jessica is found, Byte will anonymously send a message to the police.
As far as playing the part, only the public team would do so. The others simply plan to hide and wait. Since Jessica has decided to kidnap them too, they are included when Renee wishes for "us."
Jessica having time to drug the gags is what makes this trap unpractical. If there is any danger, at least some of the kids will stay with her. Since there are jets of anesthetic at the head of each bed, gassing them would probably work better.
I already have an idea for the label idea. Kelly will have a vision of case containing four pre-filled hypos, maybe even see one being filled with a drug Ted can identify as being a powerful sedative. They are clearly labeled and intended for the main team. A flap or partician conceals those intended for the other four kids.
The timing for the commercial would be hard to incorporating it with everything else.
I'm considering altering the powerbelts slightly with the touch more of a bio reading then an activation. It will be simply to identify the wearer and match it with their voice commands. Perhaps even have an emergency teleport if they can't speak.
The helmets are incorporated into their protective force fields. Normally they don't wear any protective head gear with illusions concealing their appearance to cameras and bystanders. This leaves their heads, neck, as well as their noses and mouths exposed and vulnerable.
The goo idea is a little more elaborate then I'd like to use. I'd like to keep it to having the villains NOT having the advanced futuristic gadgets and stuff. Kind of keep them limited to more modern crime and spy type gadgets at most.
Thanks.
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larqven In reply to leonsls [2015-02-07 00:53:01 +0000 UTC]
I like the idea of the team winning at the warehouse, and then confronting/talking to Jessica later, making it seem that she's utterly lost, with police on the way.
The twisting of the wish works really well here, as the villain's clever deception works against a hero's great, but tricky, power. This really gets rid of the negatives of the "Oops" scenario, and keeps the two flunkies in the story, and lets Phoenix Force be capable heroes, and able to feel pumped up with themselves, but suddenly getting it all taken away.
It's true, the timing of the satellite explosion, the making sure that everyone thinks that Phoenix Force has been killed, does seem too difficult.
The change for the belts makes sense. I might suggest that maybe the kids have power that they use on the belts to achieve the feats of the belts? Touching suddenly fills the belt with the power to activate and perform the feat that it's supposed to accomplish. The energy coming from the particular hero's body?
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larqven [2015-02-04 08:55:08 +0000 UTC]
The nice thing about Trap 1-A is that the capture itself is simplicity itself as made by the wish--but lots of characters get to shine, with the defeat of the warehouse robots, and figuring out to go to Jessica's mansion.
The site of the warehouse at the battle went successfully. Why did the planned trap not get sprung there? Perhaps the kids were too capable, and the timing was screwed up? But the heroes deciding to head off to Jessica's mansion by putting together clues in some way is interesting and makes them more capable. Byte sending the message to the police makes it seem that not only has the plan failed, but everything is falling in around Jessica's ears.
If it seems like Phoenix Force has won, and is bound to soon discover Jessica's involvement--with the police about to show up to wrap things up, the 11th Hour acting and manipulation by Jessica becomes much more impressive. By using her wits alone, and the nursery previously set up for the heroes; without her money and mercenaries backing her up, Jessica has to face a superhero team and trick them into making the only wrong move that gives her almost complete victory.
I feel much better about a 'magical oops' in this sort of situation, as the villain earns it. The scene would need to be written with white knuckle tension to make it really impressive. Maybe some of the narraration reflecting Jessica being shocked by the arrival of Phoenix Force and her point of view in trying to salvage the situation, without revealing the means of the trick until the wish has taken place?
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I didn't see the 'funhouse' trap as being all that 'sci-fi'. Elaborate, to be sure, but really, it was just sticky gold colored polymer liquid, with trap doors, small explosive charges, and automated robot arms firing paint ball guns being used to befuddle and trap the kids. Along with some jets of anesthetic gas, the rest was just smoke and mirrors to make it difficult to see and confusing.
Maybe some aspects of this could be used in the warehouse, as the 'smart' flunkies are going to be using robots anyway?
Although Element could actually walk through this polymer stuff by transmuting it to powder or nitrogen or something?
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