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Published: 2008-02-20 14:03:17 +0000 UTC; Views: 284; Favourites: 0; Downloads: 15
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Description
I've been doing things with PPT(Progressive Path Tracing) lately and just trying to understand it a bit more.I made this light(from a tutorial), except the actually glass part doesn't look like a real fluorescent bulb, but eh.
I let it render for like 30 minutes out of an hour at 10,000 subdivisions. My only problem is the little white specs all over the image, it only happens on reflective surfaces, it seems I'd have to let it render for a shit load longer just to clear it up.
Any ideas?
I could render it without PPT, but the glass itself takes too long to render that way, PPT seems to handle glass and reflective materials much better.
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Comments: 3
Hafunui [2008-02-20 16:16:03 +0000 UTC]
from my experience, the white dots would be caustics.
I don't know what renderer you're using, but if you can change the caustic rendering algorithm independently try changing it to a photon map.
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letmefragyou In reply to Hafunui [2008-02-20 16:29:10 +0000 UTC]
I'm using Vray and it's not causitics, they're disabled and GI caustics are also disabled.
👍: 0 ⏩: 1
Hafunui In reply to letmefragyou [2008-02-20 16:57:35 +0000 UTC]
Oh nevermind then. In Yafaray path caustics look exactly like that and take an insane amount of samples to clear.
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