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Published: 2013-01-28 16:53:41 +0000 UTC; Views: 10520; Favourites: 107; Downloads: 230
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Description
After getting back into Battlefleet Gothic after more than 10 years, my good comrade and long-time opponent and I decided to put a battle report on our respective blogs. For this we naturally needed some maps, very much in the style of the White Dwarf's of our younger days. I decided to try and keep them feeling in-setting but still clearly conveying what was going on. In terms of aesthetics it's very much based on the Hitchhike's Guide TV series (this sequence in particular - [link] ), the DRADIS of the re-imagined Battlesatr Galactica, various ATC and maritime radar screens and their ilk, and just proper computers of my youthThis is very much a prototype as I had limited time before we wanted to get the report up, so the space fillers in the bottom corners will be changed, have a few ideas as to what will go there. Some of the movement rates are slightly off as the notes from the battle weren't the greatest, but generally it's all pretty accurate. The measurements probably won't say NM (although we can assume it means something other than nautical miles in this instance). This isn't every turn either, just a a taster in low res - for the full details of the battle please visit my blog [link]
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Comments: 17
MysticSunrise87 [2016-02-21 19:31:56 +0000 UTC]
hey, i see my ship! can actually believe this being shown on the bridge of whatever ship this is.
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Light-Tricks In reply to MysticSunrise87 [2016-02-22 20:57:39 +0000 UTC]
High praise indeed, many thanks!
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LycanthropyJohn [2014-08-26 15:57:59 +0000 UTC]
Join the fight !?! www.facebook.com/groups/148522β¦
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PhaidrosthePeep [2013-03-26 17:45:59 +0000 UTC]
You have nicely captured the retro-future feel of the Warhammer 40k universe. We have already in real life more extended/detailed displays, but the people of the Imperium of Man are in many ways more technologically restrained than we in real life.
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Light-Tricks In reply to PhaidrosthePeep [2013-04-07 12:58:04 +0000 UTC]
Thanks very much, really glad you got what I was trying to go for
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BaseDeltaZero In reply to Light-Tricks [2013-06-02 09:02:45 +0000 UTC]
I'd almost imagine a mechanical system, with complex clockworks moving small models around... or even manually. A baroque 'orrery' sort of mechanism would seem to appeal to their psyche more than a display screen... Their weapons tend to have a huge reload time, and getting orders through the ship takes time as well, which means that the battles would seem like they'd be spurts of activity followed by long preparations for the next.
Though, of course, space battles are probably the situation where they can least get away with that kind of stuff (though try they do!), and I can easily seem this being used - or more likely, a hololith, especially by less traditional commanders...
Anyways, it looks neat, and nicely conveys the information.
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ggdu69340 In reply to BaseDeltaZero [2020-12-11 15:24:14 +0000 UTC]
And yet at the same time, Imperial ships have nervous interfaces that allows a captain to literally become his own ship in real time with all possible displays heβd need to win a battle
Technology looks ancient but its only because its jury rigged and made to endure time itself, the truth is that even something as simple as a lasgun is a piece of technology so above any of our modern small arms and yet the Imperium produced them like candy
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BaseDeltaZero In reply to ggdu69340 [2021-01-11 13:59:52 +0000 UTC]
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Light-Tricks In reply to BaseDeltaZero [2013-06-02 10:43:32 +0000 UTC]
An orrery would look superb, and very apt indeed, although I'd be wary of making it too steampunk. Certainly the steampunk of today that seems to have become a parody of itself. Give me oily, rust cogs anyday
That would be very apt indeed, alas this was simply a way of presenting a battle report on my blog in an updated way the UK White Dwarf presented BFG reports back when they released it.
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Light-Tricks In reply to Light-Tricks [2013-06-02 10:47:40 +0000 UTC]
Rusty* Curses, I can't type properly today (or ever). I would to see someone try an make something like the orrery, I think I prefer that to the usual holomap/hololiths presented in the artwork. As you say, it suits the general inhabitant's psyche more suitably and reflects the somewhat anachronistic nature of naval warfare that I love in the setting. Well, I have been playing and avariciously consuming the fluff for 20 years.
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miha9000 [2013-02-01 11:27:47 +0000 UTC]
added to Sketches and concepts in Sci-fi Archives
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precinctomega [2013-01-28 21:23:32 +0000 UTC]
Gordon Bennett. I don't think I've ever seen such a decisive Imperial victory.
Fantastic batrep, too!
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Light-Tricks In reply to precinctomega [2013-02-06 21:28:47 +0000 UTC]
Also just realised we were using torpedoes incorrectly, rather than them causing D6 hits they were all counting as automatic hits - several factors as to why this was such a decisive Imperial victory. Oh dear lol
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Light-Tricks In reply to precinctomega [2013-01-28 22:11:55 +0000 UTC]
The report explains why lol, the two Chaos Carnages didn't utilise their prow armaments and the list was written for non-ordnance games - there were also a couple of points where torpedoes crossed and should have been removed but none of us were aware of this rule at the time. In the three games it was Chaos 2 Imperial 1 lol
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