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Published: 2012-05-06 00:58:17 +0000 UTC; Views: 84976; Favourites: 1049; Downloads: 3352
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Description
Some fan-made classes and aspects for Homestuck God-Tiers I created.Feel free to use, but tell me if you do! I would love to see them!
I will answer questions and give more specific details about a class/aspect if you ask in the comments but remember that many of these classes are very game specific and its hard to describe them without knowing the specifics of the session! Also, I am not familiar with any other non-canon classes or aspects. Feel free to ask though!
This post on tumblr: lucheek.tumblr.com/post/199276…
EVEN MORE CLASSES AND ASPECTS: lucheek.tumblr.com/post/365758…
Sprites for all the classes (not made by me!): cynderthehedgehog.deviantart.c…
Alternate sprites (not made by me!): canine-tier.deviantart.com/art…
Descriptions:
Classes
Queen: One who abuses the power of x, an active class, female-only. Queens are one of the most dangerous and almost over-powered classes, Queens become masters of their aspect, and use that mastery for all it is worth. Queens usually “rule” the session, or at least try to control it, and almost exclusively work toward their own ends. Queens often find new ways to exploit their powers, even at the expense of the session itself. Passive partner: Dame
Dame: One who is abused by x, a passive class, female-only. Also known as the “Martyr Class”, Dames serve as sacrifices for the other players sessions. Usually the sacrifice is essential to success of a session and makes the role of Dame one of the most important. They have very limited control of their aspect, and usually meet their ultimate demise by the aspect instead. Active partner: Queen
Mute: One who nullifies x, an active class, all gender. The powers of the Mute class comes from the ability to nullify the affect of an aspect, and use the power to either attack enemies or defend allies. (For instance, of Mute of Time would be able to temporarily stop the passage of time, and a Mute of Doom would be able to continue to play an active role after their formal demise.) Players in the Mute class are never leaders or glorified, but workers and subordinates. They are happy with this role, as long as the ultimate good is reached. Passive partner: Fool.
Fool: One who is unaffected by x, a passive class, all-gender. The Fool class is a largely defensive class, with all of its members able to withstand more pain than most. Specifically, they are completely unharmed and unaffected by their aspect. (A Fool of Time would never age, and a Fool of Life would be a functioning zombie.) With their limited invincibility, Fools can fill important roles. They often are careless or unaware of their larger role, however. Active partner: Mute.
Doll: One who pretends with x, a passive class, female-only. Dolls use the aspect to help their team, often as moral-boosters. They usually have very limited abilities in reality, but can make their abilities appear more impressive, especially to others. They often are given bad reputations as “deceivers”- not really helping, but helping only in superficial ways. However, the moral boost Dolls can give to their allies is often incredibly powerful in a successive fashion. Active partner: Nurse
Nurse: One who revitalizes x, an active class, female-only. Like their partner Dolls, Nurses often fulfill the role of moral-boosters, but in a more active fashion. Their powers allow them to re-purpose or even reanimate their aspect after the aspect becomes unimportant or broken. Players of the Nurse class are very clever while also being very deliberate, and are known for reserving their strength and efforts until they are most needed. A Nurse is a great class to have in a session, as many a session was saved from almost certain failure by the rejuvenating abilities of the class. Passive Partner: Doll
Host: One who stores x, an active class, all-gender. Hosts often serve as historians or record keepers. They have limited powers, preferring to strike at precise moments when the most effect will be created. Even as an active class, Hosts are most powerful when working with another player by advising warrior-type classes with their expertise. Passive Partner: Ward
Ward: One who is stored by x, a passive class, all-gender. Through out most of the session, Wards appear to be completely superfluous members of the team who do not do nearly anything to affect the outcome. They usually suffer from an obvious limitation in one form or another. However, this is because Wards have a very specific purpose in the session. Whatever that purpose is, when it comes to fulfill it, the Ward class exceeds exceptionally well. Their powers are all completely necessary in fulfilling their destined purpose and thus usually limited. After their purpose is completed, Wards become truly disposable and will have no other important duties. Fate often has a method of removing them, as well. Active partner: Host
Scout: One who seeks or hunts x, a passive class, all-gender. Scouts are exceptional in finding things and using their discoveries for the benefit of their entire session. A determined player, almost nothing can stop a Scout from reaching their goal or destination. Their abilities usually involve an ability to sense or detect things important to what they seek. Active partner: Spy
Spy: One who takes x, an active class, all-gender. Spys are one of the most notorious classes. They discover information or objects, and take them for themselves. They play the role of a self-aiding opportunist, often fulfilling the duty of whatever they need at the moment. Though similar to the Thief class, unlike Thieves, Spys do not often take directly from others but take chiefly from chance and unclaimed things. This doesn’t mean it isn’t common for a Spy’s action to be in spite of their other players. Passive partner: Scout
Foe: One who opposes x, an active class, male-only. The role of a Foe is to resist something, and ultimatly change the course of their aspect. Their abilities are often very powerful, and the Foe will need them to redirect a powerful path. Passive partner: Guard
Guard: One who protects x, an passive class, male-only. Guards oppose a force to protect their aspect, and their allies. Their abilities are largely offensive, but used in a defensive way to protect something. Guards are known for their loyalty, often to a particular cause or even person. It is guaranteed that a Guard’s task is not easy, often facing incredible forces working against them. Active partner:Foe
Fey: One who manipulates x, an active class, female-only. Fey gain superb control over their aspect, using it to obtain their goals. Their powers often involve changing or manipulating their aspect. While undoubtedly physically powerful, Fey are often mischievous or flaky. Passive partner: Belle
Belle: One who manipulates for x, a passive class, female-only. Belle are manipulators of others, not of their element. They have limited powers but are not limited by this, instead using the strength of others for their own ends. This is not to imply that Belle players are inherently bad or evil, but in fact are often very smart and can clearly see a goal better than their fellow players. They use their element to indirectly influence others. It is usually very hard for a Belle to be swayed from their goal or path. (You can’t tell from the picture, but the ribbons behind the Belle are actually the strings tying up the corset.) Active partner: Fey.
Monk: One who is consumed by x, an active class, male-only. Monks are defined by their devotion to a certain purpose, and often become obsessed. They are usually powerful, but do not use their powers for any other purpose but their quest. The quest in mind is often important to the session, but it is not unheard of for a Monk to have a misplaced quest that ultimately damages the session. Passive partner: Son
Son: One who is born by x, passive-class, male only. Monks dedicate them selves to a cause by choice, while a Son is made and designed for a cause. Fate often plays a very large part of a Son’s life, grooming them to their role. They often play roles as acolytes, aiding a cause with their destined abilities. When left alone, it is common that a Son is confused and doesn’t know how to react, being used to being prepared for a specific role by fate and others. Active partner: Monk
Aspects
Shape: The Shape aspect has to do with the way substance is presented or appears. Like Void to Space, Shape is the opposite of Heart. While Heart encloses the soul or identity of an object, Shape encloses only the way the appearance of an object. Heroes of Shape often obtain powers of shape-shifting or illusions to use to reach their goals and often have roles of deception.
Stars: The aspect of Stars involves knowledge and intelligence. You could connect it by the stars being observers, and there for prone to the knowledge of, all things. While Light deals with chance and is more future-oriented, Stars deals with logic an is rooted in past actions and events. Heroes of Stars often obtain powers of knowledge and even limited omnipotence of the past.
Shade: The Shade aspect contains the concept of things that once where, and the consequences of present objects and actions. Heroes of Shades abilities range drastically, some seeming to control literal shadows and others being able to see things that once where. They often act in the shadows and not directly, as the aspect of Shade deals mainly with consequential effects of actions rather than the action themselves.
Related content
Comments: 381
dark-demonfox1 In reply to ??? [2014-04-15 00:14:56 +0000 UTC]
So Queen and Lord are the same classes then, right?
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Lucheek In reply to dark-demonfox1 [2014-04-15 05:27:29 +0000 UTC]
I made these classes before Lord and Muse were revealed as canon classes! I imagine Lord is, somehow, even more powerful than Queen. Which is saying a lot about the Lord class.
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dark-demonfox1 In reply to Lucheek [2014-04-15 20:32:46 +0000 UTC]
Ohhhhh, so what does Muse do
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Lucheek In reply to dark-demonfox1 [2014-04-16 00:24:32 +0000 UTC]
I don't remember! Muse is a canon class, and apparently the most passive of them all.
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dark-demonfox1 In reply to Lucheek [2014-04-16 00:26:27 +0000 UTC]
Oh, I see somewhat like Kanaya's I guess.
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Lucheek In reply to ImaRozenMa1den [2014-04-13 20:18:18 +0000 UTC]
A Doll of Doom would probably either have powers that could postpone one's doom, or make it appear as if an enemy reaches doom quicker. Either way, they would not be able to ACTUALLY stop doom or create it, but rather mildly change the time it happens. The moral boost from being able to delay a demise (or quicken it for an enemy) is helpful from a psychological standpoint.
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ImaRozenMa1den In reply to Lucheek [2014-04-13 20:21:52 +0000 UTC]
That's more like what I would do that I though ^^
Thanks!!
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crystalline-candy In reply to ??? [2014-04-10 01:16:33 +0000 UTC]
Hope I'm not bothering you, but Scout of Void?
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Lucheek In reply to crystalline-candy [2014-04-10 02:11:01 +0000 UTC]
A scout of void would be somebody very talented in finding places where there is NOTHING. This could help them navigate the void by being able to focus on places where there is something, even if it is billions of years away. Their powers were be the sensation of nothingness, and thus the lack of it, all around them
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crystalline-candy In reply to Lucheek [2014-04-10 19:31:00 +0000 UTC]
Ah, okay. Thank you for answering!
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HawkyArts In reply to ??? [2014-04-05 17:47:26 +0000 UTC]
Hey, could you explain some related titles? Thanks.
Spy of Hope
Scout of Doom
Mute of Life
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Lucheek In reply to HawkyArts [2014-04-05 21:48:27 +0000 UTC]
Spy of Hope would have powers that aided in their own personal quest, but likely not the quest of all the players working together. They would find ways to make their own goal succeed. Unlike a thief, they wouldn't directly cause the failure of the other's quests, but they certainly wouldn't help. They would be good at finding unclaimed opportunities and solutions.
Scout of Doom would be very talented in detecting options that would lead to doom. They can sense when a demise is coming from thousands of miles away, and would be very good as a preventive force. If the quest is to cause doom (perhaps for an enemy), they would be unstoppable in finding a way to dispose of them-- even if they seem invincible.
Mute of Life would be a truly horrifying player, because they have the ability to nullify the effects of life. There powers couldn't permanently kill somebody, but rather temporarily render them "dead" and unable to work toward goals. They could stop life when under the direct control of their powers.
I hope this helps!
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hellafacade In reply to ??? [2014-03-08 19:27:18 +0000 UTC]
I was wondering if you could explain the Dame of Spark and the Queen of Shape?
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Lucheek In reply to hellafacade [2014-03-18 04:00:59 +0000 UTC]
The Dame of Spark would be "abused by spark" so they'd be in a session where they'd have to make a sacrifice to electricity or perhaps even hear beat. They would have very limited electricity powers. The sacrifice they would make would be very specific to the session.
Queen of Shape would have ultimate mastery of the Shape aspect, and would probably have complete powers over shape-shifting and transmogrification of objects. They could turn anything into anything else.
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RainbowDoggieUnicorn [2014-01-05 07:16:36 +0000 UTC]
Can you Explain to me the doll of heart?..
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Lucheek In reply to RainbowDoggieUnicorn [2014-01-07 23:36:47 +0000 UTC]
A Doll of Heart would have very weak powers, but she would use them as a moral boost. Perhaps making people feel happier? It's hard to say 'cause we understand very little of what kind of thing Heart powers can do
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CALElDOSKOPE In reply to RainbowDoggieUnicorn [2014-03-10 02:13:08 +0000 UTC]
Heart=soul now that Dirk has ascended. So a Doll of Heart would pretend to be someone really complex, yet they might just be your average Joe(anna). She could "pretend" to be able to see souls 'n crap, but really can only improve someone else's soul to make it stronger and stuff. Hope this helps!
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runaway45 In reply to ??? [2014-01-05 01:49:13 +0000 UTC]
Hey, could you explain some Rage related titles? Thanks.
Scout Of Rage
Queen Of Rage
Fool Of Rage
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Lucheek In reply to runaway45 [2014-01-05 04:00:05 +0000 UTC]
Sure!
Scout of Rage: Somebody who seeks out rage. They would easily be able to detect negative emotions in other, and use this ability to find enemies and traitors.
Queen of Rage: Abuses rage, so basically somebody who either uses their own rage for their own benefit or the rage of another. They take advantage of rage to exploit it for the best results (for the Queen herself). She would have very strong powers of either control over rage, or have rage give her a very strong stat boost.
Fool of Rage: Unaffected by rage, this player would be unable to feel anger or emotions. They could keep their head cool under all things. Not necessarily a pacifist, but able to keep a cool head at all times.
Does that help?
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jacobguy [2013-12-30 03:16:11 +0000 UTC]
I just finished a gif with all the (canon) aspects for the fool class
you can see it here the-jacobguy.tumblr.com/post/7…
I may or may not do the other ones
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jacobguy In reply to ??? [2013-12-12 00:51:46 +0000 UTC]
I just made a fool of space sprite edit!
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jacobguy In reply to Lucheek [2013-12-12 02:31:51 +0000 UTC]
Sure!
Here: the-jacobguy.tumblr.com/post/6…
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pistachioSloth [2013-10-19 11:14:40 +0000 UTC]
All of these are very cool. Could I use these for some oc's? And do you know a good source for more fanmade godtier aspects? I can only ever find fanmade classes, even if I look up aspects.
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Lucheek In reply to pistachioSloth [2013-10-19 19:47:17 +0000 UTC]
Sure you can! Please show me when you are done.
I don't know any other aspects than the one I have made on this picture and the other picture I linked.
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Lucheek In reply to kuraimaho [2013-10-07 01:49:23 +0000 UTC]
One who claims space. I guess they would... claim unclaimed spaces? Perhaps colonizes the void.
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HedgehogCloudThing [2013-10-06 05:08:59 +0000 UTC]
Bluh, one more, Dame of Void if it hasnt been answered.
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Lucheek In reply to HedgehogCloudThing [2013-10-06 05:54:47 +0000 UTC]
One who is abused by the void. She would be a player who sacrifices herself to the "Void"-- by some means.
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jacobguy In reply to Lucheek [2013-11-27 03:00:07 +0000 UTC]
possibly sacrifice themselves to the horrorterrors
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ElitaPheonix In reply to ??? [2013-10-05 22:11:41 +0000 UTC]
Are you defining God Tiers, because that's what it looks like in the comments?
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Lucheek In reply to ElitaPheonix [2013-10-05 22:31:33 +0000 UTC]
I'll give a little bit of info when I can sure
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Lucheek In reply to ElitaPheonix [2013-10-05 23:37:51 +0000 UTC]
I don't know the Cause aspect.
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DarkCarnivalCreature In reply to ??? [2013-09-30 10:37:15 +0000 UTC]
Would you mind if I used some of these classes? If it bothers you, I will not, therefore I am asking you for permission first.
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Lucheek In reply to DarkCarnivalCreature [2013-09-30 13:56:27 +0000 UTC]
Sure can! Please credit me and show me when you are done!
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TigerheartFire In reply to ??? [2013-09-27 23:10:41 +0000 UTC]
Monk of Breath and Monk of Void, please?
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Lucheek In reply to TigerheartFire [2013-09-27 23:56:30 +0000 UTC]
One who is devoted to Breath. They would have some important quest tied to the element of breath.
One who is devoted to Void. Again, and important quest tied to the element of void. What their powers and quest are really depend on the session-- but the Monks would be wholly consumed by that goal.
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