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LucrataNexarii — Link Study 4

Published: 2014-01-17 15:51:46 +0000 UTC; Views: 835; Favourites: 15; Downloads: 3
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Description Thoughts: Here is another set of studies of the character Link, from TRON: Uprising, this time studying sequential action or dynamics.

Link is constantly beset by ill luck, and it seems the poor soul can't so much as go for an excursion into the barren Outlands without his dignity being assaulted.

In truth, the work here seems to stem more from wanting some sort of fluid though imbalanced motion. Listening to too much of the Journey game soundtrack may also be to blame.

On a more serious note, Programs generally do not stray from cities or places of habitation. The Outlands are known as a place only for those desperate to escape their circumstances. Snow covers all manner of eroded geological formations, and any travel is quite treacherous unless one is knowledgeable of the terrain.

Program proportions, especially those of Uprising, are difficult to adapt to.

Details: A series of collaged sketches.

Materials: Sketchbook paper and mechanical pencil.
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Comments: 5

nimbus2224 [2014-03-08 23:10:47 +0000 UTC]

I cannot get enough of Link looking apprehensively around, almost as if to see if anyone saw him fall. Too cute! what you mentioned about the Outlands is a very good point too. I'm surprised some of the other Programs that get in trouble (like the thieves) don't move out there en masse. But then again, their hidden reluctance and perhaps fear really shows the desperation of those that do venture out into that vast, uncharted wilds. 

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LucrataNexarii In reply to nimbus2224 [2014-03-11 11:36:40 +0000 UTC]

In honesty, my joking thought was that no matter where you are, when you do something stupid (or just run into bad or surprising circumstance) someone will be there to see it happen (or your dignity pays some price along a similar line)... It's implied, in my mind, that in Link's case here, Tron is aware of some Program having wandered into the Outlands, however timidly.

There must be some reason why cities are only established by certain expansionist or resource-acquirement pressures. One wonders if it's the brave entrepreneurs/pioneers who do so, or if locations are scouted out by some organized means.

In any case, the absence of any Program surviving out there readily indicates both a lack of properly adapted technology (I imagine that there may be some price exacted against most devices removed of general connection to the Grid's city-type/scale structure; if it affects climate, then it may affect other things), and perhaps also a kind of reluctance or fear which may be inbuilt into most Programs, to one degree or another.

But, that is mere conjecture. While this image is more or less playful and just an exercise, I've had a couple of ideas relating to Link in the Outlands for for somewhat more introspective or dark reasons, given his keen observation of his fellow Programs, and the hardship which the Occupation has visited on them.

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nimbus2224 In reply to LucrataNexarii [2014-03-14 03:23:12 +0000 UTC]

Haha! That makes me so want to draw Link sighing with relief to find that nobody has seen him tumble, only for him to move out of the way and reveal Tron right behind him [much like Able in We Both Know How this Ends]! (insert Inception "BWAHHHM!" sound )  

I like your previous idea about energy wells and how they are emptied/how Purgos must have once been a massive energy well. I kinda linked this to possibly why the cities were located where they were. Like if a giant well was found under Tron City or something and caused Flynn and Tron to find it easier to build and maintain a city that size there. I agree. I get the feeling that there is kind of a general fear of the Outlands or Deep Outlands (as I've come to call the outermost borders of the Sea of Sim.). Perhaps due, in part to simply the fact that it is largely unexplored. I originally leaned toward a climate-related problem as well. Like coldness that would affect the Programs after extended exposure but I'm not so sure anymore.

Like the Sea of Sim, I think it was just one of those things that Flynn and perhaps some of the other Programs just hadn't gotten the time to scout out before the war and Iso problems struck. I can easily see Tron striking out with perhaps a medic, engineer, and constructor to see what's out there and map it for possible further usage. That would be interesting that in perhaps another life, Link had been part of such a team. That sounds like an interesting idea you have there!

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NinjaxSketcheartx [2014-01-20 05:29:53 +0000 UTC]

After seeing this, I'd like to see a story about Link. Hell, I'd like to see a story about every minor and unnamed program in TRON: Uprising.

But great drawing, as always.

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LucrataNexarii In reply to NinjaxSketcheartx [2014-01-20 08:44:09 +0000 UTC]

Link has actually proven to be one of the more difficult characters to grasp and deal with, for me. For all one would think that he'd be unassuming and simple to articulate, he actually proves to pose the most interesting questions.

Moreover, because of his general lack of importance, it forces a different frame of view, a more nuanced sort of complexity in order to find the difficulties at his level of contending with Argon and it's many changes brought about by the Occupation.

While I do have some ideas in mind for a story concerning him, I'll simply have to be patient via my studies first, until I move onto parts of that. A few bits of humor might comprise that instead, before I work up any main-idea courage.

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