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Published: 2012-11-29 13:14:25 +0000 UTC; Views: 3250; Favourites: 76; Downloads: 72
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Description
Modeled entirely in 3dsmax, and output for render in Octane.A gyroid lampshade; a Scherk's minimal surface wall grid structure; a parametric clock; a voronoi mesh coffee table; a helicoid-legged sofa table. The challenge, and assignment, in class was to design a livable interior containing minimal surface shapes, using Autodesk's 3dsmax as the catalyst and presentation application. Plugins could be used, as long as the results could be exported to older versions of 3dmsax via .obj export, or some other cross-compatible file format. I chose to use the free Mathsurf 2 plugin by Ali Torabi to help create some of the minimal surfaces for the scene in 3dsmax, while simply creating others, like the coffee table, from editable poly meshes and modifiers. The gyroid lampshade was Mathsurf, and so were the Scherk's surface objects. If you recognize the coffee and sofa tables, it's because I have used the same surfaces before in other renders, where the purpose was to focus on those shapes specifically. I really think the coffee table an lamp could work as actual fabricated pieces, but the lamp would stand almost 6 feet tall, and according to scaled, "physically-accurate" render testing, would need at least a 100 watt globe bulb to cast light cleanly through the gyroidal lattice lampshade.
Note: I did all the modeling and lighting for this room, except the sofa, which was a pre-existing model I merely embellished upon using the graphite modeling tools in 3dsmax. I had time constraints for this project, so it probably shaved a couple hours off my time not having to model the sofa completely from scratch. Everything else, however, is built and textured from the ground up. The textures, if not procedurally created, came from CGtextures.com.
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Comments: 37
bkellz843 [2013-01-04 11:24:43 +0000 UTC]
Your texture work is pretty amazing man. Looking forward to watching your progress and development
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sed [2012-12-05 02:05:46 +0000 UTC]
I spend a lot of time with my works but this??? You gotta eat ya know!!
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Skapanorn [2012-12-02 18:15:16 +0000 UTC]
Good work The floor kind of looks like wax though, the shader there is not really doing it justice.
And a bit of nitpicking: this room is by no standards "minimal" as the minimal art movement focuses on simple shapes and rather empty rooms. The shapes in this one are very complex and there are quite a few objects
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LuxXeon In reply to Skapanorn [2012-12-02 20:37:06 +0000 UTC]
Thank you for the insightful comments. I think if I ever revisit this scene in the future, I'll definitely take your suggestion about the floor and improve upon the shader. However, in the title, my term "minimal" isn't suggesting the artistic style, as much as it is used to describe the type of objects used to create the furniture. They are "minimal surfaces". In mathematics, a minimal surface is a surface that locally minimizes its area. For this project, we were studying how to incorporate minimal surface shapes into architectural design.
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Skapanorn In reply to LuxXeon [2012-12-03 23:04:33 +0000 UTC]
Ah I see haha. Sorry then. I just assumed you meant the minimalist art movement :3 Assumptions are bad.
I forgot to say before that I'm really impressed with your very intricate designs for the furniture, beautifully detailed. Just thought I'd add that.
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LuxXeon In reply to AnthonyRalano [2012-12-02 20:48:16 +0000 UTC]
Haha. Oh you're more than cool enough. I'm glad you like it, Tony.
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FracZky [2012-12-01 13:35:05 +0000 UTC]
Yeah, some relly nice goodies in there... should make them and market it!
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Phyl-CGI [2012-11-29 14:08:37 +0000 UTC]
In effect: the twisted table would need three feet to keep standing, don't you think? Same for the lamp: the contact with the ground seems a little small.
For the rest, it's just awesome.. the textures are really great. Congrats.
May I do another proposition? Don't use what seems to be low-cost white plastic feet for both sofas: small parts made of metal should look better, with a small plastic piece to do the real contact. For the lamp, it's perfect, but for both sofas, it looks weird, in my opinion.
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LuxXeon In reply to Phyl-CGI [2012-11-29 14:14:58 +0000 UTC]
That was the same question my instructor posed. I didn't consider it as a practical table really. The design wouldn't work as a real object for several reasons. The top of the twists are a little too thin to hold up the marble top as well. However, I feel it could stand, because the render is a bit deceiving in that the perspective isn't showing the range of the twists. The tips of the twists at the base are rectilinear to each other (sort of), as depicted here . So in theory, it could stand. I don't think it could hold the top while doing so though. The lamp, I think, is wide enough at the base to sustain the weight.
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Phyl-CGI In reply to LuxXeon [2012-11-29 14:45:35 +0000 UTC]
For me, everything here isn't that far from reality (not the plugin, our reality )
Thin does not necessarily mean weak.
Three points is very stable.
Very high level high-fidelity speakers are often standing on small points, and believe me high-level "Jean Maurer" speakers are somewhat heavy >>> [link]
I think the style you have selected in this room is coherent. Ok maybe not with children, but...
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LuxXeon In reply to Phyl-CGI [2012-11-29 14:52:20 +0000 UTC]
Haha! Yes children might be impaled on some things here.
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eGGzzGGe [2012-11-29 14:01:31 +0000 UTC]
Wow. You put a lot of work into this piece. Really good !
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orchid22 [2012-11-29 13:54:38 +0000 UTC]
Great job. I am loving the organic feel and the materials you chose to do them with.
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Leah3D [2012-11-29 13:46:10 +0000 UTC]
Very cool! Nice layout and render. Love the coffee table design and nice metal texture!
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nic022 [2012-11-29 13:39:42 +0000 UTC]
Excellent, i really love the lamp, the black shape on the wall is perfect, the material of the sofa is amazing, great render, just one question how the twisted table can stand up with only two feet ?
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LuxXeon In reply to nic022 [2012-11-29 14:08:53 +0000 UTC]
That was the same question my instructor posed. I didn't consider it as a practical table really. The design wouldn't work as a real object for several reasons. The top of the twists are a little too thin to hold up the marble top as well. However, I feel it could stand, because the render is a bit deceiving in that the perspective isn't showing the range of the twists. The tips of the twists at the base are rectilinear to each other (sort of), as depicted here . So in theory, it could stand. I don't think it could hold the top while doing so though.
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nic022 In reply to LuxXeon [2012-11-29 14:19:07 +0000 UTC]
No problem your meshes and your render are perfect, i just speak about table feet for talking a bit
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LuxXeon In reply to nic022 [2012-11-29 14:44:48 +0000 UTC]
Thanks again. Yeah, it's really more for aesthetics than practicality, but thanks for the comments. I always look forward to hearing from you, and I love your works too.
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