Markustay — Abeir in Chult
Published: 2018-04-15 01:15:55 +0000 UTC; Views: 2828; Favourites: 14; Downloads: 63 Redirect to originalDescription
Okay, some explanations are in order. I was wondering where I could stick all the wonderful new locales we got in 4e, without actually having to use Returned Abeir. In other words, shoe-horning the Laerakond locales into already-existing FR areas. I hit upon the Chultan arm (Tashalar region), and started playing with seeing what I could fit into there, and it turns out... EVERYTHING. The map in the background is my 5e map expanded, hence the washed-out looking terrain. The plan was to paint-over the terrain again, but then I abandoned this project. You can see Mike Schley's Chult map pasted in on the left side there (I wanted everything to line-up perfectly). I was also trying to get the new Chult adventures to work within the same area, along with the three Dungeon Magazine AP's that were done by Paizo years back, before their split from WotC - Shackled City, Age of Worms, and Savage tide (you can see the north part of the Isle of dread at the bottom there). In other words, I was trying to turn the region into a kewl new campaign area, with lots of goodies and pre-made adventures, but perhaps I got a bit too ambitious. I even started doing a city map for part of it (turning Almraiven into FR's version of the Free City of Greyhawk). I may or may not ever get back to this - it was just me playing around. I think maybe when I do Chult as part of my main mapping project, I'll offer the conversion stuff as an option.
Related content