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Published: 2012-08-04 12:53:49 +0000 UTC; Views: 10863; Favourites: 130; Downloads: 0
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Description
Finally a new update. I was a bit ill, a bit doing other things...Arms are mostly done now. I took the most unrealism liberty for the couter - it's probably not a efficient design from the defense pov, but I like it. I don't want a full plate armor - I want some chainmail to hang loose, that's why I didn't connect the vambrace & couter together.
The materials are still makeshift. The chain-mail body is there just to give context.
Blender -- GIMP -- Octane
C&C are welcome!
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Comments: 12
Ludo38 [2012-08-10 11:20:16 +0000 UTC]
Fantastic job, really...
I can't wait to see next deviations from you man. Your production is just at the top of Blender art !
And cool that you are in Middle-Age stuffs! That's such an inspiring world...
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MatejMo In reply to Ludo38 [2012-08-10 12:31:50 +0000 UTC]
Thanks again!
This is a model I'm doing for a competition. It's about a fantasy character, but I'm doing a more realistic approach. you can see the next render of this series here: [link]
👍: 0 ⏩: 0
GraphixS6 [2012-08-04 16:57:35 +0000 UTC]
This is very impressive. Armor is not simple by any means.
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MatejMo In reply to GraphixS6 [2012-08-05 06:14:49 +0000 UTC]
Thanks! Yeah, I also don't dare to think how I'll satisfactory rig this model...
👍: 0 ⏩: 1
GraphixS6 In reply to MatejMo [2012-08-05 15:43:47 +0000 UTC]
Ooh. Rigging. I'll ask in a few years if that's done.
👍: 0 ⏩: 0
TomCadogan [2012-08-04 14:55:26 +0000 UTC]
sweet i keep getting bad metallic materials
what kind of image have you used for the reflection?
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MatejMo In reply to TomCadogan [2012-08-04 16:15:44 +0000 UTC]
In this case I've used a HDRI form hdrlabs.com They have some very high quality stuff.
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