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Mathness — B

Published: 2017-03-25 19:06:53 +0000 UTC; Views: 182; Favourites: 1; Downloads: 7
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Description Some more experimentation with procedural texture generators. Download for full size.

And since it is unlikely that many will read this, I confess to doing a = instead of == in an if comparison this year (been years since I made that mistake). Took far too long to hunt that bug down.

Enjoy.
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Comments: 4

gnubakaduba [2017-03-25 23:06:42 +0000 UTC]

Fascinating.

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Mathness In reply to gnubakaduba [2017-03-26 16:23:41 +0000 UTC]

Indeed.

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CHRiTTeR In reply to Mathness [2018-08-16 19:12:07 +0000 UTC]

Worley noise?

👍: 0 ⏩: 1

Mathness In reply to CHRiTTeR [2018-08-17 13:35:18 +0000 UTC]

Perlin noise, it is still my go-to noise generator.


I used it to make two smooth (forgot if I used min or max) distances in procedural Voronoi cells at different scales, and then smooth (min/max, I forgot) those two together.

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