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Published: 2017-03-25 19:06:53 +0000 UTC; Views: 182; Favourites: 1; Downloads: 7
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Some more experimentation with procedural texture generators. Download for full size.And since it is unlikely that many will read this, I confess to doing a = instead of == in an if comparison this year (been years since I made that mistake). Took far too long to hunt that bug down.
Enjoy.
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Comments: 4
Mathness In reply to CHRiTTeR [2018-08-17 13:35:18 +0000 UTC]
Perlin noise, it is still my go-to noise generator.
I used it to make two smooth (forgot if I used min or max) distances in procedural Voronoi cells at different scales, and then smooth (min/max, I forgot) those two together.
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