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Mathness β€” Splaf

Published: 2016-02-24 18:22:25 +0000 UTC; Views: 383; Favourites: 7; Downloads: 11
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Description The fractal is a result from trying to make this 2D fractal into a more interesting shape. It also spawned yet another mesh generator, as this type of fractal becomes "noisy" when fit into a fixed 3D array, so I experimented with some filtering which lead to a faster and cleaner way of generating it. The fluid it lands in, was done with Blender as I have yet to finish my own fluid simulator.

Render was done with my own software, which has been rewritten as I got a new compiler (and OS), and have a bunch of new feature (not all are used in this render). It uses smart pointers and polymorphism, which makes adding new code for materials and objects very easy (as well as adding stuff to a render scene). Multi sided polygons have, currently, been dumped which increased intersection speed of mesh objects over RAM usage (compiled code can access full 64bit memory space now). Kd-tree acceleration structure have been replaced with bounding volume hierarchy (no surface area heuristic yet for tree construction). The kd-tree code was ancient and needed tweaking for decent tree construction, render time test with the Stanford dragon took ~665 seconds with default kd-tree construction and ~209 seconds with the first working BVH code (been optimised a bit since then as well ).

A UV light reactive subsurface scattered material with a von Mises Fisher phase function was used on the fractal, the anisotropic value was set to back scattering. The UV light have a bit of purple light to help give the liquid some visual shaping. Roughly 2 million vertices/polygons was used to construct the mesh for the fractal.

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Comments: 5

sed [2016-02-26 18:27:51 +0000 UTC]

πŸ‘: 0 ⏩: 1

Mathness In reply to sed [2016-02-28 13:45:02 +0000 UTC]

Thanks.

πŸ‘: 0 ⏩: 1

sed In reply to Mathness [2016-03-01 01:59:32 +0000 UTC]

πŸ‘: 0 ⏩: 0

nic022 [2016-02-26 08:04:09 +0000 UTC]

Cool, excellent workΒ 

πŸ‘: 0 ⏩: 1

Mathness In reply to nic022 [2016-02-26 18:09:22 +0000 UTC]

Thank you.

πŸ‘: 0 ⏩: 0