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Published: 2008-04-30 08:33:39 +0000 UTC; Views: 3173; Favourites: 14; Downloads: 105
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Description
Autodesk Maya 2008Adobe Photoshop CS3
So I decided to redo the Transport Ship as a low poly game asset. It came out really well I think and I'm currently working on unwrapping the UVs. So yeah, still a work in progress.
Based on artwork by
Ship Transport Composite
Ship landing gear
Comments and critiques are always welcome!
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Comments: 6
mcjomar [2010-02-19 19:39:32 +0000 UTC]
If you want an easy time of the UVW mapping, score a line down the exact centre of the model (essentially cutting it in two).
Then when you start with the UVWunwrap modifier, you can edit the way it unwraps so that it follows that central line in one way or another (I'm sorry, but I forget the option to do so in 3ds max just now, and don't know how it translates to maya yet).
Once you've done that, the net should unravel that much easier.
There's a couple of other tricks, but I can't remember them just now. Hope that helps!
Nice low poly work btw ^^
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bryanxander [2008-04-30 08:43:32 +0000 UTC]
I love the way you presented the model.
Very nice work
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Maxidius In reply to bryanxander [2008-04-30 15:15:47 +0000 UTC]
Thanks, the wireframe render was a bit of a hassle to do but it came out nice I think.
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