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Published: 2019-11-30 09:02:43 +0000 UTC; Views: 1802; Favourites: 28; Downloads: 0
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Description
The Wastebin PokemonSteel Type
Height: 71 cm. ( 2' 4")
Weight: 25 kg. ( 55 lbs.)
Gender: 50% Male; 50% Female
"Discarded items litter the routes around Toggeo, causing such a mess. If it were not for the gatherings of Gulbin, it would be the trainers selling potions to the mart."
Ability(s): Pickup: The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Hustle: Boosts the Attack stat, but lowers accuracy.
Stats:
Health: 90
Attack: 80
Defense: 85
Sp.Atk: 30
Sp.Def: 45
Speed: 30
B.S.T: 360
Gulbin evoles into Gluttin through the following method:
- Gulbin levels up while at max friendship, only holding leftovers
Lvl. | Move | Type | Power | Accuracy | P.P. | D.H. | Category |
Base | Covet Normal 50 100 15 Yes Physical
3 | Defense Curl Normal -- -- 20 No Status
6 | Smog Poison 30 75 20 No Special
10 | *Stuff Normal -- -- 10 No Status
14 | Headbutt Normal 70 100 15 Yes Physical
18 | Mirror Shot Steel 65 90 10 No Special
22 | Rollout Rock 30 90 15 Yes Physical
26 | Stockpile Normal -- -- 20 No Status
26 | Swallow Normal -- -- 10 No Status
26 | Spit up Normal -- 100 10 No Special
30 | Lock Jaws Dark 80 95 10 Yes Physical
34 | Iron Head Steel 80 100 10 Yes Physical
38 | Body Slam Normal 85 100 15 Yes Physical
42 | Belch Poison 120 100 10 No Special
46 | Gunk Shot Poison 120 85 5 No Physical
50 | Skull Bash Normal 120 100 5 Yes Physical
52 | Head Smash Rock 150 80 5 Yes Physical
55 | Self-Destruct Normal 200 100 5 No Physical
*Stuff: The user reaches out for their item, only to gulp it down. Once digested, the user will attain the effects of the item. Here are some general guidelines detailing said effects:
- Type Gems grant an additional, tertiary type, based on the corresponding gem;
- Berries activate their respective effects
- Choice items lock the user to their first move, along with sharply rising speed, physical attack, or special attack;
- Focus items brace the user to survive one attack, keeping them at 1 H.P.
- Money items generate a proportional amount of currency (i.e., Nugget = 5000; Amulet Coin = [250*level]).
- Miscellaneous items heal a certain percentage of the user's health.