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Mikeinel — 3D realtime render

Published: 2009-08-27 07:51:52 +0000 UTC; Views: 49594; Favourites: 757; Downloads: 858
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Description I'm not good with explaining things, so, eh... I'll just give the summary...

Everything's modeled in 3dsmax, textures in photoshop, yada yada... They're obvious...
In DBPro (engine) the mesh is positioned and posed with the textures applied to it.
Textures are then converted into the desired colors I want using HLSL.
4-5 cameras are then rendered to get the necessary images needed for image composition.
It uses both the normals and the distance/depth to generate the inks. (via HLSL too) The 2nd normal render is required to create the wiggly/distorted look on the inks...
Everything is finally combined into a single image to be shown in the screen.

(The biggest surprise here is that all of these processes are being done in milliseconds... Oh, technology...)

So, the answer of my recent poll [link] is: "Everything's 3D"

Thank you for answering my poll! My aim here is to make a 3d render look questionable whether it's hand drawn or not... Though, maybe it looks 2d at still image... The hard part is to make a 3d animation look 2d...

Softwares:
Photoshop
3dsmax
DarkBASIC Professional
DarkShader
Notepad?
Related content
Comments: 115

Angy89 [2009-08-27 09:05:59 +0000 UTC]

wow

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Hikari151 [2009-08-27 08:39:32 +0000 UTC]

nice one !!~

can i pls see the wireframes? ;DDD

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oni--song [2009-08-27 08:38:53 +0000 UTC]

hehehe... i like the purple-haired chara at the botttom of the page :3

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BiGds [2009-08-27 08:37:57 +0000 UTC]

how about Cel-shading? i think ur Character will look great on it!!

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Sobachan [2009-08-27 08:33:21 +0000 UTC]

but the number of passes you have to go through ;w;

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Hana-Keijou [2009-08-27 08:28:46 +0000 UTC]

Amazing work, her character desgins are super cute! Well done! I wish I could learn to use lightwave 9 like this.

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Loli-of-Death [2009-08-27 08:26:38 +0000 UTC]

Hehehe I knew it!
Anyway looks really good!
Also are you planing on making a game or something with this character?

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Squeeself [2009-08-27 08:26:14 +0000 UTC]

I'm a bit curious about the normal passes you've got there. How'd you make such a stark distinction in value between her body and her clothing? Are you using some additional information from like the vertex coloring, or are you just not leaving normalized normals on the mesh itself and ramping the values before use? Just curious, as I'd like to get some additional interior detail on the ink from my own toon shader, which only has mediocre internal edge detection.

Eh, a bit technical, so I'll just add that it looks nice. I do so love good non-photorealistic 3D, especially when you've gotten it into realtime

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Mikeinel In reply to Squeeself [2009-08-27 08:32:47 +0000 UTC]

Vertex colors, yes...
In the normal passes, it darkens the areas that are gray in vertex colors, so it will take differences when comparing pixels in generating inks...
It's not the best way to make extra lines, but it works for me so far...

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Kat-1900 [2009-08-27 08:07:13 +0000 UTC]

sweet X3

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Kat-1900 [2009-08-27 08:07:08 +0000 UTC]

sweet X3

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AcanthAI [2009-08-27 08:00:43 +0000 UTC]

Awesomesauce!

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The-Bongmaster [2009-08-27 07:59:09 +0000 UTC]

that is so awesome
dammits how is done XD and what is HLSL..

i dont know too much about special rendering in max

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Hatty-hime [2009-08-27 07:53:56 +0000 UTC]

so cool!!<33

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