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MikeJensen — Ok Truely Complete Elite

Published: 2009-10-21 00:49:10 +0000 UTC; Views: 33142; Favourites: 460; Downloads: 2499
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Description Here is the truely complete elite. I have changed a number of small things, but it reads better now.

Screen from max with 1 iteration of smoothing applied. For the bake I'll use 3 iterations, but this was easier to cap a screen
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Comments: 143

MikeJensen In reply to ??? [2010-01-04 17:42:09 +0000 UTC]

Haha thanks! It's an honor to be pop someones favorites cherry I'm glad you like it!!! <3

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purplejub In reply to ??? [2010-01-02 07:57:09 +0000 UTC]

Reminds me a bit of the brute stalker, but it is an elite so its better, plus you just mad it a whole lot better than a lot of halo things anyway and that is saying something

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MikeJensen In reply to purplejub [2010-01-04 17:42:20 +0000 UTC]

haha thanks!

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Methados [2009-12-19 20:39:57 +0000 UTC]

God damn man, send this shit to Bungie! I want to fight that in Halo Reach lol

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MikeJensen In reply to Methados [2010-01-04 17:42:40 +0000 UTC]

Haha maybe someday I will be able to work there and possibly make a few characters

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t3h-m00kz [2009-11-21 21:52:35 +0000 UTC]

Unbelievably bad ass, yes.

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MikeJensen In reply to t3h-m00kz [2010-01-04 17:46:21 +0000 UTC]

lol thank you very much!

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MrJumpManV4 In reply to ??? [2009-10-28 22:11:05 +0000 UTC]

holy crap...

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MikeJensen In reply to MrJumpManV4 [2010-01-04 17:49:04 +0000 UTC]

haha thanks!

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JefRchrds In reply to ??? [2009-10-27 21:40:09 +0000 UTC]

soooo, its like the coolest combo of iron man, halo and a friggin transformer. sooo cool man. didnt even think someone could pull of something in max, i thought the only things made this good were done with magic.

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MikeJensen In reply to JefRchrds [2010-01-04 17:50:12 +0000 UTC]

haha it kinda is magic glad u like it!

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leetghostdriver In reply to ??? [2009-10-25 23:42:06 +0000 UTC]

heavy armor elite...

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MikeJensen In reply to leetghostdriver [2010-01-04 17:51:53 +0000 UTC]

haha exactly!

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leetghostdriver In reply to MikeJensen [2010-01-04 23:41:58 +0000 UTC]

wouldn't want to run into that...

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dzimitori In reply to ??? [2009-10-24 11:48:57 +0000 UTC]

That's cool! I like it very much!

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MikeJensen In reply to dzimitori [2010-01-04 17:52:11 +0000 UTC]

thank you!

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towarlock In reply to ??? [2009-10-22 07:16:35 +0000 UTC]

nice concept

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MikeJensen In reply to towarlock [2010-01-04 17:53:25 +0000 UTC]

Thanks a lot! <3

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SS-Crow In reply to ??? [2009-10-21 19:09:02 +0000 UTC]

Texturing next?

You should link to a wireframe too.

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MikeJensen In reply to SS-Crow [2009-10-22 00:04:46 +0000 UTC]

Hey dude, yeah next is the low poly model then the textures.

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Keablr In reply to ??? [2009-10-21 15:19:00 +0000 UTC]

All I got to say is if this was in the Halo world, this would be the toughest challenge Master Chief would face.

That is amazing. Love the way it looks. Would love to see some materials on it.

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MikeJensen In reply to Keablr [2009-10-22 00:05:06 +0000 UTC]

Haha thanks man! Gotta make the low poly then it's on to texturing!

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Keablr In reply to MikeJensen [2009-10-22 00:38:28 +0000 UTC]

I would love to give that Elite a go at it.

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0-Diogenes-0 In reply to ??? [2009-10-21 04:07:56 +0000 UTC]

Saw this on Polycount. Looks very amazing and time consuming. Do you ever plan on texturing it? Or maybe an in-game screen?

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MikeJensen In reply to 0-Diogenes-0 [2009-10-22 00:07:03 +0000 UTC]

Thanks man! Yeah after I make the low poly, I'll texture it. I'm debating between cryengine and unreal 3, but I'm not set on one or the other yet.

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DvanP123 [2009-10-21 03:29:12 +0000 UTC]

What's the poly count without any smoothing?

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MikeJensen In reply to DvanP123 [2009-10-22 00:06:18 +0000 UTC]

Hey dude without smoothing it's 818,289

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DvanP123 In reply to MikeJensen [2009-10-22 00:39:29 +0000 UTC]

And with smoothing?

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MikeJensen In reply to DvanP123 [2009-10-22 07:11:07 +0000 UTC]

I think 52,370,496 XD

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DvanP123 In reply to MikeJensen [2009-10-23 00:19:45 +0000 UTC]

Holy mother of god.

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MikeJensen In reply to DvanP123 [2009-11-02 07:58:45 +0000 UTC]

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To-mos In reply to MikeJensen [2011-01-21 05:36:59 +0000 UTC]

what GPU you using to run it

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MikeJensen In reply to To-mos [2011-01-21 21:15:02 +0000 UTC]

Right now i'm running an old 8800gtx but it is a terrible gfx card I wouldn't recommend it to anyone I liked . It's the cause of all my blue-screening problems T.T.

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To-mos In reply to MikeJensen [2011-01-21 21:19:02 +0000 UTC]

Lol yeah I'm using 2 Quadro 3700 Professionals SLi'ed together and was wondering why a 2,000,000 poly model was giving me lag issues when rotating

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MikeJensen In reply to To-mos [2011-01-21 22:14:42 +0000 UTC]

hrm wll those give me troubles too. With smoothing I have it only enabled at 3 iterations at rendertime. At 1 iteration the model is only 3.3 million polies. But rotating aroudn the model isn't super easy. I have show end result on a hotkey so I can undo the smoothing rotate, and then come back to it .

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To-mos In reply to MikeJensen [2011-01-21 22:46:52 +0000 UTC]

that's the same setup i do with 1 while editing and 3 at render time. As for the Quadros they are made for this, and its a little delay then once you start rotating the viewpoint it gets smooth with 3mil polys. Its tolerable but I'd like better

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Robotlouisstevenson In reply to ??? [2009-10-21 02:46:14 +0000 UTC]

I'm suddenly reminded of Iron Man by the helmet x3

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MikeJensen In reply to Robotlouisstevenson [2009-10-22 00:07:25 +0000 UTC]

Haha I think the helmet looks more like the EVA-01 helmet

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azulong94 In reply to MikeJensen [2010-04-20 18:48:36 +0000 UTC]

I just replied to the brown-ish elite sculp...
but this one is....EVEN MORE EPIC!!!!
the black and details in the non armor (suit) parts make it even more human/spartan ish
bet he would kick arbiter's ass =3

I like it

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durandal1994 In reply to MikeJensen [2010-04-20 01:58:23 +0000 UTC]

wat program did u used

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To-mos In reply to durandal1994 [2011-01-21 05:36:36 +0000 UTC]

he said max at the top so I'm guessing 3ds Max

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TheOtherGuy103 In reply to MikeJensen [2010-02-24 20:26:21 +0000 UTC]

eva for the win!

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