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mikemars — more z gun fun

Published: 2013-01-07 00:40:04 +0000 UTC; Views: 2331; Favourites: 27; Downloads: 47
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Description i guess this is really a concept in zb. hard surfaces again. more control achieved than last time. tried clipping and masking with dynamesh again but less auto remeshing and some auto polish but kept to a minimum. im still trying to find the right balance so i dont loose hard edges. its a concept because i discovered the design as i was working
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Comments: 2

kungfoowiz [2013-01-07 00:57:33 +0000 UTC]

Hard to get crisp edges in zbrush, Max or Maya prolly best bet, but keep up the experiment, don't let that stop you!

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mikemars In reply to kungfoowiz [2013-01-07 01:02:55 +0000 UTC]

for sure thats true. i could sub d model this in max or maya for sure. i want to push zb though because the process in zb can be much faster and more fluid. this took one work day for me in zb. i'd take more time and effort with this in maya and max. thats me though. maybe others are faster. thanks for the comment!!!!

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