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Published: 2012-03-24 20:23:24 +0000 UTC; Views: 3444; Favourites: 21; Downloads: 88
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Description
W.I.PRelated content
Comments: 19
Mr-Mikemc [2015-11-28 10:35:40 +0000 UTC]
Will this be available for the FaceRig program on Steam?
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Mikiel2171 In reply to Mr-Mikemc [2015-12-08 20:17:55 +0000 UTC]
I have not play with it enough but maybe.
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Darkvulpine2 [2014-04-26 22:21:37 +0000 UTC]
I am curious to where you got the data to actually start rigging already. I want to make my own someday, however I don't even know how to begin working with Facerig. I have blender and I've done some 3D modeling, I just don't know how Facerig is setup. Can't find any info on how to get one setup... then again they might end up changing things before it's released.
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TheDuckCow [2012-03-28 18:00:12 +0000 UTC]
I've made some ridiculous rigs like this in the past, boens all over the place, but then I learned about shape keys; for facial expressions, you are REALLY saving yourself if you set shape keys instead of bones to control how the face is shaped (for minute things; the jaw should still be a bone, for example). The benefit is that you can control a shape key by a slider, as opposed to individually animating/posing each bone, and different shape keys can combine. Check it out, even starting from scratch with shape keys now would still save you a lot of time in the end
Best of luck
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SnowLeopard217 In reply to TheDuckCow [2012-03-29 04:50:16 +0000 UTC]
I agree, to my knowledge a combination of shape keys and bones is usually the best approach. Subtle things like eyelids are better left to shape keys for example, whereas a few bones for the same purpose can be tedious to animate and might not look as good.
Admittedly I haven't had much experience rigging yet, but my 3D arts instructor at the college says to use the force shape keys for facial expressions.
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Erementarushokan [2012-03-27 00:42:19 +0000 UTC]
Damn, that's a lot for a animation. Good luck.
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Mikiel2171 In reply to johnnydwicked [2012-03-27 02:44:30 +0000 UTC]
Damnit i need more bones can i borrow some of your
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JTP117 [2012-03-25 04:47:13 +0000 UTC]
What is the overall goal of this WIP if you don't mind me asking?
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NonhumanGTC [2012-03-24 20:29:09 +0000 UTC]
Don't rig the crappy model! Use the better one. It's on Krystalarchives, but it got hacked.
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Daymond42 In reply to NonhumanGTC [2012-03-25 03:29:23 +0000 UTC]
Calling that a crappy model is a bit of a slap in the face to those who worked hard on it. Just sayin'.
Maybe it's not identical to the in-game model, but that doesn't make it crappy.
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NonhumanGTC In reply to Daymond42 [2012-03-25 11:32:31 +0000 UTC]
It's still, in most ways, ugly.
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GreyfirefoxRenders In reply to NonhumanGTC [2012-03-25 21:54:39 +0000 UTC]
I wouldn't call it crappy, it's just different from the original model. Fact is that the creator spent a considerable amount of time on it which should be appreciated.
And nothing got hacked.
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