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Published: 2010-04-18 07:40:07 +0000 UTC; Views: 2623; Favourites: 53; Downloads: 85
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This is my latest D&D 4E LFR character, the Clockwork Chevalier. She's a Warforged Battlerager Fighter with an 18 Strength and Constitution wearing Platemail with a Heavy Shield. She's a total beatstick character and very hard to injure. I based the character off of R. Dorothy Wayneright from the Anime series The Big O. My character was built by an Amnish (from Amn) wizard but her pigmentation and social protocols were left unfinished. This leaves her speaking of herself in third person as "self" and calling people "this one" or "that one". She's been playing a lot of modules with another newly minted warforged named Temper who is very eager to be part of human society and despite having almost the same stats is very much the opposite of her in personalty. They make a good team both in terms of combats and in terms of RP.Related content
Comments: 54
mindflenzing In reply to ??? [2014-05-25 04:53:52 +0000 UTC]
I always find it amusing when a character's appearance belies their true nature. Being upstaged by an erudite beastman, dealing with an angelic planestouched who is more of a demon, or getting crushed by a midget hard martial artist make for memorable stories. Clockwork tends to hit everybody twice with her unusual nature. Once when you realize that, despite her frail appearance, that she is hideously strong and immensely dense. And then again when you realize that despite that despite her ponderous mass and gawkish configuration, she is incredibly fast and agile.
No, but her intimidate roll was high enough that the Gnome ended up begging the rest of the party to call her off.
It is an old Tolkien-inspired map I created for a home game.
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No-36 [2012-07-21 21:25:30 +0000 UTC]
I dunno if anyone already mention it but she reminds me of this character in the Soul Calibur games....
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mindflenzing In reply to No-36 [2012-07-22 10:53:58 +0000 UTC]
Not that I'm aware of but its been a while since I last played a Soul Calibur game.
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feather-queen In reply to mindflenzing [2011-04-26 19:45:50 +0000 UTC]
No problem yeah that looks...Creepily like Dorothy,You got that point well.
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mindflenzing In reply to feather-queen [2011-04-27 03:36:22 +0000 UTC]
That's what I was aiming for.
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feather-queen In reply to mindflenzing [2011-04-27 04:09:28 +0000 UTC]
..I can tell. *lol,one of the few deviartst who read the artits ncomments anymore lol*
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mindflenzing In reply to feather-queen [2011-04-27 17:24:37 +0000 UTC]
I usually read them. What I'm bad about is reading all the other comments on a thread (especially on the forums) before giving my two cents. I've, on more than one occasion, been the fourth guy to make the same lame joke.
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feather-queen In reply to mindflenzing [2011-04-28 07:19:35 +0000 UTC]
Pfft.Join the club.XD; Gods im like the female Hoagie Gilligan.(A big cookie if you know who that is.XD )
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mindflenzing In reply to feather-queen [2011-04-28 20:06:10 +0000 UTC]
Sadly, no cookie for me.
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feather-queen In reply to mindflenzing [2011-04-28 20:33:55 +0000 UTC]
aw.D8 Hes Numbah 2 from the cartoon codename kids next door.83 Its amercian you may not know it lol.
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mindflenzing In reply to feather-queen [2011-04-29 21:39:12 +0000 UTC]
I think the last American Cartoon I've followed (with the exception of Avatar: the Last Airbender) was Batman Beyond, but that was also around the time I stopped having cable TV.
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mindflenzing In reply to feather-queen [2011-04-30 22:41:43 +0000 UTC]
But at least I had cable when Cartoon Network planed Cartoons, Sci-Fi Channel play Sci-Fi, and History Channel played shows about history.
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ladyansha [2011-04-09 06:27:23 +0000 UTC]
I'm not a fan of 4e, but you win me over with your reference to R. Dorothy Wainwright from The Big O. >.>
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mindflenzing In reply to ladyansha [2011-04-09 07:00:44 +0000 UTC]
I like 4E but I used to be a tabletop wargamer (mostly Warhammer and Warhammer 40K) and to me it harkens back more to that than to AD&D 1st and 2nd Edition that I grew up on. Clockwork is definitely a character I would never be allowed to construct in older editions of the game. But she's fun to play and to roleplay, especially since I'm a fairly big fan of The Big O.
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Merowynn [2011-04-09 00:58:59 +0000 UTC]
Nice! Love the design and the inspiration from the Big O. Great concept, too, she must be a lot of fun to play.
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mindflenzing In reply to Merowynn [2011-04-09 07:13:29 +0000 UTC]
She's a lot of fun to play. I found that more than her fighter mark, bragging to the DM that she is completely unkillable is a great way to draw a ton of aggro. Though, even better than the several modules she played without ever going below 2/3 hit points despite being the focus of most enemy attacks, I think one of her best moments was when she was in a bar and made the observation that humans seem incapable of mating without the use of intoxicating libations. A close second would be the time a gnome threatened to "repossess" her from another gnome who hired her as a body guard and she asserted her self-determination by rambling on about being and individual and then just crushing his trachea until he thought better of it.
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mindflenzing In reply to P0rcupine [2010-04-19 12:56:47 +0000 UTC]
That was my main design inspiration.
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P0rcupine In reply to mindflenzing [2010-04-21 22:25:47 +0000 UTC]
yay I'm not crazy. Also very nice job.
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mindflenzing In reply to Tito-Mosquito [2010-04-19 23:48:16 +0000 UTC]
It was but the character design evolved beyond that point with her phrasing sentences more like Shale from Dragon Age and then having her essentially an unfinished device (i.e. no skin/hair/eye color and incomplete social protocols).
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Tito-Mosquito In reply to mindflenzing [2010-04-19 23:51:09 +0000 UTC]
She looks cool "unfinished". Very robotic!
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mindflenzing In reply to Tito-Mosquito [2010-04-20 00:21:46 +0000 UTC]
Making her more of an Asimov type (cannot kill sentients and having to protect them etc) robot despite being a "living construct" makes the contrast with the other warforged she generally plays with (who looks like a machine and acts like an ADD child) that much more amusing. I love how her one "social" skill involves staring at people and applying "nonlethal persuasive force" (intimidate). With her unfinished protocols she often gets creative in interpreting her directives.
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ArbiterOfDreams [2010-04-18 19:20:19 +0000 UTC]
So what's LFR and why am I now so interested in it?
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mindflenzing In reply to ArbiterOfDreams [2010-04-18 20:27:32 +0000 UTC]
LFR is Living Forgotten Realms. It is the organized play program for Dungeons and Dragons 4th Edition. Its a free program that allows you to play modules at game stores across the country and keep the same characters.
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theubbergeek2 [2010-04-18 16:10:53 +0000 UTC]
Warforged in theory are always manish, but I always thought that for various reasons womanish models would exist - sexist or perverted ingeneer by example
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mindflenzing In reply to theubbergeek2 [2010-04-18 16:56:57 +0000 UTC]
Warforged in the books are soldiers of Eberon. If they can make living constructs in Faerun there's no reason why the mages that create them can't make them look however they please. In Clockwork's case the tradeoff for her feminine shape is that the weight of all that metal makes her rather awkward (-5 to all Dexterity based skills at level 1).
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theubbergeek2 In reply to mindflenzing [2010-04-19 22:56:27 +0000 UTC]
Yeah, that's what I thought
Houserule^
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mindflenzing In reply to theubbergeek2 [2010-04-19 23:35:31 +0000 UTC]
It's really no different than saying your dwarf has an eye color that the book does not mention. So long as anybody who cares can tell your race (baring you using something to let you make a sufficiently high bluff check) it does not matter. My Genasi swordmage looks human unless she's manifesting her element. I use a Warhammer Dark Elf picture for my Drow Ranger (despite WH dark elves being pasty and dark haired). It's really no different than the guy who makes a five foot tall dwarf or a fifty pound gnome. It makes a character memorable and that's fun for the table.
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theubbergeek2 In reply to mindflenzing [2010-04-19 23:54:35 +0000 UTC]
yeah, I guess so
Somehow, you remind me of the Shadowrun dwarves and their pointy ears (ALL the non human human had pointy ears or so). Hmmm.
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mindflenzing In reply to theubbergeek2 [2010-04-20 00:16:20 +0000 UTC]
Remember that in classical folklore that dwarves are fey creatures with pointy hats that live underground, pull nasty pranks on humans, and often had belts of invisibility. The less fey dwarves are near as I can tell another Tolkien invention. Finnish Trolls are very much like those dwarves and also like classical gnomes except in size. Aside from the short-lived Kender I've generally liked when D&D has departed from Tolkien since they do sort of need a more distinct voice despite being intentionally rather generic fantasy.
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theubbergeek2 In reply to mindflenzing [2010-04-20 16:42:21 +0000 UTC]
Wotc veers gradually in that direction, Eberron and it's take on the races by example. Dark Sun was an excellent pro-WOTC example as well (cannibal halflings!).
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mindflenzing In reply to theubbergeek2 [2010-04-21 00:15:09 +0000 UTC]
I might actually play a halfling in the Dark Sun Encounters they will be running after the current season (cannibal makes halfling far less lame). Eberron has a lot of potential as a setting but unless you run with a definitive pulp feel it is pretty lame. For example, DDO. I can never remember that it is Eberron because it looks like Mystara, Forgotten Realms, Greyhawk, etc. It it had that pulp hero or crime noir feel to it with warforged inspectors named "R." something, tall buildings with dark alleys, and fights on mechanical magically augmented zepplins it would actually stand out. The Penny Arcade games on XBL Arcade are more Eberron than DDO is.
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theubbergeek2 In reply to mindflenzing [2010-04-22 23:17:38 +0000 UTC]
Yeah, that make the little ones something to fear....
I heard bad things on DDO, so you may be right there.
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mindflenzing In reply to theubbergeek2 [2010-04-23 00:15:45 +0000 UTC]
You should NEVER make an Eberron game based on dungeon crawls. I want murder mysteries, hunting McGuffins in the ruins of Xendrik, chases through lightning rails, espionage on airships, secret societies bent on reigniting the war, and human protests against warforged started by unsolved murders. Eberron is supposed to be Indiana Jones meets Lord of the Rings but DDO is generic fantasy meets not a single element or Pulp, Crime Noir, or anything new. Magic flavored technology is nothing new to anybody who grew up with Squaresoft, but DDO thinks that floating platforms with bridges make a generic fantasy tavern exciting and that's retarded.
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theubbergeek2 In reply to mindflenzing [2010-04-24 19:37:43 +0000 UTC]
Well, for dungeonering, I think that a Ultima Underworld (was that it^) style dungeon crawl would work. Chthuluesque feel and all that.
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mindflenzing In reply to theubbergeek2 [2010-04-25 00:42:44 +0000 UTC]
I've never been much of one for running dungeon crawl campaigns. I got my start in DMing with D10 7th Sea and a lot of other more urban settings. Crawls can be fun but I hate mapping and have yet to meet a player who does not feel similarly. I prefer to do mini crawls and "five room dungeons" (see roleplayingtips.com if you want to know what those are). I do like horror though, so much so that my players tend to burn every corpse they come across.
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theubbergeek2 In reply to mindflenzing [2010-04-26 23:17:05 +0000 UTC]
I like the three basic campaigns set - Dungeon, City and Wilderness. But I do let the maping on others, ehehehe.
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mindflenzing In reply to theubbergeek2 [2010-04-26 23:58:54 +0000 UTC]
I prefer flexible flow charts for mapping these days but will draw out anything the players really need to interact with.
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mindflenzing In reply to OtakuLiz [2010-04-18 16:57:34 +0000 UTC]
Thanks. I like your new sig.
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