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ModalMechanica — Confrontation by-nc-sa

Published: 2011-11-26 13:06:58 +0000 UTC; Views: 4881; Favourites: 133; Downloads: 115
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Description WIP NEED HALP
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Comments: 42

AtholTheDestroyer [2012-08-04 19:02:15 +0000 UTC]

"This is Hammer 4 to Command. I have one enemy walker 150 mike from my position, am requesting strike danger close."

"Copy that Hammer 4, we have you on overhead. Tasking two fast movers to you, callsign 'Flash'. We need you to mark the target."

"Copy that Command, marking target."

"Hammer 4 this is Flash, we have your signal. ETA 30 seconds...best get your heads down boys."

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ModalMechanica In reply to AtholTheDestroyer [2012-08-04 19:29:47 +0000 UTC]

haha i dig the commentary xD

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Mrkirby2 [2012-01-17 05:47:07 +0000 UTC]

Maybe the tunnel where we are viewing the mech from, could have some friendlies helping or shouting at the mech XD

or even better

ENEMY AMBUSH

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ModalMechanica In reply to Mrkirby2 [2012-01-17 21:48:04 +0000 UTC]

haha maybe

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Nandos97 [2011-12-06 00:59:20 +0000 UTC]

Its great to finally see some awesome dynamic works from you, because theyve been static ones for so long. Keep practicing and do more DYNAMICS!!!

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ModalMechanica In reply to Nandos97 [2011-12-07 09:54:25 +0000 UTC]

Thanks man! I plan on it haha

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Nandos97 In reply to ModalMechanica [2011-12-08 22:37:47 +0000 UTC]

Sweet!

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ModalMechanica In reply to Nandos97 [2011-12-09 00:45:36 +0000 UTC]

thanks!

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dosvidanjia [2011-11-28 19:42:32 +0000 UTC]

This has a very real feel to it - ninety percent of being in combat is looking over, seeing something like this, and being like "Oh, shit - we're in a firefight." You nailed that vibe perfectly.

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ModalMechanica In reply to dosvidanjia [2011-12-01 07:48:16 +0000 UTC]

Thanks mate, thats what i wanted haha

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screenscan [2011-11-28 07:27:09 +0000 UTC]

first of all
lighting, color and frame wise this is truly great i think
its a joy to look at the pic

then
i love pyros comment
i think qwerty has good ideas
and generally you could thicken all those typically digitally painted semi-transparent structures/textures; that would make it less digital appearing, and harder to differnciate from photo (which i think is the goal of most realistic/non-abstract digittal paintings)

cheers mate

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ModalMechanica In reply to screenscan [2011-12-01 07:48:36 +0000 UTC]

thnks

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Pyrotactick [2011-11-28 05:01:40 +0000 UTC]

Can i give it a comical dialogue?:
gunner: "Keep firing! we need to hold the line!"
Pilot: "Line? were a 3 man mech, and the co-pilot is sleeping."
Co-pilot: "Nope, whose manning the machine gun?"
Gunner: "...me?"
Co-pilot: "No..the big one."
Gunner: "...we have a bigger gun than this one?"
Co-pilot: "What is that loud noise outside..."
Gunner: "..."
Co-pilot: "Yeah...my trigger happy, joystick loving, right, fapping, ****ing hand..."
Pilot: "...then what was that snoring?"
Co-pilot: "Snoring?"

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ModalMechanica In reply to Pyrotactick [2011-12-01 07:49:06 +0000 UTC]

Ahahaha, thank you. I needed that hahaha

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Pyrotactick In reply to ModalMechanica [2011-12-03 05:21:57 +0000 UTC]

sure!

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screenscan In reply to Pyrotactick [2011-11-28 07:15:07 +0000 UTC]

man i like this a lot!!!!!!

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Pyrotactick In reply to screenscan [2011-11-29 03:05:27 +0000 UTC]

hah! I love writing them for the heck of it!

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screenscan In reply to Pyrotactick [2011-11-29 06:24:07 +0000 UTC]

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changingcactus [2011-11-28 02:52:36 +0000 UTC]

walking tank is awesome.

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ModalMechanica In reply to changingcactus [2011-12-01 07:49:11 +0000 UTC]

*D

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NanoAngel [2011-11-28 01:09:18 +0000 UTC]

The overall look and feel of this is awesome.
As for the help, maybe some suggestions:

Add some friendly units falling back or even pushing forward, maybe an explosion or two in the background.

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ModalMechanica In reply to NanoAngel [2011-12-01 07:49:22 +0000 UTC]

thanks!

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MrJumpManV4 [2011-11-27 21:17:06 +0000 UTC]

what kinda halp?

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qwertyDesign [2011-11-27 14:01:19 +0000 UTC]

Hi, not sure what help you are after so i thought I'd offer a few suggestions. I'm doing a not-dissimilar work atm myself.
First off, great mech design, environment and framing.
To help finish it I'd maybe add some junk on the floor pointing in the direction of the mech as there is a fair amount of
empty sand between us and the mech and the junk could lead the eye in to it. Bullet ricochets could be seen sparking off it too adding to the atmosphere of danger.
I would also darken the area behind the muzzle flashes to really highlight them. You have suggested rounds zipping away from the mech with brush strokes, perhaps this could be made stronger by suggesting tracer rounds which show up brighter often with a red tint.
For the rest I think all is needed is a little time on rendering the highlights and shadows emphasizing the mech.
Please don't think I don't like this piece - I do, just wanting to help a fellow artist!

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ModalMechanica In reply to qwertyDesign [2011-12-01 07:50:20 +0000 UTC]

Great input, man I'll definitely bring some of that in here.

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qwertyDesign In reply to ModalMechanica [2011-12-01 16:53:18 +0000 UTC]

Glad to help. I'll look out for any edits.

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RedTigress84 [2011-11-27 04:36:48 +0000 UTC]

dude this is amazing!!

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ModalMechanica In reply to RedTigress84 [2011-11-27 09:03:39 +0000 UTC]

thankss

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unspacy [2011-11-27 01:14:40 +0000 UTC]

very well DONE
keep up the awesome work man!!!!

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ModalMechanica In reply to unspacy [2011-11-27 09:03:46 +0000 UTC]

i plan too haha

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unspacy In reply to ModalMechanica [2011-11-27 20:27:02 +0000 UTC]

U WELCOME MAN u ROCK!!! KEEP IT UP!!!

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Axonn5 [2011-11-26 21:55:33 +0000 UTC]

Nice pic. The feet of that Mech kinda looks like 1 of the feet off from Chrome Hounds on Xbox 360, and the turrent chassis kinda looks like the Mecha off from BattleField: 2142 The PC game. Which I really like that game a lot. }: ) But nicely done Rene. 10/10

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ModalMechanica In reply to Axonn5 [2011-11-27 09:03:59 +0000 UTC]

danke

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Axonn5 In reply to ModalMechanica [2011-12-01 20:53:01 +0000 UTC]

Np. ^_^

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Broadshore [2011-11-26 18:39:22 +0000 UTC]

Really interesting work. Lone Mech in a desert fight.

Has that "Made the wrong turn and got lost from her convoy."

Great contrast and use of your colors. What do you need help with?

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ModalMechanica In reply to Broadshore [2011-11-27 09:04:43 +0000 UTC]

it doesnt feel finished haha

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Great-5 [2011-11-26 16:27:15 +0000 UTC]

Not bad, I'm really loving the background and what looks like a desert setting. What kind of help do you want anyways?

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KoppKnakka [2011-11-26 13:48:15 +0000 UTC]

nice work i like it

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ModalMechanica In reply to KoppKnakka [2011-11-27 09:04:54 +0000 UTC]

thanks mate

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halonut117 [2011-11-26 13:21:43 +0000 UTC]

dang, makes me want to play lost planet

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ModalMechanica In reply to halonut117 [2011-11-27 09:05:03 +0000 UTC]

i only played 1

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halonut117 In reply to ModalMechanica [2011-11-27 10:24:36 +0000 UTC]

the second one is fun, but you need other people or its hard as hell

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