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Published: 2008-01-09 05:23:11 +0000 UTC; Views: 49823; Favourites: 223; Downloads: 804
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Description
A concept I created and sculpted in Zbrush 3.1Related content
Comments: 42
Anthonynyadirajones [2013-11-20 05:51:57 +0000 UTC]
I am currently writing a screen play that has the famous composer Neil Argo doing the score for the film.Β The script is almost finished as we are moving into the next phase of the film. IΒ took a look at your artwork and feel it is right on par with the conceptΒ of the film. I am looking forΒ an artist or two like yourself who wishes to submit some conceptual art for the film. You will of course be credited for the artwork if we use your renderings or likeness of your characters. This a huge, epic film that will utilize the very best of your talents. When theΒ studios fund the film making process we would like to bring aboard the artists responsible for the creative artwork originally provided. So if you are up for theΒ exposure, up for the opportunity to possibly have yourΒ artwork and talents in a major production film, please let me know. IΒ can send over the NDA(Non Disclosure Agreement) for you to sign to protect the story, artwork, ideas and concept for the film. We hope to hear back from you soon, as the project is in full swing as we speak. My email is anthonynyadirajones@gmail.com
I appreciate your time and consideration,
Anthony Jones
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reebkram [2011-08-16 00:38:54 +0000 UTC]
Love thye design on the mask and how it compliments the head so well.
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dananadodonpa [2011-03-22 19:39:48 +0000 UTC]
aha i was gonna say u lifted that of a zb tutorial i saw but looks like it was ur tutorial nice work
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VIXEN-X90 [2010-07-31 06:13:18 +0000 UTC]
Wow, this is awesome... Zbrush eah? How long did it take for you to make this kickass render? And what are your comp specs? (Im looking into getting a new computer to support a larger poly count for things like this...)
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d100763 [2008-02-18 13:06:02 +0000 UTC]
mojetee, great work, is the mask a mesh extract than modeled or a subtool. keep it up
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mojette In reply to d100763 [2008-02-19 01:30:35 +0000 UTC]
Thanks! no it's part of the same mesh it's a straight sculpt!
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SybexMed [2008-02-01 06:05:33 +0000 UTC]
Very nice! Is this a custom matcap? I love the premo sculpey look
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zoomzoom [2008-01-12 23:20:10 +0000 UTC]
its well done model... but the concept is a bit simple... is this model based on your own design or someone else?.
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mojette In reply to zoomzoom [2008-01-13 02:57:08 +0000 UTC]
Yeah it's my own design! it's a concept and a sculpt everything done in 3 hours! I guess that's why it's simple
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zoomzoom In reply to mojette [2008-01-13 05:22:04 +0000 UTC]
no way... that is fast speed modeling... did u work with something like a template?
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ak3d [2008-01-12 08:51:38 +0000 UTC]
tooooooooo good buddy....nice concept and very nice render....................
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R0K-MO [2008-01-11 03:08:58 +0000 UTC]
woow!!! Nice Concept! never really seen anything like this before!! A+
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Vboyz [2008-01-10 10:38:18 +0000 UTC]
woww..cool..cani know..where you work?..and how about my artwork?..is that qualify for 3d work in canada or US..or mybe UK?..
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barontieri [2008-01-09 21:21:43 +0000 UTC]
t'es bon toi!! tu me donnes trop envie d'en faire.
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mojette In reply to barontieri [2008-01-10 02:46:23 +0000 UTC]
Merci mec! tu est trop gentil!!!
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RefeeZ [2008-01-09 21:08:44 +0000 UTC]
man..i shit bricks..its great,nice model,kinda half organic and half robotic,nice idea.i hope we'll see the bottom with a bit more robo-stuffkeep it up
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mojette In reply to RefeeZ [2008-01-10 02:47:35 +0000 UTC]
Thanks a lot! I t must hurt to shit bricks? LOL
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JoKeR0720 [2008-01-09 16:27:45 +0000 UTC]
UbiSoft contacted me today... It's looking gooooood! I'm so excited
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2XVISION [2008-01-09 11:45:04 +0000 UTC]
Boss, you're too good. I love the bronze shader.
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mojette In reply to 2XVISION [2008-01-10 02:53:55 +0000 UTC]
Thanks! the render and material is from this thread on Zbrushcentral [link] page 2
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SrnX [2008-01-09 10:52:53 +0000 UTC]
Simply awesome!!! Can you tell how have you done the mechanical parts?? IΒ΄ve been trying to do something similar to that, but my result was = EPIC FAIL
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mojette In reply to SrnX [2008-01-09 11:41:58 +0000 UTC]
Thanks! the mechanical parts (which aren't as clean as I want) are all done the old school way a lot of flatten and some sharp alpha from the the standard zbrush 3.1
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SrnX In reply to mojette [2008-01-09 12:16:14 +0000 UTC]
Humm, thats so interesting!! Is there any videotutorial, timelapse or similar showing the workflow? This can be very useful for my next project ^^
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zmoodel [2008-01-09 10:19:44 +0000 UTC]
Very inspiring work. I think that these wrinkles are too sharp in few places thought.
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purple-pufferfish04 [2008-01-09 07:43:53 +0000 UTC]
i don't mean to sound like a scary fan girl but, i love your works. they're always awesome. what do you do when you're sculpting flat objects? i always have trouble with making things flat.
i love the neck muscles and the wrinkles on his face, as well as the ears and the big scar on his forehead. i love all of it
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mojette In reply to purple-pufferfish04 [2008-01-10 02:57:52 +0000 UTC]
Hehe! thanks a lot Dominique!!! don't worry I'm not scared . the flat areas is a mix of smothing and the flatten brush and a lots of work I guess!
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Kyttee [2008-01-09 06:13:49 +0000 UTC]
The level of details is amazing! Even the muscle form and blood veins can be situated ^_^ I'm also afraid to ask how much time it took you, but anyway hehe you really did a great job there! You really master anatomy ^_^ Is it me or the skin on the neck looks kinda ''flask''?
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mojette In reply to Kyttee [2008-01-10 02:59:48 +0000 UTC]
Thanks a lot! it took about 3 hours! Yeah the neck part is hanging a bit but that's what I wanted to do !
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