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Published: 2011-05-24 19:58:14 +0000 UTC; Views: 31159; Favourites: 292; Downloads: 0
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EDIT - Dec 08, 2013 - This is OLD, like really, really OOOOOOLLLLD and outdated, and there are better methods out there. I don't even do vectors this way anymore. That said, it's still useful as a guide on how to use the pen tool to make shapes specifically for pony vectors in a manner where they're layered efficiently easily modifiable. Just felt the need to point this out as I am still getting messages from people who don't understand that this is old and that I know there are alternative methods. I thank you all for your input.
Before I say anything, if you're familiar with proper vectoring at all then once you've heard what I do you'll realize I'm not making "true" vectors with the process I use. This might seem a bit odd because what I do means that if I wanted to make a larger version of the image I would basically have to scale the paths I've made and re-"paint" the whole image, but I'm just doing these for fun so I make them large to begin with; the end result is plenty big for anything anyone who might use them for. For simplicity's sake, I will still refer to the image I am creating as a vector from hereon out.
(If you don't want to read my monilith o' text and just want to watch some movies, scroll down to the bottom)
I do traces as well as original art, but the "vectoring" process I utilize is exactly the same, so I'll just start off pretending I'm about to do a trace of a screencap from the show. Let's make Pinkie Pie being adorable. Here is a decent image of her taken from the show. Notice how it is tiny. I want this image to be HUGE. Let's make a vector of it!
I begin by tracing the body outlines with the pen tool. However, instead of using the shapes like you normally would for vector images, I just use the regular pen tool to create paths that I then use to make selections and fill in later. I completely outline the body and other details like the nostrils and mouth.
I then do the same for the mane and tail.
Now, you might be going "LOL what an idiot, why would he outline the strokes instead of just making a single path down the middle of the lines and using the Stroke option?"
NO. BAD. That is ugly, at least to me. Lines with the exact same width througout and with perfect, round ends are weird looking, especially for this style. I much rather emulate the exact look of the show with the imperfect lines and tapered ends.
I do the eyes last since they are a bit more work.
D'AWWW! O-O Once the entire image and all its details have basically been outlined with paths, I make the selections and fill them in with the appropriate colors. I do the strokes first. Here are the mane, tail and body stroke layers all turned on.
Now, I've done enough of these thing to the point where I've come up with an organized system of folders and layers that I can use on pretty much any image I decide to make so that individual layers stack with minimal editing after they've been filled. If everything is done correctly, the only thing I usually have to do is remove a bit of overlapping mane and/or body strokes around the ear and the neck, depending on the angle of the image and style of hair.
This is my basic folder structure below:
The PP folder you see in the above image is where everything for the vector is contained. the REF image is the reference image I am working from, obviously. I bet you can't guess what the BG layer is...
The very first layer you see, COLOR REF, is my color reference layer (NO WAY). If possible, I use 's color references that he has created. Unfortunately, he doesn't have these for every character, so sometimes this layer will just be the most correct-looking image I can find of the character I am working on, color-wise. Luckily, he has one of Pinkie Pie, so I used that. I highly suggest using his stuff, especially if you're making vector images like this.
Now I'll show you how I organize my folders and layers and continue to make sarcastic comments.
That image above is what's inside the PP folder. Amazing, is it not? (The "mane backfill" layer is simply a flattened copy of the mane I use as a gap-filler between the body and mane should any gaps be created once I've edited the stroke and fill layers of the mane so that they don't overlap the body stroke and fill where they aren't supposed to.
That image above is what you would find inside the folders. Again, incredible. You've probably never seen something so astounding. The "lines" layers are extra details in the mane and tail. I do that for a couple reasons that aren't worth explaining.
Now, once the lineart has been created, I use the magic wand to make appropriate selections with "sample all layers" turned on and expand the selection a bit so that it overlaps the lineart. I fill those selections with the proper color on the proper layer to create the fills.
There, finished! Wait...I'm forgetting something.
D'AWWW! O-O
EYEBALLS. She just needs some eyeballs. Just make all the outlines needed, make all the layers needed, make the selections needed and fill those suckers in. Apply a gradient to the iris layers for extra D'AWW effect and let it sit and cool for a few minutes while you go refill your drink. Come back, try and remember what it was you were working on, remember, and then double-check to make sure you've done everything right. Chances are you will forget something and will only notice right after you've uploaded it to DA or wherever and you'll rage. Luckily, you'll learn after doing this ten times in a row to KEEP RUNNING until you've uploaded the image and made sure that you didn't miss any errors. This will save you precious seconds while you go back to correct your failures and prevent an aneurism. Possibly.
There we go, now it's done. And, just to show that my method isn't complete insanity and is actually quite modifiable, I created two variations:
Below, I present the idiot's beginner's guide to what all my layers are.
Folders are annotated with "-", capitalized, and bold, while the layers are italicized and underlined. If you are still confused as to which ones are the folders and which ones are the layers, well...can't help you there. I will add a note to anything that might require it.
-MANE
stroke
fill
-EYES
snout/cheek (if the image is at an angle where part of the eye is behind their nose, or if their eye is squinted so that a body-stroke-toned line is used, this will be part of the body stroke made to overlap it.)
eyeline (the black outlines usually used around the upper part of the eyes)
eye shine (the white higlight spots)
pupils
iris sheen (the two-tone "sheen" of the iris.)
irises (generally the only layer that I ever apply a gradient to on these types of images.)
whites
lashes
-CUTIE MARK
whatever layers it takes to create the cutie mark go in here. Sometimes I will place this folder inside the BODY folder under the stroke layer if it requires it.
-BODY
stroke
shadefill (if parts of the body (usually the farther legs) are in shadow, this layer is for that.)
fill
-TAIL
stroke
fill
And that is the folder structure I start off with every time. Sometimes the image will require more (or less) than that, and I add stuff as needed. Hopefully it will help you understand how I layer everything with little hassle.
NOW FOR SOME AWESOME MOVIES (not really that awesome, they are really boring and only useful if you want to actually see me making things.)
To help you understand all this, I have two different videos below. These, combined with the above description, is the next best thing I can do short of physically coming to your house and showing you what I do in person, so I hope you understand everything I've said. I'm not very good at writing instructions and walkthroughs, I'm afraid.
this one starts out at normal speed to give viewers the chance to see what I'm doing but I bump the speed up to 4x I think somehere about halfway through it. www.youtube.com/watch?v=7jEqBJ…
This one is just a really fast runthrough : www.youtube.com/watch?v=SIjQH4…
I hope I didn't forget anything. If you have any more questions, feel free to ask.
Oh, and these usually take me aright around an hour each.
Related content
Comments: 243
SirCxyrtyx In reply to ??? [2012-10-08 08:12:46 +0000 UTC]
You can't. Inkscape is great for vector graphics though.
👍: 0 ⏩: 1
Oji-Kun In reply to SirCxyrtyx [2012-10-09 00:03:43 +0000 UTC]
I figured it out! c:
I'm sure how i do it isn't exactly correct buuutt~
👍: 0 ⏩: 1
Oji-Kun In reply to SirCxyrtyx [2012-10-12 05:06:47 +0000 UTC]
Eh, slightly. I'm not an expert but i can make due
👍: 0 ⏩: 0
Dr-GUNHaMMER In reply to ??? [2012-06-11 13:54:36 +0000 UTC]
many asses have been saved. thank you mr moongaze!
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Bluest-Ayemel In reply to ??? [2012-05-23 15:42:19 +0000 UTC]
YUSH. I'll try this when I get home (I hope I will, anyway). Favorited for awesomeness and later use. Thanks Moongaze.
👍: 0 ⏩: 1
Bluest-Ayemel In reply to MoongazePonies [2012-05-24 06:01:13 +0000 UTC]
I DID IT, BRO.
[link]
Close enough. I just need practice on both pony structure and the pen tool some more. I probably actually won't practice pony structure that much, though. Just..that tool. I found a new favorite tool. *swoons*
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MoongazePonies In reply to Bluest-Ayemel [2012-05-25 02:30:02 +0000 UTC]
Awesome! Just keep practicing, it's all it takes! I went for years without touching the pen tool. Ponies made me learn how to use it and it's definitely a great tool.
👍: 0 ⏩: 0
GeneralMazaki In reply to ??? [2012-05-23 05:24:23 +0000 UTC]
Any chance you could offer your aid to a vector n00b? XD
I borrowed a vector (with permission) from a fellow Deviant to make an OC pony, since I plan on just modifying the colors/gradients and making a new mane. After looking up tutorials, playing around with the program, and only managing to change the colors of the lines and fills, I found myself giving up on Illustrator. It's too different for somebody who was raised on Photoshop, and I just don't have the patience for the software. Luckily, I managed to import the paths into Photoshop, though they are not separated in layers, and they have no retained their fills. How can I import the paths into Photoshop with their fills intact, and still being editable? And how do I separate the paths into layers, since they're all part of one shape layer?
Any help you can offer me is greatly appreciated. I can even send you the SVG file so you can get your hands on it.
Thanks,
-Michael
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MoongazePonies In reply to GeneralMazaki [2012-05-23 18:03:33 +0000 UTC]
It's tedious, but possible! Do what you did, where all the paths are imported and on one layer. First, select a set of paths you want on their own layer. Cut them, make a new layer, and then paste them there. Once they are on their own layer, make sure they are fully selected, then go to Layer>New Fill Layer>Solid Color...this will make the paths a new vector shape.
Rinse and repeat until all paths are on their own layers and converted to vector shapes. I know this can be tricky sometimes (I've had to do it a lot converting my old stuff into vector shapes) but this is the only way I am familiar with to accomplish this. I do not know if there is a better way but this is how I do it.
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GeneralMazaki In reply to MoongazePonies [2012-05-24 03:07:55 +0000 UTC]
I actually just figured it out about an hour after posting my comment, hahaha. I just had to right-click the paths individually, click "Make Selection," turn feather to 0, and then just make a fill layer from there... The "vector" is a bit of an organizational nightmare right now, especially with me trying to add in my own mane. I'm just moving around layers as I go, but it's turning out quite nicely, especially for somebody who has never used these tools before.
Regardless, thank you so much for the quick response and helpful advice. Your guide is incredibly helpful!
👍: 0 ⏩: 1
MoongazePonies In reply to GeneralMazaki [2012-05-25 02:30:55 +0000 UTC]
Awesome, I'll have to try that method out next time. I'm glad you found it useful!
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j300mindstorm In reply to ??? [2012-05-03 23:20:34 +0000 UTC]
I like how you instantly put down what people would say and know they'll judge you, I do that sometimes with things.
Also, my judgements of your ideas and organisations were good. I thought it was smart, I also imagined that doing this folder organising is great for pre-made future usage and if it come to animating you have all you need in the folders. Organising is important on a computer, losing stuff on them machines is a nightmare.
Well I think your ideas are great, you seem very well at your vextoring skills, great help for me in the future. Especially when I want to make a proper animation very soon, and this will be my first/second time of ever drawing a pony (first time in computer, unless you count my hand drawing), great help!!
Thanks
👍: 0 ⏩: 2
MoongazePonies In reply to j300mindstorm [2012-05-04 01:58:49 +0000 UTC]
Thanks for the comment, I appreciate the input! This guide is pretty old and I've moved on to even better methods, but the organization is still fairly similar to what I do now. I hope that, even though it's a bit out-dated, that it will still be useful to you!
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j300mindstorm In reply to MoongazePonies [2012-05-05 01:05:46 +0000 UTC]
i constantly lol to your scrached out "idiot's" xD you are hilarious
👍: 0 ⏩: 0
j300mindstorm In reply to j300mindstorm [2012-05-03 23:21:46 +0000 UTC]
And pre-made for future art too. Lol forgot to say that..
👍: 0 ⏩: 0
MoongazePonies In reply to pinkiepieicecream [2012-05-02 15:10:15 +0000 UTC]
I use Adobe Photoshop
👍: 0 ⏩: 1
spyrophantom In reply to ??? [2012-04-22 18:03:15 +0000 UTC]
can this be done in Adobe Flash CS3?
👍: 0 ⏩: 1
MoongazePonies In reply to spyrophantom [2012-04-22 20:07:02 +0000 UTC]
It is possible, although the tools and methods would be a little different.
👍: 0 ⏩: 1
Jay-Brony In reply to ??? [2012-04-22 01:29:23 +0000 UTC]
God I can't wait to get a laptop so I can be on it long enough to learn how to use photoshop! darn sister always on the home computer
👍: 0 ⏩: 0
Suzano In reply to ??? [2012-03-03 11:37:10 +0000 UTC]
Im new to Vectoring yet i love to do it. Bit tell me a tip please, how to make a equaial thicknes of line all the time (sorry for typo im bad at writing in english) i mean that bouth vector llines are always away from eachother everyware in same proportions. Or is it just a "skill" to do so? Im Using Photoshop CS3.
👍: 0 ⏩: 1
MoongazePonies In reply to Suzano [2012-03-03 23:30:25 +0000 UTC]
it's pretty much a "skill". It just takes practice and a good eye.
👍: 0 ⏩: 1
Suzano In reply to MoongazePonies [2012-03-04 03:02:16 +0000 UTC]
i was adviced to use as less anchor points as posible but sometimes when i wanna turn them on sharp edges the other lines move along. But yeah I practice and Practice ^^
👍: 0 ⏩: 0
EmperorSlasher In reply to ??? [2012-02-07 10:49:43 +0000 UTC]
Some ace learning material, thx my fellow bronie
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Celrahk In reply to ??? [2012-01-09 06:03:08 +0000 UTC]
these tips where really help full but how do i save finished vectors in photoshop cs5?
👍: 0 ⏩: 1
MoongazePonies In reply to Celrahk [2012-01-09 16:38:39 +0000 UTC]
This is pretty dated information now and not entirely the same method I do to create my art now. If you are asking how to create a flattened, non-compressed image with transparency, save them out as PNGs. Save the masterfile as the regular PSD, of course. This method is not true vectoring, but rather a way of creating vector-like images. I don't do it this way anymore, I create actual vectors now.
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Ferdrimmler In reply to MoongazePonies [2012-03-19 03:47:41 +0000 UTC]
Wait, what? So this is all bitmap, not vector?
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MoongazePonies In reply to Ferdrimmler [2012-03-20 00:14:11 +0000 UTC]
this is out of date, but yes, if you do it this way they are all techincally bitmaps. However, I don't use this method anymore.
👍: 0 ⏩: 0
Celrahk In reply to MoongazePonies [2012-01-09 17:34:19 +0000 UTC]
yeah i always keep a master file. and i get transparency thing down but ive been using shapes and vector masks and it hasn't worked for me so ive just been a little confused.
👍: 0 ⏩: 1
MoongazePonies In reply to Celrahk [2012-01-09 21:30:25 +0000 UTC]
What are you having trouble with, exactly? If you can be specific as possible as to what you're trying to do and what is happening or what you can't figure out, I will do my best to help.
👍: 0 ⏩: 1
Celrahk In reply to MoongazePonies [2012-01-10 02:23:38 +0000 UTC]
well i use the shape tool and make vector masks and then i save it as a png. its alright you don't have to help me.
👍: 0 ⏩: 0
Thepegasusbrony In reply to ??? [2011-12-30 06:36:40 +0000 UTC]
you sir just made my life much easier. you may now have a fave. watch and llama in return.
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greyartspace In reply to ??? [2011-12-01 23:44:34 +0000 UTC]
I ended up figuring out a lot of this stuff on my own and I'm glad to see it being validated here, though I usually end up with a ton more layers because I'm weird like that. This was hilarious to read, thanks!
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iamheavycutenesspony [2011-11-25 17:34:47 +0000 UTC]
uhh sounding like a noob but,why would you want to vector something?
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ExtrahoVinco In reply to iamheavycutenesspony [2011-11-26 17:25:33 +0000 UTC]
Because if you just render the image (i.e. cut it out of a picture) then you will have a very bad quality image that is not useful for many things. Vectoring allows you not only the ability to customize an image but also greatly improves the quality and allows you to use it in many more ways. Like high res wallpapers.
It doubles the fun ^.^
BTW: Great tutorial! I personally use illustrator and I basically do the exact same thing you do
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HeroTheHedgefox In reply to ??? [2011-11-02 22:27:32 +0000 UTC]
BUT HOW IS IT VECTOR? HOW DO I GET IT LIKE INFINITE RES?
👍: 0 ⏩: 1
derpyjjp In reply to HeroTheHedgefox [2011-11-10 00:03:14 +0000 UTC]
i don't think Photoshop can save in vector file-types. i did my first in illustrator, and i can save it as an svg. but maybe saving it as a pdf might work, but it will probibly not be what you are looking for in an image filetype
👍: 0 ⏩: 1
derpyjjp In reply to Celrahk [2011-11-17 03:12:38 +0000 UTC]
I don't know for sure, i only have CS4, but i am guessing its more than likely possible on CS5
👍: 0 ⏩: 1
RichHap In reply to derpyjjp [2011-11-21 05:45:27 +0000 UTC]
In photoshop, "shapes" are vectors until you rasterize the shapes themselves, or save the image as some file type other than *.psd. What I usually do is, when I'm completely finished with everything, blow everything up (usually 5000x???? [keep proportions]) using Image>Image Size and save it as *.png. That way when I upload it to dA, it's big enough for it to seem like it has "infinite" resolution. It's kind of a cheat way to do it, and it works. You can't upload and view "true" vectors in a web browser anyway.
Just keep the *.psd file of your "vectored" image and never rasterize it and you'll be fine. If you ever find that you need your vector to be larger for better resolution (believe me, 5000x???? should be plenty for anything..), just go to your source *.psd file and simply resize the image!
Hope this helps!
👍: 0 ⏩: 0
Solianna In reply to ??? [2011-10-26 12:44:34 +0000 UTC]
What workspace measurements do you recommend? :3
👍: 0 ⏩: 1
MoongazePonies In reply to Solianna [2011-10-26 21:12:28 +0000 UTC]
Hmm, since it's a vector and can be scaled to whatever size you like later, it can basically be at whatever scale your computer can handle. I recommend 1000-2000 pixel in width or height minimum (make the shorter dimension match these, so if it's taller than it is wide, make the width in that range, and vice versa). That way you get nice crisp lines. If you do it too small it will still look a bit pixelated and it can have a negative effect on your path tracing. I generally do around 4000-5000 minimum since my computer can handle large image sizes and it gives me a great working resolution.
I am a noob though, so don't take my word as the best advice. I've already technically retired this tutorial since it is not a good method at all, it's actually very dumb and I abandoned doing it this way long ago. Check out this one if you want to actually make real vectors - [link] and [link]
they aren't EXACTLY how I do mine but it is very, very close and much better than this tutorial I've made.
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