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MoongazePonies — Guide on how to create vector-style rasters (OLD)
Published: 2011-05-24 19:58:14 +0000 UTC; Views: 31160; Favourites: 292; Downloads: 0
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EDIT - Dec 08, 2013 - This is OLD, like really, really OOOOOOLLLLD and outdated, and there are better methods out there. I don't even do vectors this way anymore. That said, it's still useful as a guide on how to use the pen tool to make shapes specifically for pony vectors in a manner where they're layered efficiently easily modifiable. Just felt the need to point this out as I am still getting messages from people who don't understand that this is old and that I know there are alternative methods. I thank you all for your input.

Before I say anything, if you're familiar with proper vectoring at all then once you've heard what I do you'll realize I'm not making "true" vectors with the process I use.  This might seem a bit odd because what  I do means that if I wanted to make a larger version of the image I would basically have to scale the paths I've made and re-"paint" the whole image, but I'm just doing these for fun so I make them large to begin with; the end result is plenty big for anything anyone who might use them for. For simplicity's sake, I will still refer to the image I am creating as a vector from hereon out.

(If you don't want to read my monilith o' text and just want to watch some movies, scroll down to the bottom)

I do traces as well as original art, but the "vectoring" process I utilize is exactly the same, so I'll just start off pretending I'm about to do a trace of a screencap from the show. Let's make Pinkie Pie being adorable. Here is a decent image of her taken from the show. Notice how it is tiny. I want this image to be HUGE. Let's make a vector of it!



I begin by tracing the body outlines with the pen tool. However, instead of using the shapes like you normally would for vector images, I just use the regular pen tool to create paths that I then use to make selections and fill in later. I completely outline the body and other details like the nostrils and mouth.



I then do the same for the mane and tail.




Now, you might be going "LOL what an idiot, why would he outline the strokes instead of just making a single path down the middle of the lines and using the Stroke option?"

NO. BAD. That is ugly, at least to me. Lines with the exact same width througout and with perfect, round ends are weird looking, especially for this style. I much rather emulate the exact look of the show with the imperfect lines and tapered ends.

I do the eyes last since they are a bit more work.



D'AWWW! O-O Once the entire image and all its details have basically been outlined with paths, I make the selections and fill them in with the appropriate colors. I do the strokes first. Here are the mane, tail and body stroke layers all turned on.



Now, I've done enough of these thing to the point where I've come up with an organized system of folders and layers that I can use on pretty much any image I decide to make so that individual layers stack with minimal editing after they've been filled. If everything is done correctly, the only thing I usually have to do is remove a bit of overlapping mane and/or body strokes around the ear and the neck, depending on the angle of the image and style of hair.


This is my basic folder structure below:



The PP folder you see in the above image is where everything for the vector is contained. the REF image is the reference image I am working from, obviously. I bet you can't guess what the BG layer is...

The very first layer you see, COLOR REF, is my color reference layer (NO WAY). If possible, I use 's color references that he has created. Unfortunately, he doesn't have these for every character, so sometimes this layer will just be the most correct-looking image I can find of the character I am working on, color-wise. Luckily, he has one of Pinkie Pie, so I used that. I highly suggest using his stuff, especially if you're making vector images like this.




Now I'll show you how I organize my folders and layers and continue to make sarcastic comments.




That image above is what's inside the PP folder. Amazing, is it not? (The "mane backfill" layer is simply a flattened copy of the mane I use as a gap-filler between the body and mane should any gaps be created once I've edited the stroke and fill layers of the mane so that they don't overlap the body stroke and fill where they aren't supposed to.



That image above is what you would find inside the folders. Again, incredible. You've probably never seen something so astounding. The "lines" layers are extra details in the mane and tail. I do that for a couple reasons that aren't worth explaining.

Now, once the lineart has been created, I use the magic wand to make appropriate selections with "sample all layers" turned on and expand the selection a bit so that it overlaps the lineart. I fill those selections with the proper color on the proper layer to create the fills.




There, finished! Wait...I'm forgetting something.



D'AWWW! O-O



EYEBALLS. She just needs some eyeballs. Just make all the outlines needed, make all the layers needed, make the selections needed and fill those suckers in. Apply a gradient to the iris layers for extra D'AWW effect and let it sit and cool for a few minutes while you go refill your drink. Come back, try and remember what it was you were working on, remember, and then double-check to make sure you've done everything right. Chances are you will forget something and will only notice right after you've uploaded it to DA or wherever and you'll rage. Luckily, you'll learn after doing this ten times in a row to KEEP  RUNNING until you've uploaded the image and made sure that you didn't miss any errors. This will save you precious seconds while you go back to correct your failures and prevent an aneurism. Possibly.




There we go, now it's done. And, just to show that my method isn't complete insanity and is actually quite modifiable, I created two variations:





Below, I present the idiot's beginner's guide to what all my layers are.

Folders are annotated with "-", capitalized, and bold, while the layers are italicized and underlined. If you are still confused as to which ones are the folders and which ones are the layers, well...can't help you there. I will add a note to anything that might require it.

-MANE
stroke
fill

-EYES
snout/cheek (if the image is at an angle where part of the eye is behind their nose, or if their eye is squinted so that a body-stroke-toned line is used, this will be part of the body stroke made to overlap it.)
eyeline (the black outlines usually used around the upper part of the eyes)
eye shine (the white higlight spots)
pupils
iris sheen (the two-tone "sheen" of the iris.)
irises (generally the only layer that I ever apply a gradient to on these types of images.)
whites
lashes

-CUTIE MARK
whatever layers it takes to create the cutie mark go in here. Sometimes I will place this folder inside the BODY folder under the stroke layer if it requires it.

-BODY
stroke
shadefill (if parts of the body (usually the farther legs) are in shadow, this layer is for that.)
fill

-TAIL
stroke
fill

And that is the folder structure I start off with every time. Sometimes the image will require more (or less) than that, and I add stuff as needed. Hopefully it will help you understand how I layer everything with little hassle.


NOW FOR SOME AWESOME MOVIES (not really that awesome, they are really boring and only useful if you want to actually see me making things.)


To help you understand all this,  I have two different videos below. These, combined with the above description, is the next best thing I can do short of physically coming to your house and showing you what I do in person, so I hope you understand everything I've said. I'm not very good at writing instructions and walkthroughs, I'm afraid.

this one starts out at normal speed to give viewers the chance to see what I'm doing but I bump the speed up to 4x I think somehere about halfway through it. www.youtube.com/watch?v=7jEqBJ…

This one is just a really fast runthrough : www.youtube.com/watch?v=SIjQH4…


I hope I didn't forget anything. If you have any more questions, feel free to ask.


Oh, and these usually take me aright around an hour each.

Related content
Comments: 243

ThaddeusC In reply to ??? [2011-07-25 17:00:06 +0000 UTC]

I feel like such an amateur after reading this, which is strange, because I do essentially the same thing. Just with 2 layers, and in Flash 8.
Out of curiosity, once you're done with the vector, is it fully re-sizable?

👍: 0 ⏩: 1

MoongazePonies In reply to ThaddeusC [2011-07-26 00:08:13 +0000 UTC]

This is a bit outdated, actually; there are a few things I do differently but overall the process is the same for the most part. Using the paths I make, yes, I can make the image any size I like. I recently discovered how to convert the paths into shape layers, which in turn creates a true vector image that is infinitely scalable. I could even import them into Illustrator and save them in the proper format if I had the need to do so.

👍: 0 ⏩: 1

Chingilin In reply to MoongazePonies [2011-08-01 03:20:58 +0000 UTC]

First of all thanks for posting this! it's friggin useful!
specially for people who just started with vectoring >.> like myself! So, like anyone else I'm looking to get every help I can and I was wondering, if by any chance you could teach how to convert paths into shape layers! I would REALLY appreciate that ^^

👍: 0 ⏩: 1

MoongazePonies In reply to Chingilin [2011-08-01 10:08:35 +0000 UTC]

Check out the tutorial on 's page. My tutorial is obsolete as I use shape layers now like in his tutorial instead of the fill method I used to use. His tutorial is closer to what I do now (although I think I organize my layers a bit more nicely than he does. )

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Chingilin In reply to MoongazePonies [2011-08-02 00:00:26 +0000 UTC]

oh no no no your tutorial is amazingly useful!! in fact, I'm using it to make posters! (again) I'm just not getting the eye part or better said... making selections... I just don't get them with paths ¬¬ I suck... and thanks for the link!

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Aotsuken In reply to ??? [2011-06-23 08:23:28 +0000 UTC]

So, I realize I'm sort of necroing here just a little bit, but I figure you might be a good person to ask.

As far as vectoring is concerned, is tracing a decent way to get better at it? Do you feel yourself getting better at using the pen tool and such when you do trace? I ask because I kind of want to get into this form of drawing, and in most art I sort of have my ways to practice, like drawing freehand from a static reference. (Ponies from images of the pony in the same pose.)

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MoongazePonies In reply to Aotsuken [2011-06-23 16:54:42 +0000 UTC]

For getting better at the pen tool, I can give you, without hesitation, a firm and resounding YES! My pen tool skills have improved drastically since I started doing all these pony traces. And, doing it the way I do it (tracing the lines instead of just making stacks of shape layers in the traditional vectoring method), I think it's even better practice than making regular vectors since you have to be able to trace out consistent and smooth outlines.

Even if it might be a bit dull and it seem like you're not making "real" art, it is great practice.

👍: 0 ⏩: 1

Aotsuken In reply to MoongazePonies [2011-06-24 03:29:15 +0000 UTC]

Fantastic!
That's definitely the answer I wanted to hear, at any rate. x3 I'm sort of obsessive when it comes to doing things that will make me better, but aren't necessarily considered 'fair' or 'not cheating'. So many people make a stink of things when you trace. And yet, the Mona Lisa was discovered to have been traced, more or less, through the use of old-school black room cameras. Oh, well, if it will make me better, I might as well go ahead and do it. ^^

Thanks a bunch!

👍: 0 ⏩: 1

MoongazePonies In reply to Aotsuken [2011-06-24 14:05:33 +0000 UTC]

Yeah, I'm the same way. It's not that I can't draw on my own, I just like the style of the show so much and the great poses they already do that creating high-res traces are fun to me. And it does help you learn how to draw ponies, believe it or not. If you do half the amount of traces I've done so far, you will become pretty familiar with every little line of the ponies and that will help you greatly if you decide to draw some free-hand.

As far as "fair" or "cheating" goes, I only started making these because there was, and is, a huge demand for them. People love them, so that's what I give them.

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orangel8989 In reply to ??? [2011-06-03 06:08:30 +0000 UTC]

I'm REALLY late to the party here... sorry. Thanks so much for making this. I now know I don't use enough layers OR paths.

One thing though:
I use the pen tool a lot for things like this, but how do you get your lines to be so smooth? It seems if I add a midpoint in a line, it gets all janky looking, even if I don't change much. With you, however, everything is so smooth. I watched your video and I still don't get what I'm doing wrong. No matter what I do there's always either a big area that's flat or just un-even in width compared to the rest of the line. So how can I fix that? HOW DO YOU MAKE DE MAGIKS?

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MoongazePonies In reply to orangel8989 [2011-06-23 16:51:33 +0000 UTC]

Sorry for the late reply, I missed your question somehow. All I can really say is it just takes a lot of practice until you just get intimately familiar with the pen tool and attain a "feel" for where you need to place the control arm points. I, and pretty much everyone else who has ever used the pen tool, experiences the same problems you're having when they are new to using the pen tool, so besides just practicing (take your time! If you want it as close to perfection as you can get, do not rush it!) I don't really have much else in the way of advice.
Just find a some nice images with lots of curves in them and just work on the lines, even if you're not doing it just for the practice and not making an actual image.

👍: 0 ⏩: 0

ooklah In reply to ??? [2011-05-28 19:13:13 +0000 UTC]

Thanks for this! This is exactly the kind of tutorial I've been looking for for a while now. I can use Illustrator to some degrees of success, but the lineart bit in both programs (illustrator and photoshop) has stumped me.

👍: 0 ⏩: 0

AtomicGreymon In reply to ??? [2011-05-28 17:56:14 +0000 UTC]

This is quite similar to how I do mine, as well; even down to saving the eyes for last, lol.

👍: 0 ⏩: 0

Codemanj94 In reply to ??? [2011-05-27 02:12:38 +0000 UTC]

Glad someone else knows how to make proper vectors. Good work. Nicely put together.

👍: 0 ⏩: 0

Megaman1988 In reply to ??? [2011-05-26 06:02:54 +0000 UTC]

Dude. Vector jobs = Adobe Illustrator. Not Photoshop, I don't trust that program with vectors.

👍: 0 ⏩: 2

TheRealCuddles In reply to Megaman1988 [2013-10-02 18:08:56 +0000 UTC]

Illustrator sucks monkey dicks so is Paint.NET and GIMP.

👍: 0 ⏩: 1

TheRealCuddles In reply to TheRealCuddles [2013-10-02 18:09:12 +0000 UTC]

I am only a Photoshop and MSPaint user.

👍: 0 ⏩: 0

MoongazePonies In reply to Megaman1988 [2011-05-26 22:09:00 +0000 UTC]

I prefer Photoshop. I've used it for years, it can do pretty much anything Illustrator can do that I need it to do, and I've never had a problem with it. To each his own.

👍: 0 ⏩: 0

goldenacorn93 In reply to ??? [2011-05-25 23:36:39 +0000 UTC]

Useful as all hell, man. I just got Illustrator today for making ponies, and once I learn how to use the program, and what all the stuff you said means, then i'll definitely be using this guide as my main source.

Also, could you have picked a cuter image of Pinkie Pie to use as your reference? I think not.

👍: 0 ⏩: 1

MoongazePonies In reply to goldenacorn93 [2011-05-26 00:21:27 +0000 UTC]

Thanks, I'm glad so many people are finding this useful. I didn't think it would get so much attention. That's awesome that you got Illustrator, I wish you luck! I do recommend reading up on more traditional methods of making proper vector images, as well. I guarantee you there are much better and more in depth tutorials out there than this one, so don't limit yourself.

👍: 0 ⏩: 0

Chromadancer In reply to ??? [2011-05-25 23:35:58 +0000 UTC]

Thanks for the tutorial! You've encouraged me to start using a powerful Photoshop tool that I knew nothing about until yesterday.

This type of thing is actually perfect for me, since I can't draw. Trying it out now on the stock Fluttershy art.

👍: 0 ⏩: 1

MoongazePonies In reply to Chromadancer [2011-05-26 00:22:16 +0000 UTC]

Yes, the pen tool is the best thing ever. I went for years without touching it, but once I found out what it could do, well...things have only gotten better!

👍: 0 ⏩: 0

ImTooHardcore In reply to ??? [2011-05-25 16:59:06 +0000 UTC]

This is really useful. Thanks, bro.

👍: 0 ⏩: 1

MoongazePonies In reply to ImTooHardcore [2011-05-26 00:22:47 +0000 UTC]

No problem, happy to hear it!

👍: 0 ⏩: 0

BB-K In reply to ??? [2011-05-25 15:52:40 +0000 UTC]

It looks interesting, but I prefer Illustrator. When they're purely vectorized, resizing is limitless will not pixelate until you convert to bitmap format.

👍: 0 ⏩: 1

MoongazePonies In reply to BB-K [2011-05-25 16:08:48 +0000 UTC]

One of the reasons I like doing it this way is that I'm actually creating lineart first. Before doing the color fills, I can use the stroke paths I've done and create very nice lineart of the image. Using solid shapes and layering them on in the traditional method makes this impossible to do. As for scaling, I can infinitely scale these just like vectors, I just do it before I lay down the colors. Granted, this isn't as easy as scaling vector shapes, but it is still possible should I need to do it. I figured it was a good trade-off since I doubt I'll ever need any of these images to be larger than they already are, and the lineart is more useful to me and whoever else uses them.

See, I'm not totally batshit crazy, I have my reasons!

👍: 0 ⏩: 1

BB-K In reply to MoongazePonies [2011-05-25 16:44:10 +0000 UTC]

And also, we have our own methods of doing too. When I use CS5, it may look more time consuming on my Illustrator Pen Tool, but it was worth it a little bit when it comes to play with stroke thickness automatically rather than trace the whole thing before CS5 was released.

👍: 0 ⏩: 0

Matva-The-Ysalamiri In reply to ??? [2011-05-25 14:11:38 +0000 UTC]

I begin by tracing the body outlines with the pen tool. However, instead of using the shapes like you normally would for vector images, I just use the regular pen tool to create paths that I then use to make selections and fill in later.

I don't really get this part and the videos go to fast to see what's going on What exactly do you do here and how?

👍: 0 ⏩: 1

MoongazePonies In reply to Matva-The-Ysalamiri [2011-05-25 14:21:58 +0000 UTC]

When you make paths with the pen tool, you can then use those paths to make selections of an area (the dotted lines that make only a certain area editable). Say I want to make the body stroke. I make a layer for it, then using the paths I created to outline the body, I make a selection, then I use the paint bucket or brush to color those selected areas.

👍: 0 ⏩: 1

Matva-The-Ysalamiri In reply to MoongazePonies [2011-05-25 14:25:15 +0000 UTC]

Ok, but let's say:

I make a new Layer A and outline something with the pen tool.
I then make a new Layber B and outline something else with the pen tool.

I can't select and color the shape I made in layer A because the shape in layer B is automatically selected too?

👍: 0 ⏩: 1

MoongazePonies In reply to Matva-The-Ysalamiri [2011-05-25 14:49:50 +0000 UTC]

You just need to make sure you have only the paths selected that you want to fill. select the path layer, then ctrl+left click on the path (or ctrl+shift+click for multiple paths at once) that you want to fill in. All other paths on that layer will remain unselected.

👍: 0 ⏩: 1

Matva-The-Ysalamiri In reply to MoongazePonies [2011-05-25 15:22:15 +0000 UTC]

I think I've got the difference between Layers and Path layers a bit mixed up here.

So you have 3 different Path layers: one for the body outline, one for the mane outline and one for the eyes. Correct?
And a ton of different normal layers like Snout, Lashes, Iris,... for colouring. Correct?

The eyes path layer looks like this: [link]

How do only for example select ONLY the lashes to make those black? I can't figure out how to do that... If I right click -> "make selection" it selects my entire path layer.

👍: 0 ⏩: 1

MoongazePonies In reply to Matva-The-Ysalamiri [2011-05-25 15:32:55 +0000 UTC]

Yes, everything you said there is absolutely correct. My previous post still applies; Say you want to select only the lashes to fill them in. If you ctrl+click on an actual path as seen on the canvas, it will become "active" (the points and arms will appear on that particular line that allow you to edit it, while all the other paths remain dormant). Once that happens, go to the PATHS window that holds all your path layers. at the bottom of that window should be a few buttons. One of them will be a circle made of dotted line. If you hover over it, it is called "Load Path as a Selection". Click that, and only the paths that you ctrl+click (or ctrl+shift+click if you want to select more than one path at a time) will create selections.

👍: 0 ⏩: 1

Matva-The-Ysalamiri In reply to MoongazePonies [2011-05-25 15:40:42 +0000 UTC]

AHA Revelation!

I missed the "Load Path as a Selection" part ^^ Thanks. Now I know how to do it ^^ And sorry for my newbie questions

👍: 0 ⏩: 1

MoongazePonies In reply to Matva-The-Ysalamiri [2011-05-25 16:04:25 +0000 UTC]

No problem, happy to help! That right there is a very important feature of the pen tool, it has many many uses so I'm glad I was able to help you figure that out.

👍: 0 ⏩: 0

Kna In reply to ??? [2011-05-25 14:03:51 +0000 UTC]

i do the exactly same thing when doing my vectors... only i use corel draw, and the final is a group of shapes that are vector and scalable. i think this is the best way, majorly because you get to control exactly how the lineart will be, and how think or not,etc. (i am talking about redrawing contours not as lines, but as shapes) i was pretty interesting reading this, thank you !

👍: 0 ⏩: 1

MoongazePonies In reply to Kna [2011-05-25 14:53:50 +0000 UTC]

Yes, that is the proper technique, so it's good that you do it that way. I just like being different I guess.

👍: 0 ⏩: 1

Kna In reply to MoongazePonies [2011-05-25 18:39:27 +0000 UTC]

never ever read a vector tutorial before, yours is really great.

👍: 0 ⏩: 0

Fachsenbude In reply to ??? [2011-05-25 13:48:03 +0000 UTC]

Damn, you rock. I deeply respect you and all of your artist fellows for being so skilled and creative that you bring us minute after minute a new awesome pic of MLP.

👍: 0 ⏩: 0

Mn27 In reply to ??? [2011-05-25 11:33:32 +0000 UTC]

How do people make vectors so damn clean? D8 and I know, That isn't really the "true" vector..
I used to do them, but I got tired, and since I have SAI now.
I'm working on Rarity I'm lining her with a pen tool, same technique as you are, but its all bumpy and crooked..

👍: 0 ⏩: 0

Matva-The-Ysalamiri In reply to ??? [2011-05-25 08:21:52 +0000 UTC]

Nice ^^ Thx for the guide, will definitely try that later on today

👍: 0 ⏩: 0

Jedigeek93 [2011-05-25 05:43:09 +0000 UTC]

Thanks a ton! I'll be using this soon!

👍: 0 ⏩: 0

gdpr-16812140 In reply to ??? [2011-05-25 04:46:04 +0000 UTC]

Lol, you kidding me, right?
You should have seen the amount of layers I use for my vectors. It's above 70 usually. Redo, backups, redo of backups, some facial expression changes, etc. PS eats up to 10Gb on scratch disk.

👍: 0 ⏩: 1

MoongazePonies In reply to gdpr-16812140 [2011-05-25 04:55:12 +0000 UTC]

Um, I do not know if I kid you, I've no idea what you're referring to. I usually end up with backup layers and whatnot. My little presentation here was pretty sterile, I didn't think there would be any reason to muddy it up with stuff like that since it doesn't really have to do with the overall process. However, I don't usually have "redos" of these types of images since they are very straightforward. If I do need to edit something that isn't satisfactory, I don't keep the old crap around once I am happy with my modifications. No point. As for different expressions, if you made it to the end of the thing you should have seen three different examples I did.

As for 10 gigs on your harddrive, I'm assuming you're referring to your overall collection of works? Surely you're not saying you have a single file that is that large lol...If the former, heh, you don't even want to know what percentage of my hard drives are dedicated to my PSDs.

👍: 0 ⏩: 1

gdpr-16812140 In reply to MoongazePonies [2011-05-25 05:02:17 +0000 UTC]

Er.. Sorry, that was a joke. I should have put the smiles there

I meant that while vectoring things I end up with INCREDIBLE amount of layers. Pretty amateurish. This is my answer to your:

>> You've probably never seen something so astounding.

My insane amount of layers is more astounding!

👍: 0 ⏩: 2

MoongazePonies In reply to gdpr-16812140 [2011-05-25 05:10:13 +0000 UTC]

lol okay, my bad. I wasn't quite sure what you were implying there.

I'm guessing you do the bits-and-pieces method where most of your lines are all on separate layers? I used to do that but decided it was pointless for these pony vectors. It's handy if it's an original work because then you can adjust the pieces as needed, but for simple traces like these it's much easier to just do an entire stroke on one layer. My non-pony stuff definitely has many, many layers.

👍: 0 ⏩: 0

gdpr-16812140 In reply to gdpr-16812140 [2011-05-25 05:05:53 +0000 UTC]

And by harddrave space I meant how much Photoshop eats up the "scratch space" (temporal file) while keeping all my fail layers, lol.

Damn, I just wish I would be able to vector things as fast and productive as you. TOO LAZY.

👍: 0 ⏩: 0

CapnChryssalid In reply to ??? [2011-05-25 04:15:45 +0000 UTC]

Hm. Interesting.
I also use GIMP, and with trial and error developed a fairly similar process. Keeping the line vectors for the mane and the body separate is a good idea, though, and one I'm surprised I hadn't thought of. It would make the later line coloring much easier (I typically invert the black lines to white than use fill or brush "multiply" to rip it into the color I want while preserving more of the softer edges). I also just dodge and burn parts of the base eye color at 50% opacity, going back over a spot to 'intensify' the lightness or darkness.

backgrounds tend to take up inordinate amounts of time, much more so than when you have a good color-filling regimen. In previous works, though, coloring the master lines also took a fair amount of time. Segregating the mane-lines from the body-lines will save me some time when I try my next piece.

👍: 0 ⏩: 1

MoongazePonies In reply to CapnChryssalid [2011-05-25 04:21:15 +0000 UTC]

Oh yeah, it really helps.

👍: 0 ⏩: 0

kefkafloyd In reply to ??? [2011-05-25 03:47:58 +0000 UTC]

Thanks for the props. Glad to see someone's getting use out of those guides. I think we need to get you a copy of Illustrator, though - you're definitely making things a wee bit harder on yourself with this method. Keep up the good work.

👍: 0 ⏩: 1


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