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Published: 2014-03-27 04:51:56 +0000 UTC; Views: 811; Favourites: 14; Downloads: 0
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For - her OC's Moira and Cian.I really thought these guys needed a style - not only to give them more soul for animating, but also so you can tell who's who without markings/colors. Let me know what you think, Ash.
Art © Nala15 . Characters © AshWolf-Forever and used with permission.
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Comments: 30
Nala15 In reply to aiedail-guardian [2014-04-04 22:43:56 +0000 UTC]
Thank you! I like it, too.
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Selsea012 [2014-03-28 22:04:23 +0000 UTC]
Those are really cool and I love how different they are. I really like how Cian has more fur on his back and is more round than Moira. I like her eyes. Also the fangs idea seems nice to me, a little detail for Cian.
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Nala15 In reply to Selsea012 [2014-03-29 04:07:53 +0000 UTC]
Thanks so much! That was the whole point of these sketches. I really feel that what these characters from Windwater Pack are missing is their individuality outside of colors/markings. For good character design, you should be able to tell them all apart even without their colors.
I'm glad you like the little details. That's what makes it fun for me.
LOL I love the fangs, too.
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Selsea012 In reply to Nala15 [2014-03-29 16:24:17 +0000 UTC]
I completely understand what you mean! The characters were originally supposed to be realistic, so that's why they weren't so different and they could be done on one template with changed colors. I really love what you did here.
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Nala15 In reply to Selsea012 [2014-03-29 17:53:24 +0000 UTC]
That's what I figured. But... that really doesn't work well for an animation. Even in movies/series where things are more realistic looking, you can still tell character apart without squinting to spot the tiny differences. Looking at Spirit: Stallion of the Cimarron, Wolf's Rain, and the wolves from The Jungle Book as examples, you can tell that the animals all have realistic anatomy, but there are countenance differences, anatomy differences, and tiny little tweaks that make each character unique. Now, for the supporting cast or characters without dialogue (or very little) they can have a very similar look. Looking at the herdmates from Spirit and lionesses or hyenas from The Lion King. Many of them are clones or near-clones, varying only in color or slight variations of the face/eyes.
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Selsea012 In reply to Nala15 [2014-03-29 18:16:49 +0000 UTC]
I'd say Stallion and The jungle book are pretty cartoony and Wolf's rain is not, but I see your point. Those little things like bangs, eye/ eyebrow shape, high/low forehead make an enormous difference.
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Nala15 In reply to Selsea012 [2014-03-29 18:44:03 +0000 UTC]
In terms of anatomy and such, Stallion and Jungle Book are much more realistic than other cartoon interpretations of the same animals. Bambi may be the most realistic, though. The "cartoony" comes from the human-like expressions added to the faces so the animal characters can be relatable to the audience.
But yes, there's so much that can be chaged, just by adjusting facial/physical features ever so slightly.
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AshWolf-Forever In reply to Nala15 [2014-03-30 15:48:07 +0000 UTC]
Not to cut in - again - but I think I finally understand what I've been getting at thanks to this ^ comment. I don't really mind if the faces are more expressive, but I prefer the bodies to be more anatomically accurate.
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Nala15 In reply to AshWolf-Forever [2014-03-30 22:36:20 +0000 UTC]
Ah-ha! Now we're getting somewhere!
I think that's the key. Now that I know that's what you want, I can be more confident in how I redesign more characters - if you decide to take me on for the job, that is.
And it will certainly help anyone wlse who does this as well.
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AshWolf-Forever In reply to Nala15 [2014-03-30 23:24:55 +0000 UTC]
I was happy to finally figure it out. :Aww: There's one on trait I insist on with the wolves, and that's the "Wolf's Rain" eye-lines: that black outline-thingy, as I use that for wolves only, not dogs. My wolves also NEVER have brown eyes. Ashtree/Nara is a wolfDOG, ,thus why she does. Also, when I am paying attention
I always give my wolves off-white teeth. Dogs have pure white. I'm weird.
I do have a couple ideas on how this could work:
1. You do the minor role characters, Shembre does the major ones (said that before)
2. Or you do the basic sheets, Shembre does the expression sheets
Or something...
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Nala15 In reply to AshWolf-Forever [2014-03-31 05:44:30 +0000 UTC]
No, that's good. It means you have RULES. They answer what's okay, and what's not okay in your stories/designs.
I'd be okay with either option. I just have this fire burning inside to "bring out" the souls I see in your characters and make them a part of their physical appearance. (That's why I did two freebies instead of just the one I promised.) If I could do all of them for free, I would. But right now, my time is being used on so many things at once, I don't think I can justify it.
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AshWolf-Forever In reply to Nala15 [2014-03-31 05:56:41 +0000 UTC]
Thanks. Where I get them is the weird part. I noticed that real wolves have that eye-line thing, and the others are from Disney's White Fang: "Look! The white fang. This wolf is part dog."
Well, I have 51 points so far. And I understand and appreciate that.
What I liked was that we now have closer refs for our Beta Couple.
Thanks again. Oh and I put the colored up, credits included
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Selsea012 In reply to Nala15 [2014-03-30 09:53:02 +0000 UTC]
Aaah, In terms of anatomy. I get it. For Bambi they had a real-life fawn in there to study it's anatomy. 2.bp.blogspot.com/_bxVZ7GvshNg…
And they did that for every movie, for Lion King they had lions.
The line can be cartoony. Human expressions can be added to both cartoony and realistic drawings.
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AshWolf-Forever In reply to Nala15 [2014-03-29 05:57:07 +0000 UTC]
That's the problem (not to cut in) with drawing realistically. The little things that let you tell members of a real wolf pack apart are really hard to pick up on.
Case in point: Kamots, Lakota and Amani of the Sawtooth Pack:
www.livingwithwolves.org/image…
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Nala15 In reply to AshWolf-Forever [2014-03-29 06:49:34 +0000 UTC]
Yes, I know. But that's where the challenge of interpretting a wolf in realistic style to a style that can be animated easily and recognized collide. If you look at the early sketches of any Disney movie where animals are the main focus (Lion King, Bambi, Jungle Book, 101 Dalmatians) the early concepts were all realistic/stylized. Even the storyboards were drawn in a semi-realistic style (sometimes more cartoony depending on the artist for the scene). It's one of those things where you'll have to take what you can from reality, but leave the rest up to style for sake of having easy to recognize and animatable characters.
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AshWolf-Forever In reply to Nala15 [2014-03-29 13:00:27 +0000 UTC]
I was looking up character sheets last night, to be honest. They are pretty interesting.
It doesn't help that the style in my head is some weird mix of Balto, The Jungle Book (Disney and Anime), and Wolf's Rain. What I mean is, I can see the "movie" in my head, but trying to get that image on paper is not my best skill.
I keep telling myself any character you guys do that seems "off" in anyway is just the style difference, but its that and the fact I can't quite get there myself.
If that makes sense.
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Nala15 In reply to AshWolf-Forever [2014-03-29 17:58:40 +0000 UTC]
Aren't they? There's a lot of evolution that goes on from concept, design, to storyboards, to final animation. Many of the styles are developed over years with many people working together with the writers and directors to see what suits their vision best, but can still be animated and recognized as being entertaining by their intended audience.
As for style that already exist, I know what you mean when you say you imagine your movie as having a mix of styles. The important things is that you need to have a style developed that is completely seperate. Not just for copyright issues, but so that your style won't be too easily confused with anyone else's that already exists.
Again, I understand what you mean. And that's why I think we artists need to work with you, the writer and intellectual property owner, to develop a style that will be something close to your vision and something that the animators can work with easily, AND something that your intended audience will enjoy watching.
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AshWolf-Forever In reply to Nala15 [2014-03-29 23:16:41 +0000 UTC]
I always liked more realism to a story, but I enjoyed simpler styles to draw as it took less time. And I've noticed animators taking into account the looks of the actors, but I always fail when trying to do that. For example, Cian has some similarities to "Michael Weston" from Burn Notice, and Moira (who you nailed as far I can tell) is like Dr. Brennan in Bones. But trying to get those type of features - like how you can see shades of Matthew Broadrick in Simba, is something I just can't seem to do.
Amen to that. My own style, when I draw with no reference, comes out Disney-esque as that's what I started with. Balto's wolves drive me nuts to draw, as they aren't on screen enough. (I mean the first film, in the second they are pretty much Balto clones.)
Any tips on how I can help with that? Sal and Sel sent me the pics via stash, then I re-lined over what was off as best I could. But I am at a loss to explain the ... spark, the expression, that makes the characters who they are. Zephyr is the hardest; he's so old that I know him very well, but in this film, its not the Zephyr I know.
To explain, the Zephyr I know is like the class clown, the protective best friend. This version is that all grown up, with a constant worry that he's going to fail. I hope I'm making sense.
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Nala15 In reply to AshWolf-Forever [2014-03-29 23:56:40 +0000 UTC]
Indeed so. You can certainly lean toward a more realistic style (ala Bambi and the very beginning of The Lion King), but in the long run, more stylized characters will be more relatable to the audience, easier to animate, and more timeless. And yay for including VA features in animated characters! I do that with mine for "Betrothed" and "Brothers", though I need to say that the feature similarities happened by accident. Maybe I was thinking of that actor/actress subconciously when I designed the character? I don't know.
My style is semi-realistic to realistic when I'm not drawing in a cartoon style like Disney. But I feel your frustration when you find a style you'd like to imitate, but the material is rare or virtually non-existant for reference purposes.
Ah. The translation from words to visual art is probably one of the trickiest things to master, even though hundreds of people make a living out of it. Screenwriting/scriptwriting, novels/illustrated works, playwrights... and even actors who need to read a script and then give a visual or audio performance. I think for you, the best thing you can do is do your own concept visuals (like you have already) and then create very, very specific writings about the characters. One at a time. What is their personality? What/who do they remind you of? What are their quirks or pet peeves? What do they love? What motivates them (big and little things)? What are their ambitions? What are their talents? Add anything else that's important to define who they are. Like a great big character sheet/sketch.
LOL I teach this stuff on a regular basis, so I'm kinda in my element here. Hope I'm not sounding too windy.
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AshWolf-Forever In reply to Nala15 [2014-03-30 00:25:32 +0000 UTC]
It doesn't help that since I was 10 or so, I've been trying to match realistic art. I saw this lion painting that was so real I thought it was a photo. Afterwards I strive for that. And come up short. Until I saw Rinja's VAs, I didn't pick ones for my characters that much. Sometimes, yeah, but not on purpose. So it was more this picture in my head. Music helps a lot for me, which is why my characters have theme songs.
Zephyr for example loves Bon Jovi, more than even I do, and often "sings" their songs if I hear them. There's a couple Bryan Adams songs, too and ... well way to many to count.
Yeah, I mean it isn't that I think its perfect, its just that its close to the balance I want, and wanted to take something from it.
I've been drawing longer than I've been writing, if you take into account I didn't write stuff down much at age 3. I do have a detailed character profile for Zephyr and Sequana, if you want to see them. I can make ones for the others, though sometimes its just... I know the characters. They live in my head, and while I know they aren't real, they sure seem like it at times.
Its quite fine. I want to learn how to do this stuff. I also want to be able to do ref sheets like you do - the turnarounds, etc. Its awesome.
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JessiRenee [2014-03-27 19:15:30 +0000 UTC]
These two look awesome! I love how you draw wolves
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Nala15 In reply to JessiRenee [2014-03-28 04:52:30 +0000 UTC]
Thank you! I'm going to make a point of drawing canines more often. I have a theme adoptable series (like my Egyptian cheetahs) based around wolves that I've been excited to get rolling.
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AshWolf-Forever [2014-03-27 05:57:30 +0000 UTC]
I think they both look neat! Moira looks spot on. Cian... reminds me of Quasimodo for some reason, but still looks nice. Thank you very much!
Can I ask what you mean by "incorporating a little something-something from my original inspirations"? I mean... have you read those books by chance? Its just so rare to run into anyone who has.
Should I add this to the group?
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Nala15 In reply to AshWolf-Forever [2014-03-27 06:32:51 +0000 UTC]
Thanks! Glad you think so! They're yours, after all.
I can certainly explain. For Moira, you said she was Italian and had some inspiration from the white wolf from Balto. I gave her a sleek Ferrari look with a little Mediterranean, exotic flair. She also was described as being loyal to a fault, so I gave her elegant, but friendly eyes and features (like fluff; and a gentle smile). For Cian, he is named after a vampire. I know nothing of the show where Cian is from, but I know a thing or two about vampires (good and evil). On his character ref, you described him as smug, and the way you draw him, he looks like he should be a little stocky to me. So... extra muscle, dark eyebrows, round/friendly eyes, a long, manly muzzle, and having his fangs stick out just slightly when his mouth is closed (ala vampire) finished the look.
No, haven't read the books. Sorry.
Please do.
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AshWolf-Forever In reply to Nala15 [2014-03-27 18:09:06 +0000 UTC]
Quite welcome.
That makes a lot of sense. Cian gets his body shape from Zeph, and his face from Sequana. The fangs is actually the only part that I was unsure of.
lovestar1.webstarts.com/upload… <- That's the main book in the Trilogy about Cian and Moira, if you want to read it.
OR:
Cian: “Because you’re good and their evil?”
Moira: “No, and there’s nothing so simple as that. You yourself are proof of that, for you’re neither like her nor like us, but something else all together.”
Cian: "That's how I think of you, as a steady glow."Moira: “And if I think of you as the night, it’s the mystery of it, and the thrill. I’ll never be afraid of the dark again, because I’ve seen into it.”
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Nala15 In reply to AshWolf-Forever [2014-03-27 19:40:02 +0000 UTC]
Yay! I'm happy it makes sense.
The fangs would be optional. Maybe they only stick out when he's being goofy?
I'll have a look at it.
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AshWolf-Forever In reply to Nala15 [2014-03-27 19:56:39 +0000 UTC]
Or being a smart-Alec. He's good at that.
Let me know what you think.
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