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NanoBanana — Clockwork Tuffty

#adopt #adoptable #artificial #artisan #au #bitty #bone #centaur #clockwork #custom #fur #handcrafted #heart #key #metal #skeleton #steampunk #thaddeus #tiny #tuffty #wood #bitties #smol #undertale #bittybones #tufftybitties #tufftybitty #tuffties #almost_anything_goes #second_chance_clockworks
Published: 2022-10-10 22:01:57 +0000 UTC; Views: 9100; Favourites: 179; Downloads: 0
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Description Tuffty Bitties and Clockwork Tuffty (c) NanoBanana
Thaddeus, Gideon Lester, and Second Chance Clockworks (c) NanoBanana
Bittybones AU (c) Fucken-Crybaby

=== THE DESIGN ABOVE IS NOT FOR ADOPTION! ===
The individual shown above is Thaddeus, the Clockwork Tuffty companion of the Second Chance Clockworks shopkeep and artisan Gideon Lester. He lives with Gideon and spends most of his time in the artisan's shop as an assistant.

=== NEW LIFE GIVEN TO CHERISHED MEMORIES ===
"Objects can hold onto the memories and emotions of those they have lived with. Warmth, love, comfort, joy, and much more can dwell within antique objects, locked away within the stationary materials that bind them. At Second Chance Clockworks, I work to aid those trapped memories and emotions by giving them the opportunity to take on a life of their own. With a bit of metal and a great deal of care and craftsmanship, a Clockwork Heart can be created from your cherished object. This Heart, in turn, can give life to a unique companion who will join you and yours on your journey through this life."
--Excerpt from the "Guide to Clockwork Hearts" information booklet

=== HOW TO MAKE A CLOCKWORK TUFFTY ===
The type, as a whole, is an Artificial Type hand-crafted by Gideon Lester at a small shop called "Second Chance Clockworks". They can be any color (or combination of colors) and only have a few physical limitations to their size, a few features, and material composition. They can form bonds without issue but cannot breed (they cannot sire nor carry offspring). First, I will list the basic information common to ALL Clockwork Tuffties and then we can get into customizing.

==> Clockwork Tuffty (Common Information) <==
    Height: 5.9 - 23.6" (15.0 - 60.0 cm)
    Tail Length: 0.0 - 21.6" (0.0 - 55.0 cm)
    Diet: None (they are unable to consume food or liquid, but can taste things)
    Favorite Taste/Food: Individual preference
    Superstition: Many believe these Tuffties are actually possessed by the ghost or spirit of the one that owned the object used to make the Clockwork Heart and are often treated as such. While these Tuffties do often take on many personality traits of the original owner of the object, they frequently differ in other ways. This discrepancy can sometimes unnerve those close to the original owner. Other Bitties (non-artificial Plumies and Tuffties alike) are often put off by the strange feel of these Tuffties.
    Personality Traits:
        Starting traits are dependent on:
            - The emotions and memories held within the object used to make the Clockwork Heart
            - The original personality of the most recent owner or owners of the object used
            - The emotions held within the support pieces or materials
    Their personalities develop and grow naturally after their first winding.
    Notes on Physical Sensation: They can feel physical touches and are sensitive to fluctuations in magic (which can be tied to moods). It takes some time for them to get a handle on these sensations after their initial winding and the time needed varies from individual to individual.
    Notes on Winding: Clockwork Tuffties need to be wound once a week on average. If they wind-down completely, they will "shut down" until they are wound again. They retain all memories and do not suffer alterations to their personality while they are shut down, but they do have some awareness of time passing. If left in this state for too long, they may develop distrust or even animosity towards their carer.
    Notes on Magic: Clockwork Tuffties do have magic and are excellent conduits for magic, but they cannot use this magic themselves. They generate a continuous low current of magic (much like static) that other Bitties can draw from, but they will wind-down faster if this magic is drawn away.
    Notes: Clockwork Tuffties do not age physically and remain at the same physical age/size for their entire lifespan. Their lifespan depends on the materials used to make their Clockwork Heart, care shown to them by their carer, and the general upkeep of their maintenance. While they can possess magic in the same or similar amounts to natural Tuffties, they cannot use it themselves, making them unable to form ecto body-parts of any variety aside from a tongue. These Tuffties have no issues forming bonds (on their end anyway) and CANNOT sire nor carry offspring. They can be separated from humans/Monsters but will still need someone to wind them on occasion (Gideon has tried to move the turnkey to a place they can reach without being in the way, but no such luck yet). There have been more than a few instances of Clockwork Tuffties being abandoned when they didn't fit the carer's expectations. If abandoned, these Tuffties become very withdrawn and more mechanical as time passes. They can recover from that state, but it takes time, care, and trust.

==> The Clockwork Heart <==
    The Clockwork Heart is contained and kept safe within the rib cage or chest piece of the Clockwork Tuffty (in the chest or humanoid torso part of a centaur body). The Heart comes in many shapes and configurations, but on the whole it is an assembly of gears and springs that have been inlaid with material (or whole pieces) from the source object. The source object must be 20+ years old in order to contain ample emotional energy and memories to bring life to the body of a Clockwork Tuffty. Hearts made with older materials tend to be more stable.
    Source objects 5-10+ years old can be used, but they must be infused with enough emotional energy needed to generate the initial spark. Younger objects with this kind of energy were often involved in traumatic or life-changing events either positive or negative (cancer diagnosis, loss of life, eventful wedding or proposal, etc.). Hearts made these kinds of materials are often less stable and may be prone to material-rejection.

==> Support Materials <==
    These are the materials that make up the body of the Clockwork Tuffty. The materials used MUST come from around the same time period (within +/- 5 years) as the materials used to make the Clockwork Heart or risk increasing the chances of material-rejection. Metal is almost always used, but many other materials can be used. More intricate parts of the body (like the hands and feet) are often made with simplified shapes or pieces. Larger body parts (like the chest, forearm, thigh, lower legs, etc.) can also be made with simplified shapes or pieces. Plastic and plastic-related materials CANNOT be used regardless of age and will result in total material-rejection!
        - Magic bone: Requires great skill and time to use; reduces chances of material-rejection; will NOT hold inlays or scrimshaw designs; normal sense of touch and temperature; heightened sensitivity to magic/auras; durable and has some self-regenerative properties (minor scratches will repair over time)
        - Magic fur/hair: Usually sourced from donations by furred Monsters; can grow very, VERY slowly over time; will hold dye; relies on the natural low current of magic produced by the Clockwork Tuffty to maintain its health and luster (magic depletion or being left shut-down for too long will cause the fur/hair to disintegrate)
        - Animal/bird bone: Easier to source and cheaper; can be decorated with inlays and/or scrimshaw designs; moderate sense of touch and temperature; average sensitivity to magic; can chip/crack or become stained if poorly maintained
        - Animal fur/hair: Cheap and easily sourced (depending on type requested); does NOT grow; will hold dye; if poorly maintained, the fur/hair will fall out and need to be replaced
        - Animal horn: Price and ease of source depends on type requested; can be decorated with inlays and/or scrimshaw designs; lessened sense of touch and temperature; average sensitivity to magic; can chip/crack or become stained if poorly maintained
        - Ivory: Very expensive and extremely hard to source; can be decorated with inlays and/or scrimshaw designs; moderate sense of touch and temperature; above average sensitivity to magic; can chip/crack or become stained if poorly maintained
        - Porcelain: Very expensive and hard to source; can be decorated with inlays and special paint; very little sense of touch and temperature; heightened sensitivity to magic; durable but can chip/crack if poorly maintained
        - Metal: Usually gold, silver, copper, brass, or other precious metals; binds other materials; aids in magic conduction; larger pieces can be embossed with designs; moderate sense of touch but heightened sense of temperature; heightened sensitivity to magic; can become oxidized and/or corroded over time if poorly maintained
        - Glass: Usually cheap, but the price may depend on type of glass requested; difficult to work with; can be clear, colored, or stained; no sense of touch and some sense of temperature; average sensitivity to magic; fragile in large/thin pieces and prone to scratches
        - Wood: Most any variety; easy to work with and cheaper; can be decorated with inlays and/or scrimshaw designs; little sense of touch and temperature; lessened sensitivity to magic; durable but can become stained if poorly maintained
        - Leather/Treated hide: Price and ease of source depends on type requested; can have decorative stitching and will hold dye; average sense of touch but lessened to almost no sense of temperature; lessened sensitivity to magic; needs to be regularly treated with lanolin or another kind of moisturizing oil to keep the material supple and flexible; poor maintenance can result in cracks and rips
        - Gems/Crystal: Cannot be used as a main material, but can be added to applicable materials as inlays or settings; gems and crystals have a variety of effects, but usually they increase magic sensitivity and slightly reduce material-rejection; no sense of touch or temperature; overly large/heavy gems or crystals can be cumbersome and restrict movement (usually only small pieces or chips are used)

==> Clockwork Tuffty Customization <==
    AGE (Physical Age will never change once chosen; starting mental age is determined by Clockwork Heart)
        Physical Age: Child, Teen, Young Adult, Adult, Elder

    HEAD
        Overall Shape: Round, Long, Pointed
        Jaw Shape: Round, Angled, Square
        Face Width: Narrow, Normal, Wide
        Teeth: Flat, Sharp, Flat with Canines, Tusks, Sabre-like Canines, Combination

    SOCKETS
        Shape: Round, Almond, Angular, Square
        Size: Very Small, Small, Normal, Large, Very Large
        Color: Black (Normal) or One to Three Colors

    EYELIGHTS
        Color(s) and shape(s) are determined at random on the first winding.
    EARS
        Ear Shape: Rounded, Pointed, Tear-Drop, Fan, Curled Out, Folded Down
        Ear Length: Very Short, Short, Medium, Long, Very Long
        Ear Width: Very Narrow, Narrow, Average, Wide, Very Wide
        Ear Fur Density: None, Thin/Wispy, Average, Thick, Very Thick, Combination
        Ear Fur Length: None, Very Short, Short, Medium, Long, Very Long, Combination
        Ear Fur Type: Silky, Smooth, Average, Stiff, Coarse, Wavy, Curly, Wiry, Combination
        Ear Color: One to Three Colors, Shimmer, Combination

    TAIL (no Split-Tail!)
        Number of Tails: 0 - 5 total
        Tail Shape: Rounded, Pointed, Tear-Drop, Fan, Curled
        Tail Length: 0.0 - 21.6" (0.0 - 55.0 cm)
        Tail Fur Density: None, Thin, Average, Thick, Very Thick
        Tail Fur Length: None, Very Short, Short, Medium, Long, Very Long, Ridiculously Long, Combination
        Tail Fur Type: Silky, Smooth, Average, Stiff, Coarse, Wavy, Curly, Wiry, Combination
        Tail Color: One to Three Colors, Shimmer, Combination

    BODY (extra limbs and/or wings are NOT allowed!)
        Body Style: Humanoid (digitigrade/unguligrade), Humanoid (plantigrade), Centaur (only digitigrade/unguligrade)
        Bone-Piece Thickness: Very Thin, Thin, Average, Thick, Very Thick
        Hands: Small/Delicate, Average, Large (usually made as simplified pieces from metal or wood)
        Legs: Short, Average, Long
        Feet: Small/Delicate, Average, Long/Large (usually made as simplified pieces from metal or wood)
        Feet Shape: Digitigrade-paws, Digitigrade-other*, Unguligrade-hooves, Unguligrade-split-Hooves, Unguligrade-other*, Plantigrade-paws, Plantigrade-other*
        Claws: None, Short, Average, Long, Very Long**, Talons**

    FUR (animal/human fur/hair does NOT shed NOR grow back if cut or lost!)
        Fur Position/Coverage: None, Feet, Ankles, Lower Legs, Hands, Forearms, Upper Arms, Back and back of Spine, Chest, Neck, Cheek/Jaw, Normal Tuft/Hair Position, Eyebrows, Eye Lashes, Combination
        Fur Density: None, Thin, Average, Thick, Very Thick, Combination
        Fur Length: None, Very Short, Short, Medium, Long, Very Long, Combination
        Fur Type: Silky, Smooth, Average, Stiff, Coarse, Wavy, Curly, Wiry, Combination
        Fur Color: One to Three Colors, Shimmer, Combination

    TRAITS (Optional)
        Compatible With: Dark-Bone, Full-Light, any other Trait that is compatible with Artificial Types
        NOT Compatible With: Split-Tail, Glass-Bone, Sugar-Skull, Paleo, Jian Twin, or any other Trait that is marked as incompatible with Artificial Types
        Head Extras: Horns (any style; 1-4; size: very small to large)
        Natural Bone Extras: Inlays and/or scrimshaw-style designs (on larger pieces)
        Wood Extras: Inlays and/or scrimshaw-style designs (on larger pieces)
        Metal Extras: Embossed designs (on larger pieces)
        Decoration Extras: Inlaid gems (where applicable), painted-on designs (including fur dye)

*"Other" can refer to hand/foot styles not mentioned specifically. Generally hand and foot styles mimic animals/humans. Provided it is mammal-like, any style or shape is generally acceptable. This does NOT include bird-feet, dragon-feet, reptile-feet, etc.

**These styles of claws cannot be fully retracted or may not be retracted at all.

Be cautious when designing your Clockwork Tuffty! While certain parts can be repaired or replaced over time, the general styles cannot be changed! (Eg: You cannot make a Centaur-style body into a Humanoid-style body or vice-versa) Once the Clockwork Heart has been damaged or broken to a certain point, it cannot be replaced or repaired and the Clockwork Tuffty will, in essence, die. Otherwise, with proper maintenance, love and care these Tuffties are effectively immortal.

=== END OF HOW TO MAKE A CLOCKWORK TUFFTY ===

=== BIG NOTE ===
Clockwork Tuffties are FREE to make as you like. (Though I will NOT be drawing any that you make unless you commission me, so fair warning!)

Do you have questions about Tuffty Bitties? Check the FAQ here before asking! ^_^
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