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Published: 2011-01-27 14:01:18 +0000 UTC; Views: 924; Favourites: 5; Downloads: 11
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Description
Second Life. Nargus Lab, Dinosaurs Park.Laboratory Complex, Level S, Restricted Lab B-alpha, Observation area.
Work in progress of my newest laboratory. Decide to go all out with bake textures on this one. I'll see how far I could push them. Snapshot shows part of Lab's observation area, with baked lighting on.
PS. mental ray with mr Photographic Exposure took AGES to bake! These things took 2 hours and a half to export! Prim Composer on Max obviously need to re-render the scene for every bake texture I export, for some reason. I couldn't even cache the rendering data, else textures came out all black!
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Comments: 8
Kailrim [2011-01-27 19:14:42 +0000 UTC]
wow quiet some task you chose there o.o
how many sculpts is this corridor alone o.o ?
👍: 0 ⏩: 1
nargus In reply to Kailrim [2011-01-28 03:25:50 +0000 UTC]
4 unique sculpts, 7 sculpt prims and 2 normal prims that doesn't count the obvious prim window
👍: 0 ⏩: 0