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Published: 2011-04-30 04:07:39 +0000 UTC; Views: 844; Favourites: 2; Downloads: 1
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Description
Second Life. Dinosaurs Park. Nargus Lab.Latest scene from the observation deck of Laboratory B-alpha.
Technique: Sculpts, Baked Textures, Mental-ray, Global Illuminations, Photographic Lights, and blank texture
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Comments: 8
RestrainedRaptor [2011-05-02 16:17:14 +0000 UTC]
How much does it cost to upload all those custom shaped prims, their sclupt textures and baked lighting textures? It must really add up if all the rooms in the lab are different.
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nargus In reply to RestrainedRaptor [2011-05-04 17:23:05 +0000 UTC]
er...i suppose it must be at least a few hundreds by now O.o And it's really only this chamber that get bake texture ^^
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ciradrak [2011-04-30 21:01:47 +0000 UTC]
Sweet.
How did you do the fur? I know that's computationally intensive.
wait. 'mental-ray', is this from in game or is it an off-line render?
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nargus In reply to ciradrak [2011-05-01 10:59:25 +0000 UTC]
lol. That's snapshot from SL, not render image :3 I did the texture baking with mental-ray rendering and apply the texture in-game :3
👍: 0 ⏩: 1
ciradrak In reply to nargus [2011-05-02 06:15:45 +0000 UTC]
Wow, it looks awesome. Great stuff a little texture mapping can do. Like bump maps. (:
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