HOME | DD

NCH85 — How to quakechomp

Published: 2012-12-02 12:21:11 +0000 UTC; Views: 33742; Favourites: 1941; Downloads: 506
Redirect to original
Description so heres a much shorter procedure tutorial I did. experimenting with motion tweening as a guideline/help to keep my guidelines consistent so that I can draw my characters with much consistency.

probably can be utilized in abit more complex movement, but will have to see if it works well.
Related content
Comments: 76

TF-chaser [2012-12-02 22:49:47 +0000 UTC]

Awesome!~

👍: 0 ⏩: 0

InYuJi [2012-12-02 20:29:31 +0000 UTC]

what version of flash do you use?

👍: 0 ⏩: 1

NCH85 In reply to InYuJi [2012-12-03 00:35:53 +0000 UTC]

macromedia flash8

👍: 0 ⏩: 0

Airrider1 In reply to ??? [2012-12-02 20:26:19 +0000 UTC]

Fairly enlightening tutorial for how simple it appears. Glad you shared it.

👍: 0 ⏩: 0

RuneKerianDrake In reply to ??? [2012-12-02 19:49:45 +0000 UTC]

Marvelous!!!

👍: 0 ⏩: 0

Nebaku In reply to ??? [2012-12-02 19:40:54 +0000 UTC]

I love the shockwaves at the very end, and the ground splits so smoothly. Pure AWESOME!

👍: 0 ⏩: 0

pauldeservins [2012-12-02 19:16:50 +0000 UTC]

Thank !

👍: 0 ⏩: 0

Goku-Senpai [2012-12-02 19:07:13 +0000 UTC]

kewl

👍: 0 ⏩: 0

RavenluvsSesshomaru [2012-12-02 18:35:10 +0000 UTC]

I can never follow tutorials like this. All those circles are confusing.

👍: 0 ⏩: 1

harrypotterafan In reply to RavenluvsSesshomaru [2012-12-02 19:28:40 +0000 UTC]

Yeah well you're confusing.

👍: 0 ⏩: 2

harrypotterafan In reply to harrypotterafan [2012-12-02 19:52:00 +0000 UTC]

Comment blocked by ~RavenluvsSesshomaru ...Derp.

If you read this: Uh... what? Oooookay? Way to take the neutral joke of a random commenter as an insult and then get all defensive.

👍: 0 ⏩: 0

RavenluvsSesshomaru In reply to harrypotterafan [2012-12-02 19:32:43 +0000 UTC]

You just failed terribly. It wasn't meant as an insult and to try and insult me with one of those "well you're" come backs is just pathetic and sad.

👍: 0 ⏩: 0

MegaFlash300 [2012-12-02 17:47:39 +0000 UTC]

it's super effective

👍: 0 ⏩: 0

dippers-double [2012-12-02 17:27:49 +0000 UTC]

pretty effin epic!

👍: 0 ⏩: 0

Bentheechidna [2012-12-02 17:03:28 +0000 UTC]

Aside from the horn thingies not looking like Garchomp's actual head thingies, this is really good. =3

👍: 0 ⏩: 1

NCH85 In reply to Bentheechidna [2012-12-02 17:18:25 +0000 UTC]

I dun want to follow the actual lumps the official garchomp has, just want it to have some bad-ass horns

👍: 0 ⏩: 1

Bentheechidna In reply to NCH85 [2012-12-02 17:21:29 +0000 UTC]

Ah. I kind of see where they were going with the lumps, but they would be better if they were just plain like a hammer-head shark's head.

👍: 0 ⏩: 1

strawberrypopsicle In reply to Bentheechidna [2012-12-02 20:51:50 +0000 UTC]

I wish the pokemon actually looked like THIS one! I'd actually wanna use it! Aww! :]

👍: 0 ⏩: 1

Bentheechidna In reply to strawberrypopsicle [2012-12-03 06:22:42 +0000 UTC]

Personally I think it looks like he's wearing two little party hats on top of his head tumors. Too silly for my tastes.

👍: 0 ⏩: 0

sabastion In reply to ??? [2012-12-02 14:08:11 +0000 UTC]

needs squash and stretch in the core animation rather than the after effect. would give the landing more impact

👍: 0 ⏩: 0

PokaX In reply to ??? [2012-12-02 13:30:27 +0000 UTC]

pretty cool man. love your work - keep it up! I can only hope that one day I will be as good as you!

👍: 0 ⏩: 0

Southrobin In reply to ??? [2012-12-02 13:25:34 +0000 UTC]

I love the final effects in the last one *.*

👍: 0 ⏩: 0

kmau [2012-12-02 12:53:05 +0000 UTC]

Never thought about tweening rough sketches, thats a nice idea for simpler movements.

👍: 0 ⏩: 0

SteveKdA In reply to ??? [2012-12-02 12:23:46 +0000 UTC]

Really smooth and effective!
It looks great!

👍: 0 ⏩: 0

Khalitzburg In reply to ??? [2012-12-02 12:22:17 +0000 UTC]

FIRST!

👍: 0 ⏩: 0


<= Prev |