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NCH85 β€” How to quakechomp

Published: 2012-12-02 12:21:11 +0000 UTC; Views: 33742; Favourites: 1941; Downloads: 506
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Description so heres a much shorter procedure tutorial I did. experimenting with motion tweening as a guideline/help to keep my guidelines consistent so that I can draw my characters with much consistency.

probably can be utilized in abit more complex movement, but will have to see if it works well.
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Comments: 76

AnarchoTak [2015-06-04 04:06:41 +0000 UTC]

so u used puppet animation as a guide for the hand drawn animation...impressive
ive never seen puppet animation used like this beforeΒ Β Β Β Β Β Β Β Β Β Β Β Β Β  Β  Β  Β  Β  Β 

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RAGEZILLA2012 [2013-12-04 21:04:39 +0000 UTC]

WOW did u use flash 8 for this or something?Β 

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mikage07 [2013-10-12 06:26:17 +0000 UTC]

just wanna ask...

is this frame by frame?..
and is this composed of shapes or sets of drawings?


i mean does this composed of 3 drawings


1 from top

2 contact to ground

3 squashing


thank you


i wanna learn this stuffs.. im pretty confused on how'd you did this cool stuffs! ><


hope you'd have more tutorials on this.. you;re cool dood!

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NCH85 In reply to mikage07 [2013-10-12 19:44:13 +0000 UTC]

yeah its frame by frame. thought I'm not sure what u mean by the 3 drawings thing.

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mikage07 In reply to NCH85 [2013-10-13 08:28:13 +0000 UTC]

oh thank you!.. ))

ahmm.. how do i put this..

Β 

its like 1 drawing when pokemon is in top

another 1 for tweening in contact to the ground

and another drawing for the squashing after the contact...

Β 

something like that.. or maybe it composed of more drawings?
i can just recognize 3 frames yhe one i mentioned above.. =_=.. lame eyes..

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NCH85 In reply to mikage07 [2013-10-13 14:52:34 +0000 UTC]

naw, I did the main body frame by frame, but I put the face of the pokemon as a image and just put it over the body.

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KitsuneKamiSama [2013-08-17 16:25:01 +0000 UTC]

OH i see how it's done.. thanks this will be useful

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IVbenjamin [2013-03-26 02:34:05 +0000 UTC]

This'll be usefull thanks!

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LeafyHeart [2013-03-25 22:30:35 +0000 UTC]

Epic!!!!

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Neutron-Quasar [2013-03-25 22:19:02 +0000 UTC]

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Leoni-Fang02 [2013-03-25 16:36:33 +0000 UTC]

Epic job! This is really cool!

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The-Kyoya-Tategami [2013-03-25 16:35:35 +0000 UTC]

This is awesome!!

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volkradugi [2013-03-25 12:34:25 +0000 UTC]

I like it!

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mercurialMayhem [2013-02-27 17:56:06 +0000 UTC]

How did you use the shake effect for the ending animation?

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IrvingBrew [2013-01-23 22:19:34 +0000 UTC]

this is really nifty. I really never thought about using shape tweens as a guide for the line drawings, that is a really great idea.

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iAmAneleBiscarra [2012-12-25 12:38:43 +0000 UTC]

thanks for sharing the process...

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LBKsCorp [2012-12-04 19:37:54 +0000 UTC]

Really useful!! I would have never thought of doing animations like this, but it looks easier than what I try to do!!

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AzureRat [2012-12-03 17:45:07 +0000 UTC]

Seems at least we know how you did the animations but I seem to remember you used to do character animations with each part being their own individual sections. Like arms, legs, head all being drawn separately.

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pie-chrstn [2012-12-03 09:55:17 +0000 UTC]

Wow, this is so nice! What is motion tweening, by the way?

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NCH85 In reply to pie-chrstn [2012-12-03 10:17:43 +0000 UTC]

its the term used in digital animation or commonly on flash-base animation where you move an object from one point to another point.

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pie-chrstn In reply to NCH85 [2012-12-03 13:32:30 +0000 UTC]

Ohh I see. I thought it was something complicated because of the weird/long term
Thanks for explaining!

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harrie5 In reply to pie-chrstn [2013-03-11 21:11:37 +0000 UTC]

The term is short for in between, tween!

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CoronetV8 [2012-12-03 09:10:37 +0000 UTC]

what is quakechomp?

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NCH85 In reply to CoronetV8 [2012-12-03 09:29:38 +0000 UTC]

its just a random title of no significance and wordplay to the garchomp name

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CoronetV8 In reply to NCH85 [2012-12-03 09:30:59 +0000 UTC]

I don't even know what garchomp is.

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NCH85 In reply to CoronetV8 [2012-12-03 09:36:06 +0000 UTC]

its a Generation IV pokemon, a RPG game that you can play on most of the current handheld games from nintendo
[link]

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CoronetV8 In reply to NCH85 [2012-12-03 09:46:57 +0000 UTC]

Oh, pokemon. Sorry about that.

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Knitti [2012-12-03 08:35:56 +0000 UTC]

Very nice! Maybe you could do more "anticipation"-animation-things.

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SanoStar [2012-12-03 08:00:45 +0000 UTC]

Woah. This looks so cool!!

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IBuro [2012-12-03 06:27:25 +0000 UTC]

Well, that's pretty clever and useful!
(And the results are pretty good as well!)

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hau-ren [2012-12-03 05:50:20 +0000 UTC]

perfect!!

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RAMENmanga-ka [2012-12-03 05:30:10 +0000 UTC]

I wish i could see it slower to see the frame progression but overall this is basically the right way to do it LOVE!

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Spilled-Sunlight [2012-12-03 05:23:40 +0000 UTC]

SO smooth!!

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helliecarousel [2012-12-03 04:58:18 +0000 UTC]

bleh i hate tweening
but my stuff looks like crap without tweening

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TheLuckyPetals [2012-12-03 04:54:02 +0000 UTC]

its so amazing . also when I watch the FINISHED ANIMATION I imagine the massive sound the crushed ground would make lol

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TikeoDragon [2012-12-03 04:16:28 +0000 UTC]

Dude, that's cute. Even the simple blue lines looks cute.

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tad-aster [2012-12-03 04:02:01 +0000 UTC]

you this looks Crazy fun! ty for the great tut im going to experiment with this VERY soon

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KayMist [2012-12-03 03:46:44 +0000 UTC]

You need more drag on the tail and arms, so just have them tilted up more. The force from the fall would push them up a lot more. Also squash and stretch on his center. If you don't know squash and stretch, it's just that things that move faster stretch out and the squish and compact down when they impact. Also, when he lands, just have him straighten his legs and push up a bit. When anything falls like that, it always has a slight bounce back up.

You should try just reading up on the 12 principles of animation. They're pretty simple and would help your animations a lot.

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NCH85 In reply to KayMist [2012-12-03 04:17:06 +0000 UTC]

I did some squash but it was at a minimum so I guess it didnt show it that well in the final product.

but thanks for the critic. frame by frame isnt something I do on a regular basis.

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KayMist In reply to NCH85 [2012-12-03 17:22:17 +0000 UTC]

You can get the basics in even without doing every frame. Most programs know how to put the inbetween frames in pretty well. Getting in arches and such. Best thing to do, try out the animation you want to do yourself. Hop around and flail your arms. It's also mad fun. xD

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ProfessorProficient [2012-12-03 03:45:12 +0000 UTC]

Super effective.

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MyobuKila [2012-12-03 02:03:53 +0000 UTC]

everytime I draw in flash my lines correct itself and it ends up looking weird

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NCH85 In reply to MyobuKila [2012-12-03 02:06:51 +0000 UTC]

the magnet snapping tool is probably toggled when you are drawing in the linetool.

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MyobuKila In reply to NCH85 [2012-12-03 02:12:41 +0000 UTC]

Huh magnet snapping? I think I'm still a little clueless even after reading a manual on adobe flash ;_; but thanks I will try looking for what's wrong

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NCH85 In reply to MyobuKila [2012-12-03 02:30:20 +0000 UTC]

when u click on the linetool, theres some little properties below the toolbar. if u see a button that has a magnet icon, that is the snapping tool.

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MyobuKila In reply to NCH85 [2012-12-03 14:20:02 +0000 UTC]

Ohh... I will try that out when I get my hands on the computer. Thanks!

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Yuki-Haruka [2012-12-03 01:34:59 +0000 UTC]

really cool

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TheRevfoREVer [2012-12-03 00:43:56 +0000 UTC]

I cannot do this D: I would love to know how you do it so well

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Masso [2012-12-02 23:32:38 +0000 UTC]

I like how this looks~!

But I'd like to suggest one thing.
I think there would be much more impact within the animation, if you start his landing on the Lowest action, then settle going a bit up. In other words, maybe just reverse his landing animation the instant he lands.

Just a suggestion though~

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NCH85 In reply to Masso [2012-12-03 02:04:26 +0000 UTC]

yeah I kinda have to get the initial motion tween animation right before drawing out everything haha. thanks for the critic.

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