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Published: 2009-05-05 00:40:44 +0000 UTC; Views: 2343; Favourites: 27; Downloads: 46
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Description
currently at day 5 of progress, though the purpose of this animation is merely to see if i can pull off another pure motion tween style of animation, not my most original work anyway.Related content
Comments: 53
Tito-san [2009-05-09 05:06:19 +0000 UTC]
yaaaaaaaaaaaaaay!
pkmn!!! XD it looks great!
i`ll be waiting :3
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Nai255 [2009-05-06 05:13:09 +0000 UTC]
Such craftsmanship could only be forged fresh from the most splendid steel... and tween
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TheCelestialDemoness [2009-05-05 22:56:08 +0000 UTC]
Woa, the shading on Steelix looks kewl. o.o
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chaosstriker89 [2009-05-05 17:46:23 +0000 UTC]
Whoooa, shit. Really nice dynamics on Steelix there. I'm impressed. Looking forward to this!!
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CrucifixJEL [2009-05-05 16:45:49 +0000 UTC]
I see that you're getting better at drawing it...XD!
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fudging In reply to NCH85 [2009-05-05 08:40:36 +0000 UTC]
Fly outwards from the corner with perspective, each bit of his body with its own motion tween?
Beyond that, my best guess is it's some form of twisted pokemon tribute
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NCH85 In reply to fudging [2009-05-05 09:01:49 +0000 UTC]
well, yeah u got that right,
lol twisted pokemon tribute....
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westwinds [2009-05-05 07:42:44 +0000 UTC]
when do you use movie clip symbol for your animation? for blurs n effects?
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NCH85 In reply to westwinds [2009-05-05 08:38:00 +0000 UTC]
yeah for the blurring when i am lazy to do the photoshop blur.
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Gamedragon89 [2009-05-05 06:49:51 +0000 UTC]
My "fucking awesome" sense was tingling. Lo and behold, when I check deviant art, THIS appears.
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MetalSpike [2009-05-05 06:18:57 +0000 UTC]
my computer would crash if i made such an animation.. can wait to see the result ^^
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metalformer [2009-05-05 05:39:00 +0000 UTC]
Damn! Those animations sure look complex to make on that program! Good luck!
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TheLazyFox [2009-05-05 03:51:30 +0000 UTC]
uhhhh, how do you say... Badass!
can't wait for this.
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Calicard [2009-05-05 03:49:41 +0000 UTC]
Dude!? Come on! You dont name your symbols!? How do you find anything?
Looks cool though. Seriously epic Steelix.
👍: 0 ⏩: 1
NCH85 In reply to Calicard [2009-05-05 04:12:30 +0000 UTC]
basically I'm not making a game, and usually I'm gonna be drawing a totally new pose and making it into a new symbol.
so I basically dont really need to rename my symbols and it does slows me down by some seconds just to think and rename em.
and i can just go back and pluck out some common stuff like tree graphics or clouds
👍: 0 ⏩: 1
Calicard In reply to NCH85 [2009-05-05 05:41:56 +0000 UTC]
Right.
Well I always name mine even if it's random. I dont know I just feel it's easier than seeing nothing but "Symbol ..."
But you're entitled to any way you want to do it. Whatever works.
Fair enough.
👍: 0 ⏩: 1
NCH85 In reply to Calicard [2009-05-05 06:19:15 +0000 UTC]
I only name my symbols when i am doing sprite characters, those bodyparts do need to be named at least.
but yeah, for normal feature animations, its the use once and throw away into the libary, not using again.
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Calicard In reply to NCH85 [2009-05-05 06:36:53 +0000 UTC]
haha yeah. I sometimes do that, despite the naming. But you never know.
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xbewilderedsoulx [2009-05-05 03:28:36 +0000 UTC]
That looks so....epic.
Can't wait to see it ^.^
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Hikui-Hito [2009-05-05 03:19:25 +0000 UTC]
32 layers FUCK either you made layers and deleted, or you are crazily awezom
👍: 0 ⏩: 1
NCH85 In reply to Hikui-Hito [2009-05-05 03:24:26 +0000 UTC]
probably i deleted some i think
👍: 0 ⏩: 0
lazymills1986 [2009-05-05 01:56:31 +0000 UTC]
woooooooooow. can't wait to see this one. i tell you, you are the main animator on this site that got me wanting to animate three years ago. kudos. you are too good.
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