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Published: 2015-06-20 23:28:06 +0000 UTC; Views: 716; Favourites: 11; Downloads: 4
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Description
Lag testing my new engine. 100 random NPCs on a map, with UI, and testing a smoke particle effect on each one. Ran smooth. What do you think.
I've a post here on my forum if you want to check it out:
www.calisprojects.com/forum/sh…
It's for my game ZENFORMS: Protectors (on the iOS Appstore now).
I was working on a huge update and it got rejected by Apple for not supporting 64-bit processors. I'm having to remake my game from scratch, so I decided to "lag test" the new engine.
I'm creating my own 2D RPG engine from scratch using Objective C with Cocos2D as my 2D API library.
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Comments: 6
ConstableBroop [2015-11-28 18:59:02 +0000 UTC]
DaAamn. You're a one man army. Very impressive stuff. Keep at it!
👍: 0 ⏩: 1
Luka-SJ [2015-06-23 15:42:01 +0000 UTC]
Really cool! What did you have to do, that's different for the 64 bit architecture?
👍: 0 ⏩: 1
Neo-DragonCP In reply to Luka-SJ [2015-06-23 16:11:26 +0000 UTC]
Thanks.
I'm recoding the whole thing from scratch. Parts of my game and the entire backend for my 2D API (the old Cocos2D I was using) just wouldn't compile at all for 64-bit processors.
I'm thinking it's going to take me about 6 months to remake my engine.
👍: 0 ⏩: 1
Luka-SJ In reply to Neo-DragonCP [2015-06-27 19:29:27 +0000 UTC]
Uhh, sounds heavy - a long road ahead. Wish you luck with the 2.0 build, and will look forward to the future iteration of the game.
👍: 0 ⏩: 0