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neutrix — Neuron Spark by-nc-nd

Published: 2010-01-23 16:31:28 +0000 UTC; Views: 21869; Favourites: 170; Downloads: 2831
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Description Maya / Mental Ray / Photoshop.

The neurons were modeled and rendered in Maya using Mental Ray. For the texture of the neurons I used a displacement map to create the electron microscope effect.

It was fun working on this one! I'm very interested in neuroscience and all kinds of brain stuff, so this was inspired by it
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Comments: 71

PositiveDope In reply to ??? [2010-03-20 23:04:47 +0000 UTC]

fantastic,I love the sense of depth!!!

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neutrix In reply to PositiveDope [2010-03-21 14:59:35 +0000 UTC]

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kaff33nd In reply to ??? [2010-03-16 05:35:39 +0000 UTC]

This is absolutely gorgeous! But... did you apply a canvas texture to the image? I think that takes away from the overall impression (for me). Still love it!

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neutrix In reply to kaff33nd [2010-03-16 18:31:14 +0000 UTC]

yeah I did. I think I went a little overboard with the texturing and it looks kinda busy. For my next neuron scene I'll make it a bit more clear.

and thanks!

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kaff33nd In reply to neutrix [2010-03-16 20:16:31 +0000 UTC]

No problem... I'm looking forward to seeing your next piece!

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turbinedave [2010-03-13 19:19:35 +0000 UTC]

this is really excellant, great work

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theajstarr [2010-03-12 02:44:50 +0000 UTC]

Absolutely great work!

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neutrix In reply to theajstarr [2010-03-12 16:55:33 +0000 UTC]

thank you!

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M-S-D In reply to ??? [2010-03-07 16:58:03 +0000 UTC]

That is really good!

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takashisama [2010-03-07 07:30:00 +0000 UTC]

Stunning, I do have one question however, was each 'neuron' created procedurally or did you model one, and kitbash?

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neutrix In reply to takashisama [2010-03-07 07:46:47 +0000 UTC]

I created around 3 different neurons and just duplicating them and placed them all over the place

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SoulxMonkey [2010-03-06 10:22:49 +0000 UTC]

What's a displacement map?

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neutrix In reply to SoulxMonkey [2010-03-07 07:45:24 +0000 UTC]

A map that "displaces" the geometry in the object, very useful to use! The lumpiness in the neurons are created by the displacement map in this case. It can save you a lot of time when you don't want to model those details

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Obsidian-Eyes In reply to ??? [2010-03-06 09:01:58 +0000 UTC]

This is breathtaking!!

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neutrix In reply to Obsidian-Eyes [2010-03-07 07:45:34 +0000 UTC]

Thank you

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Spiritofdarkness [2010-03-06 08:05:58 +0000 UTC]

really nice work

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neutrix In reply to Spiritofdarkness [2010-03-07 07:40:13 +0000 UTC]

thanks

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fallendead In reply to ??? [2010-02-27 19:47:08 +0000 UTC]

wow

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xchainlinkx In reply to ??? [2010-02-27 19:19:47 +0000 UTC]

Now that is Awesome!

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borg12345 [2010-02-26 22:59:50 +0000 UTC]

Beautiful! Looks like an alien world, yet it's part of us

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