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NobleSpecter — Godzilla Archipelago Shock (Gojira Retto Shinkan)

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Published: 2021-08-28 23:14:53 +0000 UTC; Views: 1070; Favourites: 6; Downloads: 0
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Description Deviant Picture taken from here:
www.youtube.com/watch?v=NFw70e…

So Godzilla Archipelago Shock is one of the more obscure Godzilla games, that gets overlooked for many reasons but the primary one being because of its inaccessibility to Non-Japanese speakers. It feels a lot like that other obscure Gamera game from the SNES/famicom system but just more difficult to navigate and a whole lot uglier due to the sprites not conforming to any conventional pixel art format or vibrant color palette. 

That being said, the sprites are well animated and well grounded to the environment they are suppose to be active in. I also see a huge potential in the game overall structure in that a good overhaul mod would definitely lift it to unseen heights. Its unique in being a good isometric representation of what a godzilla game should be structured like, has a large layout for exploration side of things, and there is enough graphical assets to make a decent monster fighting experience.  

Apart from being easier to understand and navigate, here are my main recommendations for modding this thing:

1, Playable monsters
2, Graphical improvements in color and contrast. 
3, Some bit of non restricted physics (such as jumping and flying)
4, Team play against each other 



 
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Comments: 3

SpaceG92 [2021-08-29 00:21:49 +0000 UTC]

👍: 1 ⏩: 1

NobleSpecter In reply to SpaceG92 [2021-08-29 02:17:29 +0000 UTC]

👍: 0 ⏩: 1

SpaceG92 In reply to NobleSpecter [2021-08-29 05:08:47 +0000 UTC]

👍: 0 ⏩: 0