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Nsio — Nsio Explains: Learning Order to Human Drawing

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Published: 2016-01-01 21:39:25 +0000 UTC; Views: 337048; Favourites: 5769; Downloads: 7156
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Description Happy new year! This is already 15th tutorial in my "Nsio explains" tutorial series. I've been thinking what would be the most efficient way to learn drawing human characters. I personally wanted to learn drawing quickly, so I put my focus on certain fields in order to do that. Inspired by my own improvements, I compiled this tutorial to shed some light how I did it (or how I would do it if I had to start from scratch).

This tutorial will be more on the explanation side rather than showing how to do anything. The fields I'm covering are so vast that it's not feasible to go in details in each of them. This might be helpful for you if you feel stalling.

I suppose that you want to learn drawing human figures, preferably sooner than later. I can understand the haste, but hold your horses. There are few things you need to practice before you can focus fully on figure drawing. There isn't exactly easy way, but you can make it really tedious, difficult and frustrating to yourself if you don't know what you are doing. The most common issue is that people skip the prerequisites, the general building blocks that form the solid foundation. Sure, perspective is hard and filling A4 papers with just circles is boring but it needs to be done.

Another thing causing problems is that people try to master too many fields at the same time. For example, you can forget coloring and shading if you are just getting used to pen or graphics tablet. The less focus points you have at time, the easier everything will be. And if you focus on them in right order, things will get even easier.

So, in this tutorial I will explain in which order I recommend practicing human figure drawing.

Focus points in practicing:

I'll list 16 focus points in four categories. There are many others, but I had to compress the list into elements that are most important. These go in order from most important (easiest to start) to less important (but essential once you get further in your studies). I'll explain why a bit later.

The Prerequisites (yellow blocks)
These has nothing to do with human figure drawing directly. These form the solid foundation for everything else, be it animals or vehicles.
1. Techniques - Involves raw drawing abilities. It all start from holding the tools correctly, accuracy and precision. Software, hardware and art medium specific skills are fit into this field as well.
2. Basics - BASICS! Everything essential you just have to know. Lines, arcs, shapes, forms, volume, light and shadow... you name it. You will use these to draw human figures later.
3. Perspective - Understanding the depth cues, orientation and position in space, perspective tools etc. are essential for successful human figure drawing. You can get fairly good at this in basic level if you just want to.
4. Perception - Training your artistic eye is critical part. You have to see the key features from the complex mess, such as symmetry. You will also be your own judge when analysing your drawings.

General Practice (green blocks)
These fields involve general human figure practice. With these focus points you can get to drawing and see results pretty quickly.
5. Proportions - Probably the most important thing after perspective and symmetry. Involves understanding scales and relations between objects (body parts), joint articulation, limitation, general anatomy etc.
6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
7. Poses - In poses you combine the body parts and start with very basic poses and viewing angles. As you get better, you will start adding more poses to your repertoire. 
8. Details - Similar to body parts, but here you focus on details that make humans distinctive, such as eyes, nose, mouth, ears, finger nails etc.

Advanced Studies (blue blocks)
You can practice these earlier, but you probably can't apply these until you get the other focus points covered. Also, this part can be tedious if you don't know how to go with it.
9. Orientation - Here you need that perspective understanding. You will be drawing body parts and full bodies from all manner of viewing angles so you have to know how to do it and how they will look.
10. Body Language - Psychological side of humans is even more important than your drawing skills. Involves body language, expressions, character interaction, status in society etc. These will make you characters alive. You can fit dynamism in this field.
11. Body Types - This involves studies on body variations. You don't want all you characters looking the same do you?
12. Anatomy - The nightmare. Studies about muscles, bones, skin etc. Anything that will contribute to the appearance of the characters. You can make this hard and tedious for yourself if you want.

Application (red blocks)
In theory, these can be learned anytime, but practically these will come into play when you are fairly good and want to make your works public.
13. Consistency - Ability to reproduce anything you have drawn before accurately and keeping your design justified.
14. Quality - Overall quality of your works. During practice, quality isn't that important, but once you start pumping finished drawing out, you will need to pay attention to this field.
15. Efficiency - Once you are getting good quality output, it's time to optimize everything. "Creative laziness" rules. You can possibly start skipping some phases in drawing process.
16. Style - Last but not the least, this field will govern your unique artistic touch. It's last because, once you get everything else in place, you can focus on just making art.

Mastery Levels:
The list above is the order I recommend going for. It would be neat if it was that straightforward, but in practice it doesn't happen that way. You never get done with one field to move to another. Also, it's difficult to isolate the fields. The four categories are fairly independent but still interconnected to each other. This is also why this order will work especially well and now I'l explain why.

You could say that each category form a foundation for the next. Yellow blocks are prerequisites, which form foundation for the rest. Thus, anything learned in these fields can be transferred to other categories (and other subjects as well, but let's focus on human figure drawing). You could also think like "red blocks won't do me any good until I get the blue blocks, and for that I need green blocks, which come after yellow blocks).

The interconnection between fields comes in effect once you are getting fairly good at preceding fields. You will find yourself learning some things exponentially faster even if you don't actively put efforts on them. That's because of "mastery levels" as I call them. As you get better, some of your skills are so good that they begin to carry lower level skills with them. That said, you probably don't need to pay attention to quality in first years, because by the time you need it, you have drawn so much that you can already draw in decent quality. There are multiple mastery levels for each field/category and the higher it is, the better you ultimately become.

Similarly, if you don't practice some fields enough (especially on the yellow blocks), your learning speed decreases substantially. You suddenly need to spend a lot of efforts in something and you don't get it in place in the end. You will stall. When this happens, it's always good idea to visit lower mastery levels and do some very basic studies and practice.

Imagine two person doing some practice. Person A chooses Advanced Studies: Anatomy, while B chooses General Practice: Proportions, Body Parts and Poses. Both spend the same time on studying and practicing. Person A has attained 1st mastery level in anatomy, while person B has 1st and maybe 2nd mastery level on his chosen fields. While person B was drawing human figure drawings, he might have figured out a thing or two about anatomy on the side and thus has 1st mastery level on anatomy as well. Unlike person B, who can already draw some human figures, person A can draw only some anatomy stuff. It's not that this is bad, it's just that person B might find her artistic journey much more entertaining, while for person A it's tedious anatomy studies over and over.

This is why I chose proportions over anatomy when I started drawing. I tried studying anatomy but I didn't understand it and thus couldn't apply it in my drawings. With proportions, I managed to get into drawing much faster and today I can draw quite decent looking human figures. I have done "passive" anatomy studies, which includes looking references mainly. I'm slowly adding more information in my visual library and thus I can focus more on the actual art making. In the end, anatomy isn't the most important thing when it comes to art.

From beginner to aspiring artist:

This part has an example of focus points for attaining 1st and 2nd mastery levels. I won't go this trough here, because the icons should be quite obvious. The colored blocks are focus points and gray blocks are learnt passively. There aren't any specific definitions for levels in between mastery levels, they are just towards steps towards them. It's also good to note that this is idealized learning process and it's not tied to any set time period. For someone it may take a month to get to 2nd mastery level and for another it takes a year. You may also get even higher mastery levels on individual fields, but basically the field with lowest mastery level defines your current standing. That's the output you can reliably get out.

Some things to bear in mind:
General Studies: Body Parts:
You can divide body parts into sub-mastery levels. For example, if you start with head and get it to 5th mastery level, all other body parts will most likely remain at 0 or 1st mastery level.
General Studies: Poses
Even though in theory the sub-mastery level of head body part is 5th, you can make things easier for yourself and draw it in lower mastery level. You are practicing poses, you don't need that extra bling-bling there.
Advanced Studies: Orientation
Your perspective skill should be greater than Orientation. However, you can practice Orientation together with Prerequisites: Basics as if it was on the yellow category. You can start drawing advanced poses with basic forms.

Remember, none of the fields are isolated. You can combine higher level fields with lower level fields and start practicing them already. You can also lower your mastery level in your practices to make them easier and more feasible. In gesture drawings, you don't need details nor quality for example.

Examples of mastery levels:
I have drawn Cirno from Touhou game series (by team Shanghai Alice/ZUN) as to demonstrate how mastery levels could look. Note that in first two mastery levels I had to artificially lower my mastery level and in last two examples I've tried to do my best. I'm lacking in some fields so I'm not reliably on the 6th mastery level. I'm currently focusing on 4th and 5th mastery levels in my pose practices.

Level 0: We all start from here, nothing to be ashamed of.
1st mastery: You won't do much at this level, but it's improvement nevertheless. Your main focus points are symmetry and proportions in some very basic views.
2nd mastery: This is pretty much the same as the 1st mastery, but here you start applying some perspective. It's quite a challenge to keep symmetric feel when the viewing angle changes.
3rd mastery: It's time to do some refinements and throw in some dynamism and body language. The difference in repertoire is still subtle but the difference is quite visible.
Comment: I tend to draw on this level a lot. It's the best for warming up.
4th mastery: Time to add more challenging poses and also drawing things from most common viewing angles.
5th mastery: More quality refinements and attention to efficiency. Poses and viewing angles get only more advanced. (It's good to either draw advanced poses+normal angles or common poses+advanced angles)
Comment: I'm surprised how well this turned out. I was afraid if I was too rusty to even try it, but doing the lower level (and sixth) examples were enough to get warmed up.
6th mastery and up: Anatomy studies begin to show fruition at this level. This is also where the artist can start branching towards realism or more stylized approach.
Comment: I'm quite happy about this as well. It was fun to draw with hatching techniques for a change. Semi-realism is still the closest I can get to realism without references.

That's about it. I hope you enjoyed this one. Until next time

Nsio of the Hermit Mystics
Related content
Comments: 361

ria-illustrates In reply to ??? [2018-11-02 00:48:57 +0000 UTC]

Woah! This is super helpful. Definitely watching + checking out your other tutorials.

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alittleofsomething [2018-10-02 18:03:47 +0000 UTC]

Now, to objectively look at yourself and see what kind of level you're at...

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Hiorukumoki [2018-01-08 21:17:03 +0000 UTC]

I don't understand one thing, How can I practice "prerequisites" part? I thought that we get better on this things just drawing the other things (proportions, anatomy, expresions...) and doing some exercisies.

Thanks for all your tutorials!!! 

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RikuDola In reply to Hiorukumoki [2019-02-01 12:12:05 +0000 UTC]

The best place to learn prerequisites are from drawabox.com finish lesson 1 and 2 and 250 box challenge and then move them to 15m warm ups like passive learning.

No you don't. You will actually get worse cuz you build bad habits of drawing so you will learn to actually draw wrong.
Ignore nsio

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Nsio In reply to Hiorukumoki [2018-01-09 17:51:30 +0000 UTC]

This is just an idealized demonstration of the order. Basically the prerequisites are learned along everything else, but it's not until their mastery level is high enough that you can actually see some significant improvements on other fields.

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projectfear22 In reply to ??? [2017-12-26 12:57:47 +0000 UTC]

So where do we find the needed lessons?

also

What does relationships between body parts mean?

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Knorry In reply to ??? [2017-11-07 16:12:12 +0000 UTC]

That's right... 6th mastery is when you can finally draw lewd stuff and even your family members will just nod their heads...

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Cherry-Chan03 In reply to ??? [2017-10-13 21:09:12 +0000 UTC]

If i never found this i would die not knowing to improve my skills..Thank you so much for making this!

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Yangcat In reply to ??? [2017-10-11 04:35:47 +0000 UTC]

I think I spent 30 mins reading this one, this is so awesome! It all makes sense. When I do long tedious studies of art I don't really improve that much, while I can spend 5 mins on a ref study and learn much more. I feel like I'll finally get some momentum going with my practice now. Thanks for the tutorials  

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Alex5560 [2017-09-13 05:46:23 +0000 UTC]

well im level 1   looks like I have a long way to go. Thanks for this awesome guide dude this will really help my progress. 

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FantasyRebirth96 [2017-09-05 14:36:13 +0000 UTC]

So....would I be around 2nd and 3rd levels as of now? I feel like that's where I am.

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Sycreon [2017-09-03 03:38:33 +0000 UTC]

Thank you for your guide! I wish there was more guides like this out there, teaching how to learn.

I do have something I want to ask. For most of the categories, the kind of practice involved are pretty obvious, but for some, I'm not quite sure. What kind of active practice would perspective, perception, and quality involve? I figure drawing basic geometric forms in different angles would be a good starting point for perspective (and I guess there's atmospheric perspective, though probably not that relevant in drawing humans), but what's beyond that?

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Nsio In reply to Sycreon [2017-09-03 10:43:08 +0000 UTC]

Well what comes to perspective and perception for starters, I would say that the key is in on the skills you pick up from doing the practices. So at first things won't look that good, because hardly anyone can draw right from the bat. So if you are drawing, say, boxes, you need to ask yourself what boxes look like, what features makes up the box. So technically you are practicing perception rather than perspective first, because you need perception to tell whether you are doing well or badly.

You train perception by constantly analyzing your actions and whether the effects are intentional, desirable and follows the rules accordingly. Failing is part of the training too, because that will tell you what not to go for. With perception you will be able to tell in which direction you will need to fix the drawings, and you do that by actively analyzing your works and also researching how things really look, rather than how you think they look. After that comes real perspective practice, because then you will have the building blocks in place and it's just about arranging them according to the rules of perspective. Essentially you keep improving your perception all the time and utilize it to improve on all other fields. In practice you learn several skills simultaneously, because they are hardly ever isolated from each other.

Quality involves patience and willpower to draw things properly. That requires technical accuracy and understanding about what you are going to draw. So to continue with boxes, that would mean that you need to be able to draw absolutely straight lines and that those lines are aligned properly in relation to all other lines. In practice you don't have to make your drawings perfect, but the more you put effort on that, the easier it becomes to draw reasonably well. However, at first there isn't much point in practicing quality, because you have been drawing so much by the time you really need that.

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Esterlix [2017-07-18 06:46:56 +0000 UTC]

I admire your ability man. I've seen you on Sycra's livestreams and I've watched you on a different account for quite a number of years now. I cannot get enough of how brilliantly you present your drawings and information, an absolutely great artist. 

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Nsio In reply to Esterlix [2017-07-19 08:28:27 +0000 UTC]

Hey, thanks man! Good to hear you enjoy my works

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sasuhina-loover [2017-07-12 12:25:54 +0000 UTC]

Today, I'm happy that you exist. This is the most useful piece of information on art I've ever crossed. It gives details on where to start, and from 0 to a point where you're at ease enough to fly with your own wings. I almost cried. I wish I met you earlier. If someone ever asks me how it's not, I'll lead them to this page. 
After going through many websites about drawing, YT videos etc., I think that this is the best thing ever I've come across. You are straight to the point and there's an easy-to-follow structure of the essential. People are always like "draw", "work hard". But work hard on what? Draw what? These vague concepts are just vague. Those are important but it's common sense, a no-brainer! You, you say what to do exactly. Thanks to you I'm more than ready to give another try to drawing, which I've given up years ago.

I wish such a thing existed for every skill I want to pick up. There's tones of books about how to deconstruct a skill and arrange it this way to learn the fastest way, and you've done it brillantly. For months I was thinking "how can I do this with drawing? All i see is, I just draw lines and color to get a sketch!". I've found your page by accident, when I was going through pinterest for tuto. Your tuto about boobies brought me here by the way

You hope I enjoyed it? This is an understatement. I guess it's another 'gift' the universe gave to you. 

How much time it took you to come up with this plan? What was your thinking process? Did you use books to deconstruct this skill this way? You're my sensei now. Can I call you sensei?

Anyway. I won't jump levels to levels. I'm gonna follow this religiously. 

Thank you again!!!!!      Tl;dr: a) you're amazing. b)This tuto is the most useful art tuto I've ever come across and I would recommend it to ever-freaking-one. c) I'd like to know more about how to deconstruct everything in this tuto.

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Nsio In reply to sasuhina-loover [2017-07-12 17:16:05 +0000 UTC]

Hey, thanks! Good to hear you find this useful for you.

I figured the same problem as you, the tutorials and resources I found were plentiful but didn't explain the path from absolute beginner to adequate artist. Once I started making tutorials, I was constantly thinking how to explain this path just because I knew I couldn't find similar tutorials around. I had been drawing around 12 years by the time I came up with this. I chose to include fields that I found most useful for my needs.

When I was practicing, I merely wanted to get to drawing as quickly as possible (because I wanted to draw hentai, that's why I'm decent with boobies and butts lol). I tried anatomy studies, but I figured they were too difficult at the time and I couldn't apply my knowledge on anything because I was just so bad at drawing. I realized it would be waste of time, so I went with proportions instead.

I also realized that no matter how much I dreaded perspective, I just have to learn it before I could venture deeper into drawing. I didn't understand how perspective work, even though I had read and practiced a lot. I was clearly missing something. Then I went to university and started working on 3D CAD (computer aided design) modelling and perspective dawned to me while I was orbiting around the 3D building model. I also realized how limited 1, 2 and 3 point perspectives are and decided to focus more on how I perceive the world rather than construct my drawings with a system I didn't know how to use properly (I later found that my way of thinking doesn't violate any perspective rules, so it was worth it). I believe that people have difficulties with perspective only because all resources explain it too technically (these are the rules, good luck with them). People are missing how the theory and reality are interconnected.

Understanding perspective and depth opened many new doors for progression because I could finally see how basic objects behave and "feel" in 3D space (which was essential for constructing human figures with basic forms). I've been putting a lot of effort on giving mass and volume to my characters (also because I wanted to draw hentai, so that's why my characters look rather fleshy and sensual xD).

Essentially, I just started drawing things in a way I wanted to see them. I had to figure out the rules for attaining that feel on my own, because I had very specific goals with my drawings (hentai haha!). I trained my perception constantly even when I wasn't drawing, like when I was in a bus (just observing how things look and deconstructing them into basic shapes in my mind).

To reach my current level, I had to prioritize some fields while ignoring others. I however realized that I could improve passively on some fields. It found out that there are many things that I couldn't even fathom to learn before I would be decent with prerequisites (for instance, advanced viewing angles wouldn't be feasible to draw unless I master perspective and depth first).

So I basically just started working on fields that would eventually lead to a snowball effect, and it worked splendidly for me. However, I don't know if my methods suit other people, unless they learn to think in a similar way as I do.

There are still so many things I wanted to explain about learning different kind of things, but I'm still not sure how to visualize them in static drawings. I would need animation on some things to show how motion makes it easier to perceive things, I would also need so many different visualizations for just one thing and showing the connection between several conceptual drawings would make it too difficult for people to grasp them. This is best I can come up with for the time being.

So yeah, there is a lot of thinking behind this tutorial and in my drawings in general... hence this long reply

Bear in mind that this tutorial is highly idealistic. Your mind needs to be very flexible when you practice, so don't limit yourself with just my explanation. You will need to actively seek the route that will be the easiest and most efficient way to reach your personal goals.

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sasuhina-loover In reply to Nsio [2017-07-12 22:21:27 +0000 UTC]

The power of hentai . I knew those boobies looked familiar.
It's inspiring to read about your story. Now, I know I've to start somewhere while trying to improve on a more personal level with specific goals in mind. I need to get committed, not just expect the perfect answer or plan. The fact that you come up with this without help from books or expensive classes inspire me.
Don't worry about my mind being flexible. I've drawn for sometimes, and seeing no evolution, I've got quite discouraged. At some point I started dreading drawing, so  I stopped altogether. On the other hand, seeing all those beautiful fanarts made me drool but starting was another story. I've always wanted to get to the core, the fundamentals and build up from there. This is exactly the plan I've been trying to come up with. So yeah, not flexibility until I've complete the first two blocks. It's easier and challenging enough to complete the yellow block. I want my new beginning to be less stressful and scary, so Yellow Block here I come.
So, are you done with Uni? Do you work already with 3D models and stuff?
Thanks again. I wish you the best.
Edit: oops. Just saw you're done with Uni and you're already an architect. My ideal profession. So lucky...

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TheLucifersArt [2017-06-29 14:28:11 +0000 UTC]

Great info. 

So... I think I am on special, CHAOS mastery level and anatomy is taking it's revenge on me, because I have bad habit to ignore basics and learning them as bonus to "MY GREAT VISIONS, OH MY GODDDDDD". I also am telling myself: It's time to practice, let's see what Nsio have about (sth), but then comes OMG VISION MUST DRAW NOW FCUK BASICS. It is frustrating but also funny. 

Nsio ! If you don't mind giving me some advice to improve -  what would you say about my level? I'll be grateful a lot !  

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Nsio In reply to TheLucifersArt [2017-06-29 16:42:29 +0000 UTC]

Sorry, but I would rather not answer that particular question... I have explained that in this journal: If you ask what your mastery level is from me...

In short, this tutorial is idealistic and only tries to demonstrate the process of learning to draw. This is how it could look like and these things are what I personally value a lot. The skill jumps between the levels aren't equal and anyone who asks this questions is most likely below the 3rd mastery. That's because those who have reached the 3rd mastery don't need to ask this question, for they already know their merits and shortcomings.

Besides, the path you should take depends completely on your ambition and goals. That said, if you are content with what you can already do, then you are doing just fine. If you want to reach a lot higher, then you may need a complete overhaul on every field or start from scratch. Then the question is whether it's worth the time and effort and whether you are mentally prepared for something like that.

I think that in your case, like with many others, the main question you need to ask yourself is "what do you seek to gain from your drawings". That said, are you genuinely curious to learn drawing or do you have any ulterior motives? There is no need to answer me though, it's something you need to ponder yourself. However, the choices you make have consequences that may open or close the doors for you.

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TheLucifersArt In reply to Nsio [2017-06-29 16:55:08 +0000 UTC]

Huh. I was just curious what do you think x"3 But thank you.

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TaishoTan In reply to ??? [2017-06-23 07:41:43 +0000 UTC]

Holy crap! Nose bleed on Mastery level 6 Thanks for the tutorial.. I can now better organize my practice sessions

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GojulasArt [2017-05-24 19:49:23 +0000 UTC]

Thanks for this mate
I think I'm in the middle of 2nd and 3rd mastery level myself
Very helpful !

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TheOneAndOnlyVapor In reply to ??? [2017-05-21 18:00:15 +0000 UTC]

this tutorial is amazing, im extremely grateful that youve created it and i will absolutely use this as a guide to learning how to draw!! (is it too presumptuous of me if i ask what level of mastery that you think im on currently?? im very curious and id love to know where to improve c

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PocketWhisperer In reply to ??? [2017-05-21 07:48:14 +0000 UTC]

Thank you for breaking it down, its extremely helpful but I was wondering if you knew where to go to learn the prerequisites and so on and so forth.  So far I just search for tutorials on google as well as DA. Do you know of any good locations or perhaps books? 

I came cross "Draw a box" website which is full of exercises so I'm giving that a good, any other suggestions would be greatly appreciated. 

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Nsio In reply to PocketWhisperer [2017-05-21 09:05:12 +0000 UTC]

Basically you will be learning the prerequisites as a byproduct while you draw and advance trough mastery levels. These things are something you will need to learn by doing rather than reading, though guides will give you valuable information. It's been so long since I used relevant tutorials that I don't remember where I picked them up. I worked on my way of thinking and devised a way to approach art and that helped me to figure out a thing or two over the years.

I haven't checked that "Draw a box" site thoroughly, but the introduction imply this author has similar approach to drawing as I do (just taking it further).

For comic drawing, I suggest reading John McCloud "Making Comics". It's not a typical step-by-step guide, but it explains many important concepts on how to tell story and make them convincing. These concepts aren't limited to just comics, it's a great asset to be able to convey " "a story" even if it's just one illustration.

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PocketWhisperer In reply to Nsio [2017-05-21 09:29:44 +0000 UTC]

I'll do that, thank you for the swift response. Yeah I thought at least the first few exercises from "draw a box" is similar to what you were saying. I haven't looked further ahead but I'll still use that as one of my sources for now. 

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Rina-Suzuki In reply to ??? [2017-05-13 12:32:05 +0000 UTC]

thank you for sharing this info

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Honeycomb1011 [2017-04-10 19:02:48 +0000 UTC]

Do you mind telling me what level I'm on? I've been struggling a lot to level my art , do you have any specific things I can do to help me get better? Any resources? Or lessons?

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SasorizaKaede [2017-03-26 13:22:24 +0000 UTC]

Would you mind telling me what level I'm on?(if you're still replying to the comments here><) I'm probably really low ^^" didn't know about anatomy (edit: well everything about drawing a human in general orz) till a few months ago 

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Nsio In reply to SasorizaKaede [2017-03-26 14:30:45 +0000 UTC]

You'r mastery level seems to fluctuate between 1st and 2nd mastery. Your "draw it again meme" gives an impression that you are on the right track. Just keep practicing and make honest analysis on your works

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SasorizaKaede In reply to Nsio [2017-03-27 10:52:59 +0000 UTC]

Thank you <3 I'm gonna try my best to improve!

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SerVito [2017-03-26 07:28:47 +0000 UTC]

this is an excellent guide I've been looking for a good way to go about practicing.

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Butka [2017-02-27 10:33:59 +0000 UTC]

Thank you for the extensive overview! I already started practicing the basic part.

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Mmoxie [2017-01-29 22:39:21 +0000 UTC]

I'm so confused lol!

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Stritex [2017-01-14 12:39:31 +0000 UTC]

If someone wants to become a great drafter and illustrator does it need to be as a career? because i just want to have much knowledge about drawing and color independently if im a hobbyist or professional

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Mikomics In reply to Stritex [2017-03-10 00:03:29 +0000 UTC]

I don't think so, but if it's your career you have much more time to focus on practicing and learning, since you do that as part of your job.

The career just makes it easier.

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vegascat [2017-01-12 02:21:24 +0000 UTC]

I'm going to literally take my first drawing class this Saturday and I'm really looking forward to it.  I really would love to be able to draw something other than horrific stick figures.  I Feel like level negative one currently.  thank you for creating this, I'm going to keep this handy.  I've a friend who started taking art classes about a year ago and his words of wisdom was to actually listen to what the teacher is saying and do what she says, not what I think she's saying.  This should be pretty easy for me as I have zero experience in drawing and doubt I have any preconceived notions.  

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sasuhina-loover In reply to vegascat [2017-07-12 13:13:34 +0000 UTC]

How did it go?

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animation44ever In reply to ??? [2017-01-11 07:23:03 +0000 UTC]

I was told differently by proko on tumblr. He said learn gesture before structure and anatomy. Basically figure drawing is geting a general understanding of the whole then break the body by specifics i.e head study,feet study and etc.

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Nsio In reply to animation44ever [2017-01-11 08:50:04 +0000 UTC]

He is right, gesture is more important that structure and anatomy but I'm afraid that the majority of beginners don't get the advanced nature of gesture before they are familiar with the structure (and to some extent with anatomy). Basically they should be learned simultaneously, but you need to decide which to practice first. My approach is all about building a solid foundation which can be applied and expanded further with more advanced concepts, be it human figures or mechanical stuff. I feel that being successful at applying gesture already requires some artistic know-how, which can be gained trough passive practice instead of putting conscious effort on it.

I feel Proko's explanation assumes that the person already knows how to draw to some extent, but I haven't checked his tutorials carefully enough to tell sure. Note that this tutorial is more about building the foundation rather than how to draw artistic human figures. I started applying gesture and dynamism early in my drawings, but it took me years before I truly understood how they work. I figured that for me it was important to define the rules of human figure before posing the body in dynamic way, but that was just my approach. Ultimately it's up to you to decide which path you want to take. If it doesn't seem to work, don't hesitate to try something else

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animation44ever In reply to Nsio [2017-01-12 04:09:22 +0000 UTC]

I just wanted to make sure I was learning right. I felt I would be better if I learn the right way.

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rujiidragon In reply to ??? [2016-12-31 21:40:39 +0000 UTC]

I think I'm in the -10 mastery status. D: No matter how much I study the basics my works never reflect I did. 

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tqmei [2016-11-27 00:37:48 +0000 UTC]

<3 Thank you so much for breaking these skills down! Basics are indeed important and I tend to skip or gloss over learning them often because it is tedious... As a beginner-ish artist, the skills to learn in order to become a "master" are very overwhelming. But so far I'd say I'm around 2nd mastery? ><

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kivi-ko [2016-11-26 18:18:13 +0000 UTC]

Thank you very much, your tutorials are gift from heaven!
After reading this I've decided to start with basics, perspective and perception again  . How I see, these things are more important than I thought.
I'm super motivated to practise now 

Again, thank you so much for sharing your advices.

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ineedgames In reply to ??? [2016-11-23 17:04:02 +0000 UTC]

Have you published any physical/digital books?  Just wondering what level do you think I'm on.
Lately I've noticed my backgrounds have been getting better but when I draw people I begin to draw blanks/ lose confidence and feel unhappy with my work.

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Myuri1 In reply to ??? [2016-11-06 05:11:30 +0000 UTC]

This is the best tutorial I ever read. Just bookmark this to motivate myself to draw better. 

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PocketWhisperer [2016-10-28 01:41:44 +0000 UTC]

This is amazing, I skimmed through it only because it's getting fairly late for me but I wish I found this sooner. I tend to rush things and in the end it looks half assed and pisses me off quite a bit. I agree with learning the basics which I most likely should focus on now. You wouldn't have any tutorials, or suggestive places to look for information regarding the Yellow sections well any/all sections really but more so the yellow for right now. Someone had recently recommended www.drawabox.com/ which I guess would focus on the yellow section and such, could I possibly get your thoughts?

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KelticStar In reply to ??? [2016-10-26 03:45:23 +0000 UTC]

Interesting notes~ It should help get me on my way to the "1st Mastery".

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Deathcrusher13 In reply to ??? [2016-10-24 01:19:46 +0000 UTC]

Where were you all my life?!  

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