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#beginner #figure #howtodraw #human #tutorial #cirno
Published: 2016-01-01 21:39:25 +0000 UTC; Views: 337069; Favourites: 5769; Downloads: 7156
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Description
Happy new year! This is already 15th tutorial in my "Nsio explains" tutorial series. I've been thinking what would be the most efficient way to learn drawing human characters. I personally wanted to learn drawing quickly, so I put my focus on certain fields in order to do that. Inspired by my own improvements, I compiled this tutorial to shed some light how I did it (or how I would do it if I had to start from scratch).This tutorial will be more on the explanation side rather than showing how to do anything. The fields I'm covering are so vast that it's not feasible to go in details in each of them. This might be helpful for you if you feel stalling.
I suppose that you want to learn drawing human figures, preferably sooner than later. I can understand the haste, but hold your horses. There are few things you need to practice before you can focus fully on figure drawing. There isn't exactly easy way, but you can make it really tedious, difficult and frustrating to yourself if you don't know what you are doing. The most common issue is that people skip the prerequisites, the general building blocks that form the solid foundation. Sure, perspective is hard and filling A4 papers with just circles is boring but it needs to be done.
Another thing causing problems is that people try to master too many fields at the same time. For example, you can forget coloring and shading if you are just getting used to pen or graphics tablet. The less focus points you have at time, the easier everything will be. And if you focus on them in right order, things will get even easier.
So, in this tutorial I will explain in which order I recommend practicing human figure drawing.
Focus points in practicing:
I'll list 16 focus points in four categories. There are many others, but I had to compress the list into elements that are most important. These go in order from most important (easiest to start) to less important (but essential once you get further in your studies). I'll explain why a bit later.
The Prerequisites (yellow blocks)
These has nothing to do with human figure drawing directly. These form the solid foundation for everything else, be it animals or vehicles.
1. Techniques - Involves raw drawing abilities. It all start from holding the tools correctly, accuracy and precision. Software, hardware and art medium specific skills are fit into this field as well.
2. Basics - BASICS! Everything essential you just have to know. Lines, arcs, shapes, forms, volume, light and shadow... you name it. You will use these to draw human figures later.
3. Perspective - Understanding the depth cues, orientation and position in space, perspective tools etc. are essential for successful human figure drawing. You can get fairly good at this in basic level if you just want to.
4. Perception - Training your artistic eye is critical part. You have to see the key features from the complex mess, such as symmetry. You will also be your own judge when analysing your drawings.
General Practice (green blocks)
These fields involve general human figure practice. With these focus points you can get to drawing and see results pretty quickly.
5. Proportions - Probably the most important thing after perspective and symmetry. Involves understanding scales and relations between objects (body parts), joint articulation, limitation, general anatomy etc.
6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
7. Poses - In poses you combine the body parts and start with very basic poses and viewing angles. As you get better, you will start adding more poses to your repertoire.
8. Details - Similar to body parts, but here you focus on details that make humans distinctive, such as eyes, nose, mouth, ears, finger nails etc.
Advanced Studies (blue blocks)
You can practice these earlier, but you probably can't apply these until you get the other focus points covered. Also, this part can be tedious if you don't know how to go with it.
9. Orientation - Here you need that perspective understanding. You will be drawing body parts and full bodies from all manner of viewing angles so you have to know how to do it and how they will look.
10. Body Language - Psychological side of humans is even more important than your drawing skills. Involves body language, expressions, character interaction, status in society etc. These will make you characters alive. You can fit dynamism in this field.
11. Body Types - This involves studies on body variations. You don't want all you characters looking the same do you?
12. Anatomy - The nightmare. Studies about muscles, bones, skin etc. Anything that will contribute to the appearance of the characters. You can make this hard and tedious for yourself if you want.
Application (red blocks)
In theory, these can be learned anytime, but practically these will come into play when you are fairly good and want to make your works public.
13. Consistency - Ability to reproduce anything you have drawn before accurately and keeping your design justified.
14. Quality - Overall quality of your works. During practice, quality isn't that important, but once you start pumping finished drawing out, you will need to pay attention to this field.
15. Efficiency - Once you are getting good quality output, it's time to optimize everything. "Creative laziness" rules. You can possibly start skipping some phases in drawing process.
16. Style - Last but not the least, this field will govern your unique artistic touch. It's last because, once you get everything else in place, you can focus on just making art.
Mastery Levels:
The list above is the order I recommend going for. It would be neat if it was that straightforward, but in practice it doesn't happen that way. You never get done with one field to move to another. Also, it's difficult to isolate the fields. The four categories are fairly independent but still interconnected to each other. This is also why this order will work especially well and now I'l explain why.
You could say that each category form a foundation for the next. Yellow blocks are prerequisites, which form foundation for the rest. Thus, anything learned in these fields can be transferred to other categories (and other subjects as well, but let's focus on human figure drawing). You could also think like "red blocks won't do me any good until I get the blue blocks, and for that I need green blocks, which come after yellow blocks).
The interconnection between fields comes in effect once you are getting fairly good at preceding fields. You will find yourself learning some things exponentially faster even if you don't actively put efforts on them. That's because of "mastery levels" as I call them. As you get better, some of your skills are so good that they begin to carry lower level skills with them. That said, you probably don't need to pay attention to quality in first years, because by the time you need it, you have drawn so much that you can already draw in decent quality. There are multiple mastery levels for each field/category and the higher it is, the better you ultimately become.
Similarly, if you don't practice some fields enough (especially on the yellow blocks), your learning speed decreases substantially. You suddenly need to spend a lot of efforts in something and you don't get it in place in the end. You will stall. When this happens, it's always good idea to visit lower mastery levels and do some very basic studies and practice.
Imagine two person doing some practice. Person A chooses Advanced Studies: Anatomy, while B chooses General Practice: Proportions, Body Parts and Poses. Both spend the same time on studying and practicing. Person A has attained 1st mastery level in anatomy, while person B has 1st and maybe 2nd mastery level on his chosen fields. While person B was drawing human figure drawings, he might have figured out a thing or two about anatomy on the side and thus has 1st mastery level on anatomy as well. Unlike person B, who can already draw some human figures, person A can draw only some anatomy stuff. It's not that this is bad, it's just that person B might find her artistic journey much more entertaining, while for person A it's tedious anatomy studies over and over.
This is why I chose proportions over anatomy when I started drawing. I tried studying anatomy but I didn't understand it and thus couldn't apply it in my drawings. With proportions, I managed to get into drawing much faster and today I can draw quite decent looking human figures. I have done "passive" anatomy studies, which includes looking references mainly. I'm slowly adding more information in my visual library and thus I can focus more on the actual art making. In the end, anatomy isn't the most important thing when it comes to art.
From beginner to aspiring artist:
This part has an example of focus points for attaining 1st and 2nd mastery levels. I won't go this trough here, because the icons should be quite obvious. The colored blocks are focus points and gray blocks are learnt passively. There aren't any specific definitions for levels in between mastery levels, they are just towards steps towards them. It's also good to note that this is idealized learning process and it's not tied to any set time period. For someone it may take a month to get to 2nd mastery level and for another it takes a year. You may also get even higher mastery levels on individual fields, but basically the field with lowest mastery level defines your current standing. That's the output you can reliably get out.
Some things to bear in mind:
General Studies: Body Parts:
You can divide body parts into sub-mastery levels. For example, if you start with head and get it to 5th mastery level, all other body parts will most likely remain at 0 or 1st mastery level.
General Studies: Poses
Even though in theory the sub-mastery level of head body part is 5th, you can make things easier for yourself and draw it in lower mastery level. You are practicing poses, you don't need that extra bling-bling there.
Advanced Studies: Orientation
Your perspective skill should be greater than Orientation. However, you can practice Orientation together with Prerequisites: Basics as if it was on the yellow category. You can start drawing advanced poses with basic forms.
Remember, none of the fields are isolated. You can combine higher level fields with lower level fields and start practicing them already. You can also lower your mastery level in your practices to make them easier and more feasible. In gesture drawings, you don't need details nor quality for example.
Examples of mastery levels:
I have drawn Cirno from Touhou game series (by team Shanghai Alice/ZUN) as to demonstrate how mastery levels could look. Note that in first two mastery levels I had to artificially lower my mastery level and in last two examples I've tried to do my best. I'm lacking in some fields so I'm not reliably on the 6th mastery level. I'm currently focusing on 4th and 5th mastery levels in my pose practices.
Level 0: We all start from here, nothing to be ashamed of.
1st mastery: You won't do much at this level, but it's improvement nevertheless. Your main focus points are symmetry and proportions in some very basic views.
2nd mastery: This is pretty much the same as the 1st mastery, but here you start applying some perspective. It's quite a challenge to keep symmetric feel when the viewing angle changes.
3rd mastery: It's time to do some refinements and throw in some dynamism and body language. The difference in repertoire is still subtle but the difference is quite visible.
Comment: I tend to draw on this level a lot. It's the best for warming up.
4th mastery: Time to add more challenging poses and also drawing things from most common viewing angles.
5th mastery: More quality refinements and attention to efficiency. Poses and viewing angles get only more advanced. (It's good to either draw advanced poses+normal angles or common poses+advanced angles)
Comment: I'm surprised how well this turned out. I was afraid if I was too rusty to even try it, but doing the lower level (and sixth) examples were enough to get warmed up.
6th mastery and up: Anatomy studies begin to show fruition at this level. This is also where the artist can start branching towards realism or more stylized approach.
Comment: I'm quite happy about this as well. It was fun to draw with hatching techniques for a change. Semi-realism is still the closest I can get to realism without references.
That's about it. I hope you enjoyed this one. Until next time
Nsio of the Hermit Mystics
Related content
Comments: 361
PolymerWantACracker In reply to ??? [2016-03-03 00:58:52 +0000 UTC]
Hugely helpful; I do need to practice drawing more individual body parts (heads, hands, feet, torsos, etc.) before I can really move on to convincing full-size humans like I've been chomping at the bit to do.
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DrawingDragoon [2016-03-02 16:58:05 +0000 UTC]
im pretty sure my stuff is between 1st mastery and 2nd mastery right now.... but your tutorials are very insightful and very useful for application and practice. and also tells me that should go and take a proper college art class and re-learn the basics. especially when it comes to human anatomy. oh well...you don't get anywhere if you kick yourself into the dirt and dont get up. at least thats the strategy im going with for now....
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MisterDuwang In reply to ??? [2016-02-29 13:53:17 +0000 UTC]
My present draws are between the 4 and the 6, I think.
This is strange.
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Nsio In reply to MisterDuwang [2016-02-29 15:09:01 +0000 UTC]
There is nothing strange in it, because it's just you thinking you are between 4-6. It's very common to think one is better or worse in comparison to some arbitrary standard (which is my tutorial in this case).
I would say you are experimenting with fields that require 4-6 mastery level while your reliable output hasn't reached the 3rd mastery level yet. The skills jumps from 1 to 2 and 2 to 3 mastery levels are huge in comparison to the higher levels, because most of the basics and rules are learned on lower mastery levels. People easily skip those jumps too.
That's not to say there weren't any higher level merits in your drawings already, but when taking the big picture in account, I believe you are still on your way towards the 3rd mastery.
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MisterDuwang In reply to Nsio [2016-02-29 16:51:06 +0000 UTC]
thank for the reply.
Then all what is left is to improve my art.
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Korosuki In reply to ??? [2016-02-11 06:25:02 +0000 UTC]
Thank you so much for this! <333 I have been struggling on how to "continue" for a while. With outside help, pulling left and right on what to do/not do, it's extremely overwhelming and confusing. Definitely giving this directional approach a try. Makes it a little less stressful.
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Xenotropic In reply to ??? [2016-02-06 15:49:44 +0000 UTC]
Great! Your tutorials really help
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Da-4th In reply to ??? [2016-02-04 04:02:44 +0000 UTC]
Looking at this tutorial, I notice how low my skill level is currently at. I like how its set up like a video game. Thank you so much for this tutorial that i can look at this to get inspired.
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Turtlescanfly333 In reply to ??? [2016-01-27 11:37:39 +0000 UTC]
I've been stuck at 4th mastery for the longest time.
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AyukaMirayuime In reply to ??? [2016-01-26 15:19:47 +0000 UTC]
think im probably around 2nd-3rd mastery, no but that last 6th mastery got me man X"D that pose though
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velarian-z3 In reply to ??? [2016-01-26 14:11:31 +0000 UTC]
Great job for that tutorial. I've been drawing for now a year and half and your work on these tutos helped me all the time.
I've a question about this tutorial in particular:
I've check multiple times about the "levels" you talk in the tuto, but didn't find an explanation of that.
Here's an example:
in the "path" (beginner to aspiring) you wrote "techniques/bascis lvl 0-2" and after that the same, but with "lvl 2-4". What does theses levels refers to? I was tempted to associate them to the masteries, but they go to 16. And i don't think they were associated with the focus points.
Am i missing a point about that?
👍: 0 ⏩: 1
Nsio In reply to velarian-z3 [2016-01-26 15:52:14 +0000 UTC]
Thanks
In this example, you reach a new mastery level after every 5 levels. On top of that, I have given a sub-level for each skill. Each skill also have their own mastery levels, so when you reach first mastery level (level 5), some key skills (such as techniques+basics) are actually one mastery level higher (level 10). When you reach 2nd mastery (level 10), those skills are on 3rd mastery (level 15) and so on. That's why I have marked levels above each block.
However, the way I presented the idea is idealistic and artificial. The point is that in order to reach new mastery levels, some of your skills has to be better than your actual output. That's also requirement for learning other things passively. That way you can improve on your own, by teaching yourself that is
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velarian-z3 In reply to Nsio [2016-01-26 21:00:33 +0000 UTC]
ok... i see now. Thank you for the explanation.
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Davey-the-6th-moon In reply to ??? [2016-01-25 17:36:54 +0000 UTC]
Getting started is intimidating and this is very helpful/inspiring!
👍: 0 ⏩: 0
callmetui In reply to ??? [2016-01-22 04:31:20 +0000 UTC]
Very useful. This made me realise that I was just kinda all over the place with what I'm doing.
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osarumon In reply to ??? [2016-01-21 07:57:39 +0000 UTC]
I'm sort of building playlists on YouTube with video tutorials based on how the focus points work. Can I show you how it goes when I'm done?
question: where would drawing different animals, buildings (backgrounds), and clothes go into these?
👍: 0 ⏩: 1
Nsio In reply to osarumon [2016-01-21 09:15:53 +0000 UTC]
Yeah sure.
This tutorial focuses solely on human figure drawing and skills needed for it. Other subjects branch from the prerequisites. I don't know how and when different subjects are interconnected with each other, but there are many skills that can be transferred between them.
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darkdoogy In reply to ??? [2016-01-20 14:50:46 +0000 UTC]
Wow,just found your new tutorial when I was looking for what to draw to improve myself!
That 6th mastery is crazy...Really kickass!
All those icons looks like skill whom could come from some rpg,so becoming good at drawing is like choosing a artist's class x)
But gesture drawing are reserved for level 9?I guess I trained far too soon training over them then.
Nice tutorials,looking forwards for your next tutorials and drawings!
Edit: Oh,and i forgot the most important thing,happy news years!(yeah,I know im late xD)
👍: 0 ⏩: 1
Nsio In reply to darkdoogy [2016-01-20 16:05:01 +0000 UTC]
Thanks . Drawing can be fun just like rpg right? xD
This is idealized learning order, it's not wrong to start drawing gestures earlier. The point is that when you are about to reach 2nd mastery, your basic skills are good enough for good gesture practices. In other words, you get more benefits from gesture practices from this point onward. It takes less energy with better results.. 1st and 2nd mastery is more about figuring out the proportions and symmetry, rather than full time figure drawing
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gdpr-38189624 In reply to ??? [2016-01-18 01:49:59 +0000 UTC]
I was always confused in which field I should practice next.
Thank you very much for making and sharing a really indepth guide in learning order for art.
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Tykez269 In reply to ??? [2016-01-14 08:55:04 +0000 UTC]
Hoping 2016 will be more productive with the help of your tutorial
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Cloureed In reply to ??? [2016-01-13 19:25:32 +0000 UTC]
looks as though I'm sitting at 3rd mastery right now, this was amazingly helpful to read.
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mihhna In reply to ??? [2016-01-11 03:49:05 +0000 UTC]
damn this is so great, thank you so much i think that i am in the 3th mastery but i want to go upper
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Blackmanic In reply to ??? [2016-01-10 00:10:15 +0000 UTC]
This is great advice thank you for sharing your experience
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DanielRavits In reply to ??? [2016-01-09 18:34:19 +0000 UTC]
Could you give a suggestion of what one should do for each of the points? talking about the "from beginner to aspiring artist" section. I would really like to get started but dont know what to do :/
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TheMrMinish [2016-01-08 00:19:17 +0000 UTC]
First of all, don't sketch every detail - Common mistake
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TheMrMinish In reply to TheMrMinish [2016-01-08 00:26:04 +0000 UTC]
It's how I broke most of my drawings. Tip for traditional drawing: Use some paper sheets to sketch on them, then more detailed layers on next and next paper sheet, worth it totally
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khiunngiap In reply to ??? [2016-01-07 03:11:27 +0000 UTC]
Thanks for the sharing , may many benefit from it
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mister4y In reply to ??? [2016-01-06 09:12:15 +0000 UTC]
If only i would know how to study specificaly every one of these points.
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JDTcreates In reply to ??? [2016-01-06 03:03:17 +0000 UTC]
Whooh, this is specific and really helpful for how I should improve. For example on paper I am almost 2nd mastery and on my tablet, Level 0. I still have plently of work to do...
👍: 0 ⏩: 0
vsEffect [2016-01-06 02:13:27 +0000 UTC]
Bravo! The tutorial is pretty spot. Actually all your tutorial are spot on.
I've been drawing on/off from high school to now. I've been stuck for soooo long on the 1st/2nd mastery. Thanks to your tutorials, i've been advancing nicely toward the 3rd mastery.
For the 4th mastery, what do you mean by "most common viewing angles". Are you talking about side, 1/3 angle, top? Can you elaborate?
👍: 0 ⏩: 1
Nsio In reply to vsEffect [2016-01-06 08:33:23 +0000 UTC]
Thank you
With "most common viewing angles" I mean that by 4th mastery level, you can draw human figure reliably from at least 8 common viewing angles (front, sides, back and 3/4th views from front and back)+some views from higher/lower angle. So in 3rd mastery level you start practice those and by 4th mastery level you master them. By 5-6th mastery level, you should be able to draw nearly any pose in any imaginable viewing angle.
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Alphadyne In reply to ??? [2016-01-06 01:11:03 +0000 UTC]
your artistic journey in a video game
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Dullskuggery In reply to ??? [2016-01-05 20:53:12 +0000 UTC]
Did you just gamify artistic skill development?
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RawkHawkFTW In reply to ??? [2016-01-05 19:33:28 +0000 UTC]
Well, when you put it like that, I feel much more compelled to stop being awful at art.
Thanks for the boost to my determination!
👍: 0 ⏩: 1
Nsio In reply to RawkHawkFTW [2016-01-06 08:26:20 +0000 UTC]
Knowing you will eventually reach high mastery levels fills you with determination.
Good luck and be good
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Tigercaramelrecinos In reply to ??? [2016-01-05 16:19:31 +0000 UTC]
holy crap this is beautiful
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ianakitten73 In reply to ??? [2016-01-05 07:00:57 +0000 UTC]
This so useful!
Thank you for making it~
Perfect timing <3
I just bought color pencils so I aim to draw more this year!!!
Once again I thank thee :3
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JustBelieveCosplay [2016-01-05 03:58:04 +0000 UTC]
Sweeet!
I'm in 4th and beginning to dabble in 5th
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DarkcanxD In reply to ??? [2016-01-05 03:34:51 +0000 UTC]
You tutorial are really a great help always and this one is also a bit of a boost in morale because it actually made me realise in greater detail how much I have improve in the time I have being practice. I could say that in my opinion I'd be between the 2nd and 3rd level of mastery almost reaching the third level and thats a detail that actually went unnotice by me even when comparing my older drawing.
👍: 0 ⏩: 1
Nsio In reply to DarkcanxD [2016-01-06 08:23:48 +0000 UTC]
You're welcome. It's difficult to tell where one is currently standing, which can then be frustrating. This kind of road map is useful in that sense. Keep all your older drawings, then you can analyse them and see how quickly you improve the better you become. I made a complete overhaul on my practicing after 6 years of practice and during next 1-2 years I improved much more than I did on those 6 years.
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DarkcanxD In reply to Nsio [2016-01-06 19:34:16 +0000 UTC]
Yeah the last years I made my biggest progress compared to the other three years and I'm pretty happy with this and hoping I make a even bigger improvement this year
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Luciux In reply to ??? [2016-01-04 20:53:45 +0000 UTC]
I love your tutorials, I'm thinking seriously in try to apply this guide into my works now
thanks for everything and keep the good work
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JewelCat1337 In reply to ??? [2016-01-04 19:13:18 +0000 UTC]
This is awesome! After a year of trying to figure out what I need to be practicing and pushing my self to just get better this seems like this could really help, though I am now having a problam in actually wanting to draw. Could you make a tutorial on how to motivate one self xD
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