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#beginner #figure #howtodraw #human #tutorial #cirno
Published: 2016-01-01 21:39:25 +0000 UTC; Views: 337048; Favourites: 5769; Downloads: 7156
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Description
Happy new year! This is already 15th tutorial in my "Nsio explains" tutorial series. I've been thinking what would be the most efficient way to learn drawing human characters. I personally wanted to learn drawing quickly, so I put my focus on certain fields in order to do that. Inspired by my own improvements, I compiled this tutorial to shed some light how I did it (or how I would do it if I had to start from scratch).This tutorial will be more on the explanation side rather than showing how to do anything. The fields I'm covering are so vast that it's not feasible to go in details in each of them. This might be helpful for you if you feel stalling.
I suppose that you want to learn drawing human figures, preferably sooner than later. I can understand the haste, but hold your horses. There are few things you need to practice before you can focus fully on figure drawing. There isn't exactly easy way, but you can make it really tedious, difficult and frustrating to yourself if you don't know what you are doing. The most common issue is that people skip the prerequisites, the general building blocks that form the solid foundation. Sure, perspective is hard and filling A4 papers with just circles is boring but it needs to be done.
Another thing causing problems is that people try to master too many fields at the same time. For example, you can forget coloring and shading if you are just getting used to pen or graphics tablet. The less focus points you have at time, the easier everything will be. And if you focus on them in right order, things will get even easier.
So, in this tutorial I will explain in which order I recommend practicing human figure drawing.
Focus points in practicing:
I'll list 16 focus points in four categories. There are many others, but I had to compress the list into elements that are most important. These go in order from most important (easiest to start) to less important (but essential once you get further in your studies). I'll explain why a bit later.
The Prerequisites (yellow blocks)
These has nothing to do with human figure drawing directly. These form the solid foundation for everything else, be it animals or vehicles.
1. Techniques - Involves raw drawing abilities. It all start from holding the tools correctly, accuracy and precision. Software, hardware and art medium specific skills are fit into this field as well.
2. Basics - BASICS! Everything essential you just have to know. Lines, arcs, shapes, forms, volume, light and shadow... you name it. You will use these to draw human figures later.
3. Perspective - Understanding the depth cues, orientation and position in space, perspective tools etc. are essential for successful human figure drawing. You can get fairly good at this in basic level if you just want to.
4. Perception - Training your artistic eye is critical part. You have to see the key features from the complex mess, such as symmetry. You will also be your own judge when analysing your drawings.
General Practice (green blocks)
These fields involve general human figure practice. With these focus points you can get to drawing and see results pretty quickly.
5. Proportions - Probably the most important thing after perspective and symmetry. Involves understanding scales and relations between objects (body parts), joint articulation, limitation, general anatomy etc.
6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
7. Poses - In poses you combine the body parts and start with very basic poses and viewing angles. As you get better, you will start adding more poses to your repertoire.
8. Details - Similar to body parts, but here you focus on details that make humans distinctive, such as eyes, nose, mouth, ears, finger nails etc.
Advanced Studies (blue blocks)
You can practice these earlier, but you probably can't apply these until you get the other focus points covered. Also, this part can be tedious if you don't know how to go with it.
9. Orientation - Here you need that perspective understanding. You will be drawing body parts and full bodies from all manner of viewing angles so you have to know how to do it and how they will look.
10. Body Language - Psychological side of humans is even more important than your drawing skills. Involves body language, expressions, character interaction, status in society etc. These will make you characters alive. You can fit dynamism in this field.
11. Body Types - This involves studies on body variations. You don't want all you characters looking the same do you?
12. Anatomy - The nightmare. Studies about muscles, bones, skin etc. Anything that will contribute to the appearance of the characters. You can make this hard and tedious for yourself if you want.
Application (red blocks)
In theory, these can be learned anytime, but practically these will come into play when you are fairly good and want to make your works public.
13. Consistency - Ability to reproduce anything you have drawn before accurately and keeping your design justified.
14. Quality - Overall quality of your works. During practice, quality isn't that important, but once you start pumping finished drawing out, you will need to pay attention to this field.
15. Efficiency - Once you are getting good quality output, it's time to optimize everything. "Creative laziness" rules. You can possibly start skipping some phases in drawing process.
16. Style - Last but not the least, this field will govern your unique artistic touch. It's last because, once you get everything else in place, you can focus on just making art.
Mastery Levels:
The list above is the order I recommend going for. It would be neat if it was that straightforward, but in practice it doesn't happen that way. You never get done with one field to move to another. Also, it's difficult to isolate the fields. The four categories are fairly independent but still interconnected to each other. This is also why this order will work especially well and now I'l explain why.
You could say that each category form a foundation for the next. Yellow blocks are prerequisites, which form foundation for the rest. Thus, anything learned in these fields can be transferred to other categories (and other subjects as well, but let's focus on human figure drawing). You could also think like "red blocks won't do me any good until I get the blue blocks, and for that I need green blocks, which come after yellow blocks).
The interconnection between fields comes in effect once you are getting fairly good at preceding fields. You will find yourself learning some things exponentially faster even if you don't actively put efforts on them. That's because of "mastery levels" as I call them. As you get better, some of your skills are so good that they begin to carry lower level skills with them. That said, you probably don't need to pay attention to quality in first years, because by the time you need it, you have drawn so much that you can already draw in decent quality. There are multiple mastery levels for each field/category and the higher it is, the better you ultimately become.
Similarly, if you don't practice some fields enough (especially on the yellow blocks), your learning speed decreases substantially. You suddenly need to spend a lot of efforts in something and you don't get it in place in the end. You will stall. When this happens, it's always good idea to visit lower mastery levels and do some very basic studies and practice.
Imagine two person doing some practice. Person A chooses Advanced Studies: Anatomy, while B chooses General Practice: Proportions, Body Parts and Poses. Both spend the same time on studying and practicing. Person A has attained 1st mastery level in anatomy, while person B has 1st and maybe 2nd mastery level on his chosen fields. While person B was drawing human figure drawings, he might have figured out a thing or two about anatomy on the side and thus has 1st mastery level on anatomy as well. Unlike person B, who can already draw some human figures, person A can draw only some anatomy stuff. It's not that this is bad, it's just that person B might find her artistic journey much more entertaining, while for person A it's tedious anatomy studies over and over.
This is why I chose proportions over anatomy when I started drawing. I tried studying anatomy but I didn't understand it and thus couldn't apply it in my drawings. With proportions, I managed to get into drawing much faster and today I can draw quite decent looking human figures. I have done "passive" anatomy studies, which includes looking references mainly. I'm slowly adding more information in my visual library and thus I can focus more on the actual art making. In the end, anatomy isn't the most important thing when it comes to art.
From beginner to aspiring artist:
This part has an example of focus points for attaining 1st and 2nd mastery levels. I won't go this trough here, because the icons should be quite obvious. The colored blocks are focus points and gray blocks are learnt passively. There aren't any specific definitions for levels in between mastery levels, they are just towards steps towards them. It's also good to note that this is idealized learning process and it's not tied to any set time period. For someone it may take a month to get to 2nd mastery level and for another it takes a year. You may also get even higher mastery levels on individual fields, but basically the field with lowest mastery level defines your current standing. That's the output you can reliably get out.
Some things to bear in mind:
General Studies: Body Parts:
You can divide body parts into sub-mastery levels. For example, if you start with head and get it to 5th mastery level, all other body parts will most likely remain at 0 or 1st mastery level.
General Studies: Poses
Even though in theory the sub-mastery level of head body part is 5th, you can make things easier for yourself and draw it in lower mastery level. You are practicing poses, you don't need that extra bling-bling there.
Advanced Studies: Orientation
Your perspective skill should be greater than Orientation. However, you can practice Orientation together with Prerequisites: Basics as if it was on the yellow category. You can start drawing advanced poses with basic forms.
Remember, none of the fields are isolated. You can combine higher level fields with lower level fields and start practicing them already. You can also lower your mastery level in your practices to make them easier and more feasible. In gesture drawings, you don't need details nor quality for example.
Examples of mastery levels:
I have drawn Cirno from Touhou game series (by team Shanghai Alice/ZUN) as to demonstrate how mastery levels could look. Note that in first two mastery levels I had to artificially lower my mastery level and in last two examples I've tried to do my best. I'm lacking in some fields so I'm not reliably on the 6th mastery level. I'm currently focusing on 4th and 5th mastery levels in my pose practices.
Level 0: We all start from here, nothing to be ashamed of.
1st mastery: You won't do much at this level, but it's improvement nevertheless. Your main focus points are symmetry and proportions in some very basic views.
2nd mastery: This is pretty much the same as the 1st mastery, but here you start applying some perspective. It's quite a challenge to keep symmetric feel when the viewing angle changes.
3rd mastery: It's time to do some refinements and throw in some dynamism and body language. The difference in repertoire is still subtle but the difference is quite visible.
Comment: I tend to draw on this level a lot. It's the best for warming up.
4th mastery: Time to add more challenging poses and also drawing things from most common viewing angles.
5th mastery: More quality refinements and attention to efficiency. Poses and viewing angles get only more advanced. (It's good to either draw advanced poses+normal angles or common poses+advanced angles)
Comment: I'm surprised how well this turned out. I was afraid if I was too rusty to even try it, but doing the lower level (and sixth) examples were enough to get warmed up.
6th mastery and up: Anatomy studies begin to show fruition at this level. This is also where the artist can start branching towards realism or more stylized approach.
Comment: I'm quite happy about this as well. It was fun to draw with hatching techniques for a change. Semi-realism is still the closest I can get to realism without references.
That's about it. I hope you enjoyed this one. Until next time
Nsio of the Hermit Mystics
Related content
Comments: 361
xElestar In reply to ??? [2016-06-07 15:17:24 +0000 UTC]
I always thought I wasn't really the best at drawing, but still proud of my skills. But seeing that I'm actually now starting in the 4th mastery, kinda surprised me. I'm better than I thought I was. ^w^
This is a really helpful tutorial though. I'm gonna show it to a friend of mine who just started drawing. C:
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goldenloli [2016-06-02 03:08:44 +0000 UTC]
I have a question and it may be dumb, but do we only focus on practicing like this or can we draw finished drawings and practice this on the side?
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Nsio In reply to goldenloli [2016-06-02 03:59:38 +0000 UTC]
This is just an idealistic concept to follow, so it's fine to draw finished drawings or practice the fields in different order. I think this is just the most efficient route in a sense that each subsequent field builds on top of the previous one. The most important is to get the yellow blocks in place, after that the order is pretty much up to your preferences.
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MasteringAnimePL In reply to ??? [2016-05-27 15:10:08 +0000 UTC]
I put this into a wallpaper time to improve
btw the grey coloured boxes are the stuff that will be improving while doing the colored ones?
Btw what level you think Im on? (stuff in my gallery are mostly recent) I would appreciate if you answered :3
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Nsio In reply to MasteringAnimePL [2016-05-27 21:26:54 +0000 UTC]
Gray boxes are passive practice, which will improve almost automatically. You need to be aware of the possibilities of your active practices though. For example, I'm practicing visual storytelling in my pose practices, although the main focus is the poses.
Your level is around the 1st mastery and reaching towards the 2nd mastery. You may have higher mastery at some fields, but the lower mastery levels are more prominent. That's completely normal though, I think I wasn't as good as you when I was 17, your skills are just more widely spread. IT can have a negative effect on your pace of improvements. However, it doesn't make it wrong or bad. In fact, you may take big leaps on various fields in the future. Ultimately it depends on how much efforts you want to see in your practices.
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MasteringAnimePL In reply to Nsio [2016-05-27 22:53:56 +0000 UTC]
Aww ok makes sense thanks for that explanation ..
I know I should've use traditional but I tend to not like It as much as digital and dont draw as often at the min I'm drawing everyday for past 1-2 months at least 1h each day some days more than 8h's which is good but bad because I don't have a direction and needed some guidance like this action plan
I would love to develop semi-realistic anime style some day but I know it will take a lot of time but I struggle with basic mannequin..and don't know how to rotate it and I know that my characters are off but I look at anatomy books and stuff like this but when I draw my mannequins each time they look different and some work for some poses some doesnt I makes me frustrated Is there a good(easy to understand and manipulate) mannequin that I could move rotate play around with to finally move on from Mastery Level 1? (sorry for my bad english :c) I remeber watching your stream "Super POV Practice" and I was like aww ok its just magic
sorry for making this long essay But I really want to improve but Im bit lost in this Art Journey :c Sometimes it feels like being a small kid that is lost in a shop waiting for hero to safe me and show me the direction to move in
I would love to be as good as you by I'm 25 that would be dream come true <3
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Nsio In reply to MasteringAnimePL [2016-05-30 19:59:59 +0000 UTC]
I don't think there is an "easy" mannequin anywhere, there are no shortcuts to great art. Which ever method you use, you still need to know how to work with the mannequin. Basically all methods require good understanding about perspective. When you can draw nearly perfect cubes, spheres, cylinders etc, drawing a mannequin isn't any different from arranging those basic elements so that they form a human figure. In that sense you could say it has become easy to draw. That's why it's so important to focus on the yellow blocks: they form a solid foundation and you can base everything else on it.
I think you don't need to focus on getting past mastery level 1. You will probably get only more frustrated. Just keep drawing, observing and experimenting. You will come to realize that patience is the key. It's important to challenge yourself, but don't go overboard. That way you can keep drawing entertaining instead of making it stressing.
I was 19 when I did a complete overhaul in my way of thinking and then it took about 1-2 years to establish my new strategy. I've been following the same strategy for 7 years now and there is no end to improvements
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GabePlaysYT In reply to Nsio [2016-06-08 18:53:49 +0000 UTC]
Thank you very much for all of your indepth responses and helping everyone so much! <3.
I've been doing nothing but drawing cubes and practicing my gesture drawing, and I absolutely love it <3. I used to spend so much time looking through Youtube and books trying to find simple to digest methods for doing the mannequin and other things, but I realize now that none of it really matters. if I can't draw a good cube or basic shape, then I'll never be able to draw a good figure no matter what style it is :3.
I've completely put aside Anatomy and so many concepts that I'm realizing are actually very advanced. I think so many beginners like me don't realize that Anatomy, style, and so many things are actually very advanced and we aren't ready for them for a long time. It might seem boring to just draw cubes, but I'm getting better! and most importantly, I'm just drawing! I'm not stressing myself over anatomy, whether it's realism, anime or whatever. I'm just drawing easy things that are not actually easy, and having fun improving. I think, when I'm at the end, I'll be able to put all of these basic shapes together into a basic figure that is actually pretty decent and waaaay better than trying to just trying to copy someone off the internet .
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Insane-And-Loving-It In reply to ??? [2016-05-17 09:25:37 +0000 UTC]
OK, I have a small list of questions to ask you.
I've been a follower for a long time and I love your tutorials, they go a lot deeper than most tutorials I've seen on this site.
Currently right now I am in the 2nd mastery and slowly wobbling and constantly falling on my face towards the 3rd mastery (Ignore my current uploads on my page, I haven't uploaded in years).
As brazen and idiotic as it sounds I want to get to at least the 4th if not the 5th mastery as fast as my abilities could possibly carry me. Reason why is because there was a massive gap in time to when I first started drawing and to when I got back to doing it regularly. Looking back I can't help but feel I should have been a lot further along than where I am now and It constantly frustrates me to the brink of tears. It feels as if I was being held back in school while my other art friends are graduating. I draw more often now but I still feel I can do better!
I wanted to know beyond the tutorials, are there any books or other resources that you think could be helpful in anyway? Also would you happen to have in mind any sort of Art drills one could practice day to day? I am determined to improve myself as an artist in anyway possible and I want to do it in a timely matter according to skill set. any thoughts?
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Nsio In reply to Insane-And-Loving-It [2016-05-17 19:47:05 +0000 UTC]
Thanks for your appreciation. Just keep in mind that this is just my view how different mastery levels could look
I haven't read many books since I have mostly used internet tutorials or references from manga, but the ones I can recommend are "Force drawing for animators" by Michael D. Mattesi and "Making Comics" by Scott McCloud. The former is about dynamism in figure drawing and the latter explains some visual story telling tricks and concepts that can be applied on art in general.
I don't really follow any specific art exercises. I'm just practicing fields where I need more work. For example, I'm always practicing perspective (drawing cubes, drawing characters in peculiar viewing angles etc) so that it would become a second nature. Schedules and training programs feel too restrictive for me, I want to be able to shift my focus at a moment's notice whenever I feel like doing something.
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GabePlaysYT In reply to Nsio [2016-05-25 05:55:52 +0000 UTC]
Do you have any advice on life-drawing, please? . I feel like a big problem I have is having a sense of structure for drawing my figures. I've watched a lot of different instructors and books to find the ones that I enjoy most, which usually are referencing manga. Still, I feel like there's more I can learn to really have an easy-to-understand dynamic approach to drawing my figures that will eventually feel second-nature and I don't have to think about it.
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Nsio In reply to GabePlaysYT [2016-05-25 11:37:10 +0000 UTC]
In life drawing, observe the subject from different viewing angles. With still reference images you won't have the luxury of orbiting around your reference . What comes to me, I need to see how the surface and elements on it (such as stripes on zebra, shadows etc) wrap around the body/object. Then you need to simplify the body/object into something easy to work with, like arm could be imagined as a cylinder (with a cylinder, you only need to understand how the surface is curved and how it affects elements such as texture). Then you start working your way to wrap your observations on your simplified forms. You also need to think what happens behind the areas that you see to fully grasp the nature of the body/object.
This is efficient because simple forms follow simple rules and you can apply it on complexity. Less burden for your brains and more capacity for creative drawing. Note that your goal isn't perfect copy, just the general feeling.
With 3D models (such as in posemaniacs) your observations are limited to the level of modeling detail, so they aren't as good references as real-life models.
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GabePlaysYT In reply to Nsio [2016-05-26 04:14:46 +0000 UTC]
With my anatomy studies, is there anything you'd recommend or I should just stick with references from manga?
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GabePlaysYT In reply to Nsio [2016-05-25 15:07:24 +0000 UTC]
Thank you very much! <3.
I wonder if part of my problem has been trying too hard to find a structure or step-by-step workflow from a book or something. With Gesture Drawing, I might just need to think less and re-create the figure how I see it, instead of trying to find videos of other people doing it and mimicing them, haha. With figures and structures, it's the same thing. I'll look at that Dynamic Force Drawing book you recommended, and focus on my cubes and basics shapes until I feel stronger before coming back into anatomy and figures .
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Nsio In reply to GabePlaysYT [2016-05-26 11:48:07 +0000 UTC]
You're welcome
There are no rules in art, only decisions that either work or not. I think that it's all about understanding what our mind wants to see, like dynamism: action line isn't real, it's a concept that makes drawings look more appealing and convincing to us. Most people get deceived by false impression of needing a lot of details and perfect anatomy in order to be a great artist, but actually great art is just the opposite. Great artists only convince us to believe in what they show us. I haven't practiced anatomy very much, but I can draw convincing human figures regardless.
With my anatomy studies, is there anything you'd recommend or I should just stick with references from manga?
I can't really recommend anything, other than not focusing on anatomy at first. I believe in efficiency: studying anatomy isn't worth the effort if you can't draw well already. You can study anatomy if you want, it's just difficult. But by focusing on concepts and easier things at first, you will understand anatomy much better later on, thus making it easier to grasp and implement on your drawings. Keep in mind that you will need some rudimentary studies on anatomy regardless, to understand the proportional placement of joints for example.
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GabePlaysYT In reply to Nsio [2016-05-26 13:37:26 +0000 UTC]
I understand! ^-^
If I still can't consistently draw accurate draw cubes yet, then it's probably too early for me to be worrying so much about how to draw hands or other body parts. And you draw AMAZING figures, so I know it must be right ^^.
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TwinTails100 In reply to ??? [2016-05-16 20:34:06 +0000 UTC]
Nice tut.
I now see Cirno in a whole new light. 😯
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Akarichi-Dono In reply to ??? [2016-05-14 17:12:33 +0000 UTC]
anatomy your so dead now. muhahaha i will defeat this bastard.
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VocaloidFan16 [2016-05-12 19:37:37 +0000 UTC]
I wish I found this when I first started drawing...
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SachiiA In reply to ??? [2016-05-11 17:37:24 +0000 UTC]
This is great, it mad eme so motivated to continue and learn! And it made me realize I need to go back to the basis hahah! I have been focussing too much on detailing, and now I can't really do anatomy.. :")
Thanks for this, loved it!
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Nsio In reply to SachiiA [2016-05-12 06:16:24 +0000 UTC]
You're most welcome! It's always good to hear if my works inspire and motivate people
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stainedglassrose In reply to ??? [2016-05-11 03:56:00 +0000 UTC]
Ah, there's something about drawing that seems so vast and impossible for a beginning. I worry for all the paper I'll waste with my practice.
Thank you for the tutorials as I shamble along!
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Nsio In reply to stainedglassrose [2016-05-11 10:07:45 +0000 UTC]
It feels intimidating at first, but when you start to understand how everything works, it becomes pretty straightforward and surprisingly "simple"
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stainedglassrose In reply to Nsio [2016-05-11 17:50:50 +0000 UTC]
Thanks for the encouragement. ^^
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Cestarian In reply to ??? [2016-05-09 18:23:32 +0000 UTC]
Thanks for this bro, you inspired me to conjure in my mind up a new concept for an approach to learn this stuff, in an intuitive kind of way.
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ShadowEclipex In reply to ??? [2016-05-03 02:44:53 +0000 UTC]
I think I am at 3rd Mastery currently, will have to definitely use tips here to further improve myself.
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GoyaGuy [2016-05-01 06:12:27 +0000 UTC]
I have been drawing for five years, no recent art work posted, but is it still possible for me to reach mastery level?
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Nsio In reply to GoyaGuy [2016-05-01 08:09:54 +0000 UTC]
It's always possible to reach a new mastery level. However, the time spent on drawing doesn't necessarily mean anything, it's about how you spend that time. What comes to me, it took me 6 years to realize that I need to do complete overhaul in my way of thinking so that I could improve. It took probably less than a year to get sufficient understanding about everything and then it was just about testing if my way of thinking works or not and catch up with the actual physical drawing skills. In a period of few years I managed to learn a lot more than during my first 6 years.
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runewuff In reply to ??? [2016-04-25 08:25:39 +0000 UTC]
Countless tutorials, exercises, an art book or two, and... why didn't someone explain this before???
Up until now, I've learned art by "osmosis", simply hanging out where the art is and sucking up some idea of what art should be... same as how I learned to write by reading. All the tutorials and creative process stuff I've seen elsewhere helps, but, I've never seen art training systematically organized like this.
👍: 0 ⏩: 1
SachiiA In reply to runewuff [2016-05-11 17:38:18 +0000 UTC]
I really like this "osmosis" theory, I am pretty sure I have been doing the same! XD
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Lulli-chan [2016-04-22 18:30:59 +0000 UTC]
This is a great tutorial. I love how you break everything down. It's very helpful!
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veedarkefl [2016-04-18 13:00:41 +0000 UTC]
Thank you so much for sharing your knowledge! I went back to drawing after few years and now I'm trying to apply a proper order of learning stages but it was my mistake to start from books on figure drawing. The first thing I started learning was capturing gesture and proportion of a human mannequin. My friend told me enigmatically that my sketches lack structure and volume and I completely didn't know what he meant by that... Well, now I do Regards!
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Nsio In reply to veedarkefl [2016-04-18 14:14:11 +0000 UTC]
You're most welcome . There are many ways to learn drawing human figures, but I believe this is the most beneficial in long run. Unfortunately people tend to skip the most important basic phase, me included.
For example, you can practice perception by studying optical illusions and drawing things mirrored or from different direction. Optical illusions make you aware of things you need to pay attention to, while drawing a mirrored or otherwise flipped image from references forces you to process the visual information in different way than what you are used to. That's also the reason artists tend to mirror the canvas while they are working so that they can see it like a different drawing.
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veedarkefl In reply to veedarkefl [2016-04-18 13:03:28 +0000 UTC]
P.S. Could you please elaborate on the "Perception"? How does one practice it? Is it what Betty Edward's famous book is about?
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CyrionDevi In reply to ??? [2016-04-16 11:51:29 +0000 UTC]
This is such a great Deviation, I'm clearly stuck on 2nd Mastery, but this is a wonderful plan to improve!
Thanks a lot!
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Kalebur In reply to ??? [2016-04-14 05:26:27 +0000 UTC]
Wow, this is an amazing tutorial! Thank you so much for making this and sharing with the rest of us!
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W0ifPupPluto In reply to ??? [2016-04-11 03:06:38 +0000 UTC]
I'd say I'm around level 2? Maybe somewhere between 2 and 3, but I've definitely been making progress, and your tutorials are incredibly helpful! So thank you for all the time you spend on these
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kierwiny In reply to ??? [2016-04-07 08:30:25 +0000 UTC]
Really helpful, although, Studying this while going to college of engineering was a bad idea. worse idea was studying both at the same time. I'm glad I saw this when the semester was over.
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dreama-draws In reply to ??? [2016-04-03 22:31:55 +0000 UTC]
I think I'm at 3rd mastery (or close to it) and I'm son excited!
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NargateSada [2016-04-01 15:40:03 +0000 UTC]
Hmm~ I wanna say I'm between level 2 and 3, but more leaning towards 2. I'll give these orders a shot, and see what happens from there. Thank you for such a wonderful tutorial! cx
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Whydowethinkofnames In reply to ??? [2016-03-29 23:21:21 +0000 UTC]
I don't know if I missed this on your list, but make sure to also include master studies! After all, good artists borrow but great artists steal!
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Raajya In reply to ??? [2016-03-29 16:32:16 +0000 UTC]
Hi! I began learning to draw just a few weeks ago, so i'm a bit lost right now. I like a lot your "learning order", so I want to ask a few questions, if possible.
I'm actually at level 0, I barely can draw a human figure from my mind, and i can draw roughly body parts separatedly if I use some references. I wanted to ask: Where should I begin? I mean, since I began, I think I have been doing a bit of "everything", so I feel like I can't do anything yet.
I already practise the basic forms (Square, circle, etc), but... Should I begin drawing, for example, heads (Just it's shape) or eyes to learn a bit of symmetry and proportions? Or it's better to keep drawing basic forms for a while?
Sorry if my english is bad, i'm learning that too xD
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Nsio In reply to Raajya [2016-03-29 17:18:33 +0000 UTC]
Hello there, and good to hear you picked up drawing as a hobby!
Keep drawing a bit of everything, but also start focusing on some of the most common body parts, like head and torso. Then move on the arms and legs, then on hands and fingers and finally on feet and toes. You can go in any order you like, but I suggest focusing on body parts that you are most likely to draw. For example, you probably don't get to draw toes very often even if you practiced them a lot and once you learn how to draw fingers, toes are much easier to learn.
It's good to cycle with different practices, like basics shapes>head>torso>basics>basics shapes>head. I don't know when exactly you should switch to different field, but try to keep drawing interesting all the time. It's good to do some simpler practices after heavy experimenting.
And stay determined, learning to draw can be a long journey if you make it one. Just enjoy the progress and have fun
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nealromanek In reply to ??? [2016-03-27 09:48:21 +0000 UTC]
Great stuff. And inspiring. Thanks!
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Royal-Pride-Arts In reply to ??? [2016-03-04 18:36:52 +0000 UTC]
quietly adds this to her Practice folder even though she will never be able to read this much
HELP
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