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Nsio β€” ''Thinking in 3D'' practicing

#3d #anatomy #drawing #female #figure #human #perspective #practice #torso
Published: 2014-12-02 22:58:12 +0000 UTC; Views: 493713; Favourites: 10182; Downloads: 5723
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Description Although I didn't intend this to be a tutorial, I think this explains how I view things pretty well.

Proportions and symmetry in space
Be it a cube or more complex object, I always look for proportions and symmetry, especially the latter. In order to do this, I need middle lines and points. Why? They are easiest to find because, well, they are always in the middle of two reference points/lines. That said, I can check whether the shape is symmetric and it's proportions are in place.

Plane sense
I don't really construct perspective with cumbersome guidelines, unless the subject is very complicated. I try to visualize in which directions individual planes are facing in order to understand the shape. I do this by reading the visual cues of the drawing. For example, by drawing crosses on the planes makes it much easier to understand the orientation of the plane.

Resolution
I don't usually draw human figure with rectangular shapes, but I still think perspective with cubes. It's just that I just skip the blocking phase and use smooth shapes instead. Basically, arcs just have many straight lines, so visualizing smooth planes is just about visualizing the rough blocky form in mind and drawing it smooth.

Contours and sections
Since I draw smooth shapes, contours work the best when I analyse the surface. I use contours pretty much the same way I would use middle lines, though I tend to add few extra arcs to mimic sharp edges of rectangular shapes. Thinking section cuts is great for analyzing the volume of the shapes. I usually do these with arms and legs, mostly for figuring their orientation in space.

Simplification
Complex shapes are much easier to draw if they are first simplified. With the torso for example, I would think a shape that corresponds the general feel of the torso. By knowing what directions the planes ought to face, it's easier to analyse what's wrong with the drawing.
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Comments: 90

LostbunniesofWendy [2014-12-05 03:02:27 +0000 UTC]

I always make it this way. Its good to know it was somehow tecnical! Thanks a lot for the tips!

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DavidCurser [2014-12-04 23:30:44 +0000 UTC]

thats some unnessecarily complicated way to do it

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Captain-Sora In reply to DavidCurser [2014-12-11 18:57:55 +0000 UTC]

It may seem unnecessary, but it is needed to really get into three dimensional think for some. Also, it evolves more into a thought process than something that's literally drawn out all the time. In fact, most of the times professionals would actually draw the complicated stuff beforehand would be during practice and studies of whatever they wished to draw. When they get down to the actual work, though, it's mostly done in their head with a few guide lines and stuff to help visualize it all.

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TriadischArt [2014-12-04 20:53:11 +0000 UTC]

i saw this and was like "OOOOOOOOOOOOOOO NEW NISO TUT!" and got all excited. your the best teacher

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Eternal-II [2014-12-04 19:24:17 +0000 UTC]

Your tutorials have helped me improve so much!!

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blackmagic1001 [2014-12-04 19:12:43 +0000 UTC]

This helps soo much^^

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Skyrider-1 [2014-12-04 17:20:26 +0000 UTC]

Β  Very informative and useful!

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Blackrose1234567 [2014-12-04 12:51:32 +0000 UTC]

woah, so scientific! O.O

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darkdoogy [2014-12-04 11:25:05 +0000 UTC]

Are you practising 3d?No seriously,that remind me so much of subdiv in maya and zbrush,as always,awsome works,will be very helpfull to people who want to understand better 3d in drawing

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StigmataSasha In reply to ??? [2014-12-04 02:56:11 +0000 UTC]

Cool.

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Chirutai [2014-12-04 02:18:17 +0000 UTC]

From simple 3D to luscious curves. I like it.

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caballero-nocturno [2014-12-04 00:18:23 +0000 UTC]

cool

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MidNightRain88 [2014-12-03 22:44:51 +0000 UTC]

as helpful and awesome as always

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RandoMultiverse [2014-12-03 13:10:11 +0000 UTC]

useful, veru useful

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S3rb4n In reply to ??? [2014-12-03 07:40:40 +0000 UTC]

As always, one very useful tool!

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animatiSoulFire In reply to ??? [2014-12-03 06:53:49 +0000 UTC]

Nice! Thank you! :3

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SuperSparkplug In reply to ??? [2014-12-03 06:50:51 +0000 UTC]

I regularly try to teach people 3D modeling. I may use this to help people begin thinking in 3-dimensions. Thanks!

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AuburnZero In reply to ??? [2014-12-03 04:41:05 +0000 UTC]

I've been drawing for years and wish I'd had the tools you produce when I was first learning. Β Now, I have young kin who are learning too draw, and I'm happy to share your various guides with them. Β Thanks and, AMAZING!

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darkslyer7raven [2014-12-03 03:31:48 +0000 UTC]

very nice breakdown can be totally used for Sculpting Β 

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API-Beast In reply to ??? [2014-12-03 02:38:27 +0000 UTC]

That comes surprisingly close to how you would do 3D Modelling in, well, 3D applications.

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Nsio In reply to API-Beast [2014-12-03 05:11:02 +0000 UTC]

I have done very little actual 3D modelling, but I have adopted some thought processes from there because they are quite effective. I don't literally draw things this complicated, but this is pretty much how I process the stuff in my mind.

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API-Beast In reply to Nsio [2014-12-04 13:35:39 +0000 UTC]

Many hours later...

i.imgur.com/UMUI1Vo.png

Conclusions:
- My 3D Skills are super rusty.
- You are oversimplifying the shoulders/upper torso area, they really should be "on top" of the rib cage, not inserted in it.
- Boobs are a lot more difficult in 3D than they might seem.
- This way of thinking works as thought experiment, but isn't really practical for modelling.
-> Instead I started with a Hexagon, with the cross section of the pelvis and worked myself from bottom to top.
- In your tutorials you almost never draw or give references for the back side.

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Nsio In reply to API-Beast [2014-12-04 15:12:02 +0000 UTC]

Heh, that's pretty cool

I normally think the shoulders as if there were two ball joint similar to this manner:Β img.tarad.com/shop/d/dot35shop… . The pits on the rib cage are there for the second half of the conjoined ball joints. However, I never draw the other half of the joint. I do agree that the pits may be a bit misleading here (this is closer to how I normally draw the torso fav.me/d72fy4j )Β , and I also have a tendency to draw the shoulders too much inside the rib cage. I'll need to address that issue.Β 

As I said, I'm not 3D modeller myself. I have tried it a little and found that my way of thinking can't be applied directly on 3D modelling. But for me, it's enough if I can come up with a rough estimate of the shape when I'm drawing. Drawing doesn't have such restrictions with the "modelling". That said, this isn't a tutorial about 3D modelling or it's working methods. My goal here is just to offer such visual cues that anyone can read and feel the shape.

The reason for exclusion of back views is that I'm just offering an example how to tackle with drawing, not references of how things look or should be done. Drawing extra views is just extra work for me since I myself don't usually need as meticulous practices (however,Β when I'm doing things just for myself, I may see quite a lot of effort:Β fav.me/d7mioh0 ). People are free to look for other references and apply these ways to draw anything they want.

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API-Beast In reply to Nsio [2014-12-03 11:19:27 +0000 UTC]

Hm, I just tried to make a 3D model like this step by this after this picture. The start works pretty well, but getting from the 3. row, 3. picture to 4. picture (the "smoothing"/subdivison of the surface) is extremely optimistic. Just too many differences in the wire-frame.

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JeticaForever [2014-12-03 02:28:39 +0000 UTC]

effective, well thought out, and intelligent. and of course well-drawn

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KaylaKedziora [2014-12-03 02:20:51 +0000 UTC]

Wow thank u for the awsome tutorial! Its very helpfull

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OPStrawhat [2014-12-03 02:02:04 +0000 UTC]

This is very helpful, thanks for sharing buddy!

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EVILMEL0N [2014-12-03 00:44:09 +0000 UTC]

It looks like you teaches people how to create a 3D model for a video game XD

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ShaozChampion [2014-12-03 00:20:15 +0000 UTC]

beautiful tutorial and helpful as always ^^ once again, thank you Nsio

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kierwiny [2014-12-03 00:12:18 +0000 UTC]

Helpful as always!

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BlackThornRose [2014-12-03 00:12:07 +0000 UTC]

This is quite informative! I'm gonna have to rethink how I draw out the skeleton/underdrawing for my characters.
Thinking this way will help me tackle perspective better too. The tricky part is not making things look skewed or distorted, especially when you're using worm's or bird's eye view.
To think this is how you analyzed everything when you were planning you Super POV Practice drawing... I'm in awe!
Gosh I got a long way to go, but I'm inspired

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Nsio In reply to BlackThornRose [2014-12-03 05:26:43 +0000 UTC]

Yeah this is more of an inspiration than a guide how to draw perspective. I believe that most people just need that little snap in their mind, sudden realization how everything works. Knowing where to aim is much easier than following steps without understanding what they are for .

The more foreshortening takes place, the harder it is to visualize things like this, but it's possible. And yes, this is pretty much how I analyzed everything on my Super POV Practice, although most of the analysis happened in my mind. I don't automatically know how I need to draw things soΒ It's mostly about drawing such visual cues that I can read clearly. Drawing things wrong first is often helpful for finding the right orientation of the planes

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Precia-T [2014-12-03 00:06:28 +0000 UTC]

it's very clear and neat. I love the simplification part
thanks for posting it!

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UltimateSketchQueen [2014-12-02 23:43:11 +0000 UTC]

A-actually this is really easy to understand, wow.

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kura-ou [2014-12-02 23:20:01 +0000 UTC]

I wish I had this tutorial in life drawing, so thank you so much for making the 3d to 2d transition more understandable ;u;

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AliceSacco [2014-12-02 23:19:34 +0000 UTC]

I'm practicing on 3D thinking, so this will be super-helpful and inspiring

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Gray1251 In reply to ??? [2014-12-02 23:10:30 +0000 UTC]

Can you explain head under different angles next?

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TharkfinThoup [2014-12-02 23:06:48 +0000 UTC]

You

Are a very helpful person!

Thank you a lot ^-^

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Rindalia [2014-12-02 23:02:04 +0000 UTC]

This is so great X3

Thank you for posting this!

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