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Published: 2017-03-16 13:40:46 +0000 UTC; Views: 4249; Favourites: 54; Downloads: 114
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Description
For NationStates; All ships modeled in DoGa and then mashed together in GIMP.----
A few holes here and there, and some of these are used very little and some are used a lot. It also doesn't include the really big stations such as the Aurora-Class Transit Gates and the Singularity-Class StarBases. I've tried rendering them at-scale so I could include just the tiniest corner but DoGa barfs on rendering something 10,000 x 10,000.
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Comments: 32
Fastmax [2020-11-16 23:02:00 +0000 UTC]
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MonsterousOperandi [2017-03-31 02:52:21 +0000 UTC]
I like the Gravity Class with the hoop nacelle on it. Cool stuff!
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NSSunset In reply to MonsterousOperandi [2017-03-31 03:11:02 +0000 UTC]
In-Character, the Ring is a mobile Transit Gate that can connected to the larger Aurora Transit Gate Network and thus allowing large bodies of ships to be relayed to the Gravity's location via artificial wormhole. But if someone else wants to use it for whatever... It's a warp ring!
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MonsterousOperandi In reply to NSSunset [2017-04-01 00:49:42 +0000 UTC]
Oh, ok. I thought it was some kind of Vulcan human Hybrid tech. Artificial Wormholes are cool too though!
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NSSunset In reply to MonsterousOperandi [2017-04-01 04:22:38 +0000 UTC]
If I can manage some kind of Vulcan/Federation hybrid, I'll be sure to post it for you!
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MonsterousOperandi In reply to NSSunset [2017-04-07 21:09:26 +0000 UTC]
The only 3D models I can make are in Space Engineers and Avorion. Neither lend themselves to curves well...
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NSSunset In reply to MonsterousOperandi [2017-04-07 23:07:53 +0000 UTC]
DoGa is pretty much digital lego - or a more complex version of Spore's vehicle creator - where you take pre-made parts and fit them together however you like. It's a little unlike lego in that you can put parts through each other, stretch them out, rotate them, and the like. For the most part it doesn't do curves either unless you're using custom parts. I've made my own, and these ships are 90%+ those parts.
Here's a bit of how-to and where-to if you are interested:
forum.nationstates.net/viewtop…
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FeatherSpiral [2017-03-26 16:46:22 +0000 UTC]
I kinda like the Dimensional with its hollow-ish saucer, that's also one of the endearing features of the Scryer intel science vessel in STO.
I'd never heard of this NationStates thing until just now. What's a uh, "fractional explorer"?
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NSSunset In reply to FeatherSpiral [2017-03-26 20:24:15 +0000 UTC]
It's an In-Character response to the sometimes charming weirdness of the Out-of-Character reality;
In NationStates, one role-plays and writes characters and events from their own particular political entity, whether that be a corporate state, interstellar republic, or tribal village. In the wide-ranging world of Future Tech role-playing there are a loooooot of players who's origins somehow include Earth, either as the current capital/homeworld/origin or as somewhere in their past - my own included. Sometimes these Nations interact, sometimes they don't, and sometimes they do and then they don't. The Out-of-Character explanation for this is that the NationStates universe is 'Fractal'; There are many Earths scattered among a multitude of Fractional timelines. However, most players tend to circulate within a smaller group of players and only rarely touch on the 'reality' of other players. Sometimes I'll start a role-play - a story - with someone and they will later decide they don't want to role-play at all, or decide to focus primarily on one of the other technology levels - Modern Tech, Past Tech, Fantasy Tech - and our particular interaction will vanish as they self-adjust to their declared reality.
Thus 'Fractional Explorer' is something of an inside joke - a class of starships that I will use with the expectation that they will find themselves cast adrift on the tides of the multiverse once again...
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FeatherSpiral In reply to NSSunset [2017-04-01 18:18:38 +0000 UTC]
The way you describe it, I'm thinking of the Mirror Universe from Star Trek.
There are several parallel universes and more-or-less identical timelines. But some spaces, such as the Mirror Universe and fluidic space, are in closer contact for some reason. There are also alternate timelines that get sort of "destroyed", in episodes like Year of Hell and Endgame in VOY (both two-parters).
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NSSunset In reply to FeatherSpiral [2017-04-02 01:48:45 +0000 UTC]
That's pretty much the rub of it, yes. Much of the conflict comes from the wide variety of individual writers, some of whom can barely string a sentence together and others of which can flatten even the stoutest heart with a wall of text a kilometer high. Plus there's always people coming and going for reasons of real life and then some of them return and some leave again. I myself have become caretaker to a half-dozen of these, which (Thanks to being the Federation with power armor and robot cats) have become Federal States with their own unique cultures and governance under my own mostly-benevolent Republic.
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NSSunset In reply to isfj1009 [2017-03-25 14:47:45 +0000 UTC]
Thanks!
I haven't posted the glamour shots of all of them, so if you have one you'd like to see in particular, let me know and I'll put it up!
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gummy-gundam [2017-03-16 17:06:16 +0000 UTC]
I agree with Myric, awesome, yes quite the fleet here. Do you have them broken down by "navy" listings? ( Fleet-Group-tasc force-tasc team-tasc unit )
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NSSunset In reply to gummy-gundam [2017-03-16 20:46:09 +0000 UTC]
Yes/No/Sorta. A task unit would be the individual ship with a 'Captain' (Either a Captain, for anything of Cruiser-plus rating, or all the way down to a Second Lieutenant for something like a Halo or Nova where there's like a crew of 5-7.) which then operates as part of a Group and has a particular Assignment (Play cribbage with Emperor Myric). Groups are under Rear Admirals and are 5 ships or stations oriented around a reasonably specific task. Battle Group, Patrol Group, Outpost Group, etc. A full Admiral has five Groups in a Squadron, so 25 ships/stations and typically this is still pretty specific though they might have something like 4 Battle Groups and 1 System Group with the Recovery Cruisers, Supply Ships, Transports, etc in that specific Group or they might be broken up into the five. Fleet Admiral has Five o' Five, for 125 in a Fleet. Still mostly specialized or at least oriented around something like 'Patrolling all of regular Republic Space' though that Fleet might have Patrol Groups, Survey Groups, and a couple Battle Groups thrown in for immediate support. Grand Admiral doesn't have a specific number of Fleets; They are broken up into four Commands (Fleet, Marine, Exploration, Planetary) with the rank being mostly about administration and long-scale strategy though all have their own ship and some are more or less likely to use it.
Which has cost us two Grand Admirals so far.
Grand Admirals report directly to the Secretary-General, who is the top of the ladder for diplomatic and military administration. If I were to issue a wholly-untrue giant number, there would be around 625 ships/stations per Command for 2500 total. This is unlikely to be true, however, since the Marine Command is pretty sparse personnel-wise (ground combat being something we generally don't do) though a lot of those 'ships' might sort themselves out into Exploration and Fleet Commands. In a transhuman and post-scarcity economy there's a lot of demand for 'doing new things' for those who don't want to just 'work' their two hours a day and then go home and play 2172 World of Warcraft for the rest of the day so Exploration Command is generally always expanding.
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gummy-gundam In reply to NSSunset [2017-03-18 03:55:54 +0000 UTC]
wow not many folks I talk to know or even understand what I asked you, let alone be able to respond with an intelligent and well thought out response. Color me impressed as you included exploration and auxiliary supply ships with your larger picture. I do not recall, have you pictured your auxiliary ships? And at least you still maintain a "hollow ground force" as you never know when they will be needed. I imagine they would be "peace keeping" or evacuation based. But I must ask, what or why do you no longer need ground forces?
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NSSunset In reply to gummy-gundam [2017-03-18 09:52:16 +0000 UTC]
Because you asked!
nssunset.deviantart.com/art/SD…
The Zenith is on the chart, as is the Orbital-Class Recovery Cruiser and the Aphelion-Class Auxiliary Transport. The Zenith mostly fills the modern Fleet Tender role while the Orbital is something of an ocean-going tug-slash-search and rescue vessel and the Aphelion is the equivalent of the amphibious assault carrier. There are also the various shuttles and small craft for all the utility and light transport needs. I really should re-do the Orbital (again) as it is currently a re-sized Extinction-Class Battleship with some bits rejiggered.
As to ground forces, that's a more complex question and answer. Republic Marines are essentially 'What if the Joint Special Operations Command was the entire army?' except that, instead of the typical NationStates conceit of claiming that but with hundreds of millions of troops (at least in the FutureTech segment of the community) the Marines actually are a small, exceptional, and exclusive force. Which probably carries its own conceit, if I'm honest with myself. That aside, they specialize in exactly the kinds of operations we expect; Commando, Hostage Rescue, etc. This being Sunset and exploration being a large part of our idiom they also spend a lot of their not-training time providing protection for the relentlessly hapless scientists and researchers in the field. Which I'm sure is fun for the scientists and researchers, because the hallways and corridors of their parent starships make great locations for the above training scenarios. Lab coats annoy them, they annoy the lab coats. Circle of life. They do also help with peace keeping and evacuation where needed, though the second is mostly handled by Fleet officers.
But why do we no longer 'need' ground forces?
Because space is a vacuum and we need to breath. A little flippant, but to explain further, we understand that space ships are very complex things that require a long chain of very complex manufacturing processes to get to that shiny end-point. We also understand that space is very, very big and there's a lot of stars out there. That intersects in a couple ways. First, we're not going to go to war over resources. There's more resources out there, more planets to live on, etc. The resources we -might- gain from fighting over a resource-rich system are 99% likely to be off-set when the civilization we went to war with over those resources comes back in a generation and clashes swords with us - again and again. Which doesn't mean we won't fight over differing philosophies; We're the Good Guys, so we gotta Do Good. But in that scenario, we'll clear out their system and orbital defenses, destroy or capture any orbital manufacturing, then issue a surrender demand to the planetary government. We don't want to kill millions of people, of course (Good Guys) and often enough the real bad guys are the 1% - political, business, or religious leaders. If they won't surrender, and the opportunity presents itself, we'll knock out their bearing and lubrication plants from orbit (try operating any piece of modern machinery after two weeks without bearings or lubrication, much less manufacturing it) and hopefully precision strikes against that 1%. If orbital fire won't work, then it goes to the Marines.
If it's a multi-planet civilization, we'll go like that planet to planet. You might call it taking hostages, we call it not killing hundreds of millions of people. We like people. We just don't like 'you'.
If the scenario is reversed and for some reason we're on the losing end of some level of interstellar aggression, we'll surrender the planet. First, if you're also the Good Guys, you won't attack us anyway. Second, if you're the moderate 'bad guys', we just handed you a giant problem and said 'deal with it'. The standing policy is that the planetary governor will transmit a message in the clear that boils down to 'We're going to surrender and then go back to what we were doing, aside from providing material military support to our government. If you want to come down and take a look around, go ahead. Tourists are welcome (And suddenly your ground troops are going to realize just how much better their lives could be). Please note that Republic military facilities have been purposefully removed from civilian areas. If you engage in any direct attack against civilian areas, you are willfully engaging in genocide and will be treated as such.' If they're smart, and assuming they are only moderate Bad Guys, they'll start to get frustrated and realize they can't win because we're not going show up and fight them when and where they want. If they are Really Bad Guys...
There's nothing we can do, realistically, to stop them from launching a purposeful campaign of genocide aside from stopping them at the source. Space is just too big; They could come at the planet from a million different vectors, strike via disguised freighters, smuggle in bio-plagues... There's too many ways to attack an open and free society. But Real Bad Guys are still typically led by that 1%. So the goal of the Exploration Command - at least one of them - is to find those RBGs before they can threaten us, make contact, and point out the ground rules. Which are pretty much 'If you try anything, we will figure out that it was you. Then we will come after you. You. Personally (Puny God...).' Now, realistically most RBGs would self-destruct long before they achieved interstellar space flight but since this is NationStates there are Space Barbarians, Space Slavers, Fallen Civilizations, InterDimensional Evils... Name it. So this isn't always going to work, and for those cases we're more than willing to declare a particular civilization a threat to life in the universe. They get the notice and we keep our finger on the big red button.
It is even more complex than that, and there is some Realpolitik involved (And it certainly doesn't hurt to be part of a Super-Federal Alliance that makes most star-states look like a bedroom community), but that's the gist of it. We don't fight ground wars because we don't need to and don't want to. Life is just too precious and there's precious few good reasons to do so.
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gummy-gundam In reply to NSSunset [2017-03-19 05:45:53 +0000 UTC]
Wow, firstly you sound like you served in some military capacity, if so you have my deepest admiration and gratitude. If not for the military we would not be here (no matter whos side your on) Secondly dang son I never thought of it that way, explains Trek not having a "galactic military" I have to give it to you it is a most well thought out system. The ships the government the trade/ negotiations just the whole thing. It is a real answer and real intelligence went into it. you have my deepest respect on many levels sir!!! thank you
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NSSunset In reply to gummy-gundam [2017-03-19 06:15:48 +0000 UTC]
No. Relatives and friends, but not myself. Just a long time in the particular weirdness that is NationStates.
To add a little bit more, we also don't present ourselves as a military threat except in a subtle and possibly terrifying way. Visiting a Republic world will not present one with a heavily fortified system with a sprawl of defense stations, minefields, orbital weapons, and the like. First off, if you do the math, to adequately secure even orbital space against most types of faster-than-light drives would be prohibitively expensive on its own. Planetary combat and defense has the advantage of being roughly two-dimension; With some limits you can't go above or below a certain plane. In space you can go above, below, around, and with FTL you can be there really quickly. So you'd have to establish defense in depth over something like 107,776,009,669,495,958,157,343 cubic kilometers. Even establishing just one weapon with an engagement range of one light second over the entire volume of that sphere would mean deploying somewhere in the range of 300,000-odd weapons. Don't quote me on that - I just plug numbers into Wolfram Alpha and cross my fingers. Still, it's a lot of weapons and that doesn't mean they'll hit anything. And that's one planet, in one system.
Or you could do what we do, which is to establish a reasonable planetary constabulary with enough firepower to take care of pirates and otherwise perform the standard law enforcement operations and put the rest into a combination of making life better for the people on the planet and a cutting-edge military. Which we then do not station around that planet. There are patrols, of course, and training facilities and starbases, but otherwise the vast bulk of the military is... Well, you don't know where they are, do you? Which means when 'you' are making your plans to conquer our worlds you have to worry about the location of a very large force of unknown composition. Why, they could be sneaking up on you right now! Given the issued ultimatum RE genocide and the promise to come after the leadership directly, it throws a giant uncertain monkeywrench in enemy planning.
In fact, that's the official name of Republic strategic doctrine; The Uncertainty Doctrine.
----
I did put up nssunset.deviantart.com/art/SD… for you as well, though I assume you've seen it.
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NSSunset In reply to EmperorMyric [2017-03-16 14:30:22 +0000 UTC]
It's quite a saucer's-and-nacelle fest, isn't it?
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JHawley218 In reply to NSSunset [2017-03-24 03:22:27 +0000 UTC]
Maybe Paramount Pictures will have you do the next Enterprise when they blow it up! Nice work.
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NSSunset In reply to JHawley218 [2017-03-24 04:16:40 +0000 UTC]
Thanks!
While making no particular claim to the level of my ability...
I'm not a fan of Discovery and I'm sincerely hoping they do blow it up. First episode. I can just slightly sorta understand if they're trying to go for something in a post-Klingon/Cardassion merger scenario but... No. Nopenopenope. Yes, I am old enough that TNG is half as old as I am, and TOS is just slightly before my time, but that design is just... Bleh. That isn't to say we couldn't do something that broadly evokes FedoKlardasion design but that is not it.
But what do I know? I'd relaunch Star Trek with power armor, augmented reality, non-humanoid crew... Robot cats? Yeah, robot cats. Which would mean it would cost 4-5 mil an episode.
Although... If I were to choose, and get my wish, I'd go with a really high quality version of the Anomaly, Constellation, or Dawn-Class vessels. Or the Dawn-Class with the Resolution's warp nacelles - soon coming to a giant image near you! And, you know, something that isn't 1.1 klicks long. Yes, it's good to have red shirts to spare, but we live in an era when real storytellers can craft something that is compelling and interesting on both the level of the individual character, the ensemble, and the grand scale of things. So a smaller ship with a tighter, more significant, and yet more impacting crew.
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JHawley218 In reply to NSSunset [2017-03-25 23:07:06 +0000 UTC]
You mean Firefly?! Oh wait, that got canceled too. LOL
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EmperorMyric In reply to NSSunset [2017-03-16 14:39:04 +0000 UTC]
I would say so but its cool to see such designs done in their own unique way, I really do like the look of these vessels
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