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#3d #3dsmax #bugatti #car #grand #maserati #prix #race #streamside #vintage #quixel #old
Published: 2014-12-22 16:41:24 +0000 UTC; Views: 1905; Favourites: 34; Downloads: 16
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Description
It's been a long project and I'm getting ready to wrap this project as completed. I do have a few more things planned for it though.I have learned a lot while working on this project, most notably about normal mapping geometry as I haven't done that before. This is also my first at using Quixel Suite. I still need to figure out a more effective work-flow for me with it but it sure is a fun piece of software and I can't wait to use it again on my next project.
Modeling, UV unwrap, normals baking etc in 3ds Max, textures and additional normal detail in Photoshop, NDO and DDO. Real-time rendering in 3DO.
Inspiration and references: i.imgur.com/O3pf2x8.jpg
Most of the textures: imgur.com/faz5Oag
Short gif of details on the engine: i.imgur.com/inMfipR.webm
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Comments: 15
ollite20 In reply to Aalex-le-deviant [2015-01-20 08:18:24 +0000 UTC]
That was the main reference for the engine, yes.
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Bloodstability [2015-01-11 15:16:44 +0000 UTC]
Quick question, did you create a high poly piece for every part of this car of this is a combo of 'bake small details' and then generate whatever else you need manually?
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ollite20 In reply to Bloodstability [2015-01-12 08:38:34 +0000 UTC]
I had a hipoly mesh of most of the objects in there. Some simpler stuff like the axles, rods and electric wires aren't baked. Car body is also without hipoly baked in.
Here's a few more technical images of the project: imgur.com/a/RkQqH
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BFG-9KRC [2014-12-22 19:26:02 +0000 UTC]
Gotta say, you did a killer job on the textures
Will it be available for TM² by any chance, like you did with the V12 Goblin? ^^
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ollite20 In reply to BFG-9KRC [2014-12-22 20:35:06 +0000 UTC]
Most likely not. It would need a matching driver in it and I have no interest in making characters. I'm a car guy!
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jackdarton [2014-12-22 16:58:45 +0000 UTC]
Beautiful work mate. Back when I saw you post the radial engine, I had no idea that was for a larger project.
What's the final tri count?
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ollite20 In reply to jackdarton [2014-12-22 20:36:25 +0000 UTC]
At that time it wasn't. I got the idea of building something around the engine after it was done.
It's at 110k triangles and everything is unwrapped on one UV sheet.
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jackdarton In reply to ollite20 [2014-12-22 20:45:22 +0000 UTC]
Holy hell, one UV sheet? That's impressive. I'm assuming 4k?
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