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Published: 2007-01-24 14:08:06 +0000 UTC; Views: 4132; Favourites: 65; Downloads: 107
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MPAC-R14 Mechanized Plasma Artillery Cannon, Aka "Juggernaut Mech"The work contained in my gallery is copyrighted omegafactor90. All rights reserved. My work may not be reproduced, copied, edited, published, transmitted or uploaded in any way without my written permission.
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Comments: 19
megadolon013 [2013-03-24 03:34:11 +0000 UTC]
Niece. I see this artillery units park in a reverse slope, the enemy can not get to them. Niece.
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omegafactor90 In reply to Csp499 [2007-11-02 12:22:33 +0000 UTC]
Funny that the railgun matches the description of The Juggernaut's abilities: unstoppable momentum through any material known to man.
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teh-ubermeister [2007-08-25 00:41:13 +0000 UTC]
Wowww.....this thing is bleedin cool...makes me ashamed of my crappy ms paint mech hehehe....wow....
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omegafactor90 In reply to teh-ubermeister [2007-08-25 23:27:03 +0000 UTC]
It IS ms piant, though. Practice.
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teh-ubermeister In reply to omegafactor90 [2007-08-26 02:46:55 +0000 UTC]
ouch lol, now I cant even use the crappy software excuse.
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Aliies [2007-05-04 02:49:40 +0000 UTC]
now this thing does not need to worry about stability though I can spot two major weaknesses
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omegafactor90 In reply to Aliies [2007-05-04 10:43:06 +0000 UTC]
I think I know what they are too: speed (or lack thereof); and a lack of weapons in the rear arc.
Are those what you were thinking about, or does it have more problems?
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Aliies In reply to omegafactor90 [2007-05-06 07:54:02 +0000 UTC]
the two are:
Like the Abrams tank, you've allowed a gap under the turret, you see the aim with armor is to mostly deflect inbound fire from front and behind. The gap there allows explosions to be focussed between the mainstay of the hull and the turret, if a round hit in there it would be game over as the confined space allows the detonation to be multiplied, much like the firecracker theory: if you lay a lit firecracker on your open palm, it will burn your hand when it goes off. if you close your hand around the firecracker, it will blow your hand up due to the confined energy making it's attempt at escaping as you see an energy burst such as explosions need to vent, or they will damage whatever is confining them, this is also how they worked out basic bullet propulsion in the very first rifles and cannons.
Overall, the enemies of this vehicle would do their best to hit it from the rear, that sloped turret allows for a wide-open weakness and it would only take one rough shot to destroy the turret.
I made sure to remove most of that possibility with the redesign of your titan, which is going very well
The second weakness is similar to the first, that the legs are too close together and also are thin at the hip, meaning if a detonation occurs from the side, it could blow off one of the limbs.
don't design something to look cool, design it with the amount of possible things that could go wrong in mind because when you have enemies trying to kill you, things go wrong, so the best thing to do is to be prepared in every single way imaginable and if they still beat you then look back on where you went wrong. These are the basics of weaponry designing as you can never have the best equipment, someone will always find a way around, so you best think of it before they do
If you need anymore designing assistance just ask, my friend
-Tomas
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omegafactor90 In reply to Aliies [2007-05-06 10:41:15 +0000 UTC]
I'm VERY glad to hear that you're redesigning the Titan, and I've got some more info on it that should help you. Plus, I put up an updated picture of it online.
Now that I can see the weaknesses, I realize that the Titan's weaponry will be much more effective against the Juggernaut (the titan is used by rebellion forces, while the juggernaut is used by the corrupt, oppressive central government). The Titan's man weapons are the two side pods, which contain high-powered kinetic cannons. When fired, the cannons release a burst of kinetic energy that explodes violently on impact, throwing clear any small objects in the area (infantry or small vehicles). Due to the Juggernaut's glaring weaknesses, a single well-placed shot would either cripple the mech instantly, or pop the turret right off. The Juggernaut's saving grace would be that the kinetic blast could be interrupted mid-flight by a powerful explosion.
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Aliies In reply to omegafactor90 [2007-05-30 04:21:01 +0000 UTC]
My apologies about not giving you the design, I've been so bleedin' busy lately... you should see what my manic-mind is pumping out... check out my gallery I'll see if I can get it to you by tonight, other than that I can't say...
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omegafactor90 In reply to Aliies [2007-06-01 10:53:00 +0000 UTC]
Yeah, I know how you feel. I gotta take summer school cause of mah crappy english grades :/ Anyway, wouldn't it be faster for you to email the design to me, rather than posting it on dA? Lemme know how that goes.
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Tranced-Matti [2007-01-24 14:09:05 +0000 UTC]
*glee* I want! It'll fit in just fine, parked next to my Myollnir. *faves*
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omegafactor90 In reply to Tranced-Matti [2007-01-24 19:29:31 +0000 UTC]
Juggernaut Mech: $70,000,000
Vehicle Lisense: $2,500
Ammunition: $1,000,000
Having the biggest badass mech in the neighborhood: PRICELESS!!
thanx 4 the fave
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Tranced-Matti In reply to omegafactor90 [2007-01-24 20:06:29 +0000 UTC]
lol. Yaya. Not sure on the biggest in the neigborhood, tho. My Myollnir would beast this thing any day. *raises eyebrow in challenge* I have yet to draw my Myollnir in action, so i'll use your Juggernaut as an opponent in a "seemingly" fair fight. It'll give me an excuse to draw some. (Though fair would be your Juggernaut vs. my Weretiger. In size comp, my Weretiger is probably only as big as the Juggernaut's foot, though. I use speed and hit and run tactics, in flawless combination with moderate firepower.)
You up to my challenge? Draw your Juggernaut in action, and I'll respond with my Myollnir. (An art battle, of sorts.It might take me a while to get my pic up, tho. I don't have regular, or even occasional access to a scanner. If I happen to randomly come across someone who's got one, I'll use it.)
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omegafactor90 In reply to Tranced-Matti [2007-01-25 13:11:55 +0000 UTC]
what are the Myollnir's and Weretiger's weapons? I'm getting interested!
a true test would be to make some kind of a video game! (not that i know how)
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Aliies In reply to omegafactor90 [2007-05-04 02:50:55 +0000 UTC]
well, you could always ask me to create a combat scenario I'm a generous kinda guy
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Tranced-Matti In reply to omegafactor90 [2007-01-25 14:24:23 +0000 UTC]
The Myollnir has many interchangeable weapons. Such as the Riot Cannon, which has two pincer-like units on the front that spread apart, and it charges them, so that when fired, it slams shut and a bolt of lightning is launched from the end of it. I have the smaller, handheld version in "Crys' gift update" in my gallery. Or the Metal Rain cannon, which is basically just a tube that acts as the magazine itself. You load the bullets directly into the barrel, usually six at one time, and an electrical charge is sent into the barrel, and all the bullets fire at once. There's also the Synaecide Pierce, which sends an armor piercing needle into the hull of an opponent, and releases highly concentrated chlorine gas into the cockpit. That's only a few of the weapons.
The Weretiger looks kinda like a streetcar with tank treads instead of wheels. It has the same speed capabilities of a street-racing vehicles, and usually can't carry much armaments. Basic payload consists of a single fixed-position Metal Rain cannon on the main body, and dual .50cal installments on the tailwing.
Can be modified to carry up to six Lancers, a Synaecide Pierce unit, or two vehicle-mount Exizk units.
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