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opengraphics — teatime

Published: 2011-11-14 15:35:19 +0000 UTC; Views: 1461; Favourites: 17; Downloads: 35
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Description I know its a litte bit noisy. I try to fix that and submit a better version as soon as I have the time to render a new one (what will propably cost me a day of rendertime).

Its done in 3dsmax and Vray.
(if you have the same problem, this noisy refelctions with vray in max, simply switch image sampler to Adaptive Dmc and increase max. subdivisions to around 15)

Hope you like it.
Do not hesitate to criticize, as long as it is not final

better version: [link]
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Comments: 13

doudcolossus [2012-05-17 12:03:43 +0000 UTC]

Awesome render Dude x)

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JoHnnY8901 [2012-05-17 03:41:59 +0000 UTC]

awesome render dude! congrats!

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opengraphics In reply to JoHnnY8901 [2012-05-17 09:06:19 +0000 UTC]

thanks

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Melepeta [2012-05-16 09:06:43 +0000 UTC]

Also it seems that you made floor out of one block and placed a blured texture as bump map. It looks like a poster not wood

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opengraphics In reply to Melepeta [2012-05-16 12:33:15 +0000 UTC]

Yeah, your right the floor texture sucks. It defentetly needs to be replaced.
I got some problems with the lamp. It pushed the rendertimes madly high and still gave me an image full of speckles.
To avoid them I have to increase the max. subdivisions of the image sampler but than I would end up with a one day rendertime.

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Melepeta In reply to opengraphics [2012-05-16 17:10:41 +0000 UTC]

Thats defenetly too long, something must be wrong here. Did you try to change the walue of the reflection subdivs instead? I think theres a chance that somthing is wrong with your materials.

Lamp looks good on its own, but theres some shadow around the top that I dont like, It looks like its radtiating shadow.

For the floor try cheking out the "floor generator for 3ds max".

I dont want to be annoing by talking about the details, but the capret even tho it has wrinkles is too perfect. Consider making those wrinkles not so simetrical, use noise modifier or something.

I know one trick that might be helpful with your scene, but that one will be awalable on PM's

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opengraphics In reply to Melepeta [2012-05-16 18:28:20 +0000 UTC]

I will check that out.
Thanks for the critique. Tell me the trick

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Melepeta [2012-05-16 09:04:46 +0000 UTC]

Hey m8, I noticed your work its really nice. The lamp stands out and the noise. Overal its really nice but I sincerly dont understand how can this scene render for a day? You must have some setings wrong. I would render such scene in 1 hour or 2 max.

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BrunoAntunes12 [2012-05-16 06:12:26 +0000 UTC]

Although it is indeed a bit noisy, It's amazing
Fantastic work

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BrentOGara [2012-05-16 02:21:27 +0000 UTC]

The materials look wonderful, and the modeling/composition is very nice. Good textures... the GI looks pretty good in the small view, only the full size download really shows the speckles in the reflections. Is that caused by the GI settings or a reflection setting?

The cake looks pretty good too... but I'm afraid the fish has been trained to attack people who are trying to steal a piece early.

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opengraphics In reply to BrentOGara [2012-05-16 12:37:02 +0000 UTC]

Got it, better leave the cake alone
The Speckles are caused by the reflection but I assume it has something to do with the lightsource of the lamp.

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BrentOGara In reply to opengraphics [2012-05-16 19:07:15 +0000 UTC]

You know how them fishes are with their cakes!

Getting reflections off light sources is a constant pain... when you want them, they don't show, and when you don't want them, they're everywhere!

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opengraphics In reply to BrentOGara [2012-05-16 19:08:47 +0000 UTC]

Exactly

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